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=Tab=
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=Combat Phases=
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In each node, combat will consist of at least one, up to several Combat Phases. The number of combat phases depends on the node type, with each node type using a different set of combat phases and order.
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More information on ''[[Combat/Map Mechanics and Nodes#Nodes|Nodes]]''.
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Using a [[Combined Fleet]] can also swap somme phases during the shelling.
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The combat phases are made out of:
 
{|class="wikitable"
 
{|class="wikitable"
 
!colspan=3|[[Day Battle]]
 
!colspan=3|[[Day Battle]]
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#[[Day Battle#Closing Torpedo Salvo|Closing Torpedo Salvo]]
 
#[[Day Battle#Closing Torpedo Salvo|Closing Torpedo Salvo]]
 
|
 
|
#[[Friendly Fleet]]
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#[[Friendly Fleet]] (event only)
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#([[Support Expedition]])
 
#[[Night Battle#Night Contact and Spotting|Night Contact and Spotting]]
 
#[[Night Battle#Night Contact and Spotting|Night Contact and Spotting]]
 
#[[Night Battle#Night Shelling Phase|Night Shelling Phase]]
 
#[[Night Battle#Night Shelling Phase|Night Shelling Phase]]
 
|}
 
|}
*Detection in aerial combat?
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*move /Day Battle to /Surface combat and remake Day battle as a hub?
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*wanted to bold non falcutative phases but technically all are skippable in a way or another.
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*note to tell that Combined fleet change the position of closing torp and add a "3rd sheeling"?
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=Combat Phases=
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In each node, combat will consist of at least one, up to several Combat Phases. The number of combat phases depends on the node type, with each node type using a different set of combat phases and order.
  −
More information on ''[[Combat/Map Mechanics and Nodes#Nodes|Nodes]]''.
  −
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In no particular order, the combat phases are made out of '''[[Aerial Combat]]''', '''[[Battle Opening]]''', '''[[Day Battle]]''', '''[[Night Battle]]''', '''[[LBAS|Land-based Aerial Support]]''', and '''[[Support Expedition]]'''.
         
=Day Battle Breakdown=
 
=Day Battle Breakdown=
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The Day Battle is the phase where the majority of combat takes place. This article will go more in-depth on the stages that take place in Day Battle.
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The Day Battle is the phase where the majority of combat takes place. This article will go more in-depth on the stages that take place in the surface combat.
    
Although it will be mentioned when the other related battle phases take place, keep in mind that this page will not go more in-depth about it due to the complexity of the mechanics behind them. Instead, check each's own article page.
 
Although it will be mentioned when the other related battle phases take place, keep in mind that this page will not go more in-depth about it due to the complexity of the mechanics behind them. Instead, check each's own article page.
    
The Day Battle has the following structure:
 
The Day Battle has the following structure:
# Detection
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#[[Day Battle#Detection|Detection]]
# Engagement
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#[[Day Battle#Engagement|Engagement]]
# First Shelling Phase
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#[[Aerial Combat]]
# Second Shelling Phase
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#Surface Combat
# Closing Torpedo Salvo
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:#[[Support Expedition]]
 
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:#[[Battle Opening]]
Other phases that may happen during '''Detection''' and '''Engagement''':
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:#[[Day Battle#Shelling Phase|Shelling Phase]]
* [[LBAS|Land-based Aerial Support]]
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:#[[Day Battle#Second Shelling Phase|Second Shelling Phase]]
* [[Aerial Combat]]
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:#[[Day Battle#Closing Torpedo Salvo|Closing Torpedo Salvo]]
* [[Support Expedition]]
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* [[Battle Opening]](s)
      
In case neither fleets meet the requirements, the sub-phase will be skipped.
 
In case neither fleets meet the requirements, the sub-phase will be skipped.
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=Aerial Combat Breakdown=
 
=Aerial Combat Breakdown=
Aerial Combat is one of the ''daytime combat'' intermediary phases. In this phase, allied and enemy fleets indirectly fight each other for aerial dominance and airstrike potential, granting either fleet some substantial advantages in the subsequent combat phases.
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Aerial Combat is one of the [[Day Battle]] intermediary phases. In this phase, allied and enemy fleets indirectly fight each other for aerial dominance and airstrike potential, granting either fleet some substantial advantages in the subsequent combat phases.
    
Aerial Combat has the following structure:
 
Aerial Combat has the following structure:
* [[LBAS]]'s Jet Assault  
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#LBAS's [[Aerial Combat#Jet Assault Phase|Jet assault]]
* Fleet's Jet Assault  
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#Fleet's [[Aerial Combat#Jet Assault Phase|Jet assault]]
* [[LBAS|Land-based Aerial Support]]
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#[[LBAS|Land-Based Aerial Support]]
* Stage 1 - Battle for Air Superiority
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#[[Aerial Combat#Stage 1 - Battle for Air Superiority|Stage 1 - Battle for Air Superiority]]
* Stage 2 - Fleet Anti-Air Defense
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#[[Aerial Combat#Stage 2 - Fleet Anti-Air Defense|Stage 2 - Fleet Anti-Air Defense]]
* Stage 3 - Airstrike
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#[[Aerial Combat#Stage 3 - Airstrike|Stage 3 - Airstrike]]
    
If an LBAS phase happens before the Aerial Combat phase, the enemy fleet state, such as plane slots and Fighter Power used for the subsequent Aerial Combat, is carried over. This can be used to tamper with the Enemy's Aerial Combat initial conditions. For more information, check the [[LBAS]] article.
 
If an LBAS phase happens before the Aerial Combat phase, the enemy fleet state, such as plane slots and Fighter Power used for the subsequent Aerial Combat, is carried over. This can be used to tamper with the Enemy's Aerial Combat initial conditions. For more information, check the [[LBAS]] article.
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|style="background-color:#ffb6c1;"|❌ <!--Detection-->
 
|style="background-color:#ffb6c1;"|❌ <!--Detection-->
 
|style="background-color:#ffb6c1;"|❌ <!--Contact-->
 
|style="background-color:#ffb6c1;"|❌ <!--Contact-->
|style="background-color:#ffb6c1;"|<!--Air power-->
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|style="background-color:#90ee90;"|✔️ <!--Air power-->
 
|style="background-color:#ffb6c1;"|❌ <!--Airstrike-->
 
|style="background-color:#ffb6c1;"|❌ <!--Airstrike-->
 
|style="background-color:#ffb6c1;"|❌ <!--Day Cut-in-->
 
|style="background-color:#ffb6c1;"|❌ <!--Day Cut-in-->
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|style="background-color:#ffb6c1;"|❌ <!--Detection-->
 
|style="background-color:#ffb6c1;"|❌ <!--Detection-->
 
|style="background-color:#ffb6c1;"|❌ <!--Contact-->
 
|style="background-color:#ffb6c1;"|❌ <!--Contact-->
|style="background-color:#ffb6c1;"|<!--Air power-->
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|style="background-color:#90ee90;"|✔️ <!--Air power-->
|style="background-color:#ffb6c1;"|<!--Airstrike-->
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|style="background-color:#ffd700;"|{{ToolTip|⭐|{{Equipment/Card|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|size=150px}}<br>[[Type 1 Fighter Hayabusa Model II Kai (20th Squadron)]] only}} <!--Airstrike-->
 
|style="background-color:#ffb6c1;"|❌ <!--Day Cut-in-->
 
|style="background-color:#ffb6c1;"|❌ <!--Day Cut-in-->
 
|style="background-color:#90ee90;"|✔️ <!--ASW-->
 
|style="background-color:#90ee90;"|✔️ <!--ASW-->
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=Night Battle Breakdown=
 
=Night Battle Breakdown=
 
[[File:Pursue_Nightbattle.png|thumb|right|The screen after Day Battle. Clicking "夜戦突入" on the right will begin Night Battle]]
 
[[File:Pursue_Nightbattle.png|thumb|right|The screen after Day Battle. Clicking "夜戦突入" on the right will begin Night Battle]]
When the fleet pursues the enemy into Night Battle (夜戦, ''yasen''), or enters special Nodes such as '''Night Nodes''' or '''Night to Day Nodes''', the fleet will fight at night.
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When the fleet pursues the enemy into Night Battle (夜戦, ''yasen''), or enters special [[Combat/Map Mechanics and Nodes#Nodes|Nodes]] such as '''Night Nodes''' or '''Night to Day Nodes''', the fleet will fight at night.
    
The Night Battle has the following structure:
 
The Night Battle has the following structure:
* Night Contact and Spotting
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#[[Friendly Fleet]] (event only)
* Night Shelling Phase
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#[[Support Expedition]] (if the battle starts at night)
 
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#[[Night Battle#Night Contact and Spotting|Night Contact and Spotting]]
Other phases that may happen before '''Night Shelling Phase''':
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#[[Night Battle#Night Shelling Phase|Night Shelling Phase]]
* Support Expedition (if the battle starts at night)
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* [[Friend Fleet|Allied Friendly Fleet Phase]]
      
In case neither fleets meet the requirements, the sub-phase will be skipped.
 
In case neither fleets meet the requirements, the sub-phase will be skipped.
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