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===Crossing the T===
 
===Crossing the T===
Classic naval strategy in which a line of warships cross in front of a line formation of enemy ships, allowing the crossing line to bring all their guns to bear while receiving fire from only the forward guns of the enemy. Gameplay-wise, when your fleet crosses the enemy fleet, both sides (counter-intuitively) gain a significant increase in damage dealt. When the opponent crosses your fleet, both sides receive a significant damage reduction.
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Classic naval strategy in which a line of warships cross in front of a line formation of enemy ships, allowing the crossing line to bring all their guns to bear while receiving fire from only the forward guns of the enemy. Gameplay-wise, when your fleet crosses the enemy fleet, both sides (counter-intuitively) gain a significant increase in firepower. When the opponent crosses your fleet, both sides receive a significant firepower debuff.  
    
===Docking===
 
===Docking===
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*Anti-Submarine Warfare:
 
*Anti-Submarine Warfare:
 
**{{Template:DepthCharge}} Depth Charges provide a bonus to ASW.
 
**{{Template:DepthCharge}} Depth Charges provide a bonus to ASW.
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**{{Template:DepthCharge}} Depth Charges Launchers (which share an icon) provide a bonus to ASW.
 
**{{Template:Sonar}} SONAR provides both an accuracy bonus and a bonus to ASW.
 
**{{Template:Sonar}} SONAR provides both an accuracy bonus and a bonus to ASW.
**When these two are combined, ASW damage is boosted by an additional 15%.
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**When two or all different types of the above ASW equipment are combined, [[Combat#ASW_Synergy|ASW power is boosted]].
*{{Template:Radar}} RADARs provide increased accuracy, and some help against aircraft.
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*{{Template:Radar}} RADARs provide increased accuracy, and also help against aircraft
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*Night Battle Equipment:
 
*Night Battle Equipment:
 
**{{Template:Searchlight}} Searchlights provide an accuracy boost, but result in the ship carrying them being targeted.
 
**{{Template:Searchlight}} Searchlights provide an accuracy boost, but result in the ship carrying them being targeted.
 
**{{StarShell}} [[Star Shell]]s reduce enemy cut-in chance and increase allied cut-in rates.
 
**{{StarShell}} [[Star Shell]]s reduce enemy cut-in chance and increase allied cut-in rates.
**{{SurfaceShipPersonnel}} [[Skilled Lookouts]] drastically increase the cut-in chance of the ship they're equipped to.
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**{{SurfaceShipPersonnel}} [[Skilled Lookouts]] oncrease the cut-in chance of the ship they're equipped to.
*{{LandingCraft}} Landing Craft boost expedition return and are useful against some installation-type enemies.
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*{{LandingCraft}} Landing Craft boost expedition return, are utilized in transport operations, and are also useful against some installation-type enemies.
**{{Template:Amphibious Tank}} Tanks are only useful against installations.
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**{{Template:Amphibious Tank}} Tanks are useful against installations.
 
*{{Template:Drum}} [[Drum Canister]]s are needed for some expeditions and Transport Operations.
 
*{{Template:Drum}} [[Drum Canister]]s are needed for some expeditions and Transport Operations.
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*{{AntiAircraftFireDirector}} Anti-Aircraft Fire Directors allow the use of [[Aerial Combat#Anti-Air Cut in|Anti-Air Cut In]]s in combination with High-Angle guns.
 
*{{AntiAircraftFireDirector}} Anti-Aircraft Fire Directors allow the use of [[Aerial Combat#Anti-Air Cut in|Anti-Air Cut In]]s in combination with High-Angle guns.
*{{CommandFacility}} The [[Fleet Command Facility]] allows for ships in a combined fleet to retreat when critically damaged.
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*{{Template:Turbine}} Turbines can be equipped on any ship. Turbines increases the ship's evasion stat, causing enemies to miss more often.
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*{{CommandFacility}} The [[Fleet Command Facility]] and [[Striking Force Fleet Command Facility]] allow for ships in a combined fleet or strike force respectively to retreat when critically damaged.
*{{Template:GreenAmmo}} [[Type 3 Shell]]s boost performance against aircraft, and are highly devastating to Installations.
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*{{Template:RedAmmo}} AP Shells increase firepower and allow for AP Cut-Ins.
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*{{Template:Turbine}} Turbines and boilers can be equipped on any ship. They increase evasion, and when combined, also provide a boost to ship speed/
*{{AntiGroundArtillery}} The [[WG42]] Allows for powerful attacks against land-based targets.
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*{{Template:EmergencyRepair}} Damage control items prevent ships from sinking.
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*{{Template:GreenAmmo}} [[Type 3 Shell]]s confer a small AA bonus, but are primarily utilized against soft Installations.
*{{Template:ArmorEquipment}} Torpedo Bulges increase armor at the cost of evasion.
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*{{Template:RedAmmo}} AP Shells increase firepower, allow for AP Cut-Ins and confer an additional post-cap firepower bonus against most hard targets.
*[[File:Facility.png]] The [[Ship Repair Facility]] allows [[Akashi]] to repair a ship.
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*{{AntiGroundArtillery}} The [[WG42]] confers a flat firepower bonus against installation targets, subsequent WG42s on the same ship will encounter diminishing returns
*{{AviationPersonnel}} [[Skilled Carrier-based Aircraft Maintenance Personnel]] (SCAMP) allows planes to attack at great range.
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*{{Template:EmergencyRepair}} Damage control items are single-use, and prevent ships from sinking.
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*{{Template:ArmorEquipment}} Torpedo Bulges increase armor at a small evasion cost
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*[[File:Facility.png]] The [[Ship Repair Facility]] allows [[Akashi]] to repair a ship when set as secretary.
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*{{AviationPersonnel}} [[Skilled Carrier-based Aircraft Maintenance Personnel]] (SCAMP) extends the range of carriers, allowing them to attack earlier in the shelling phase
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*{{AviationPersonnel}} [[Night Operation Aviation Personnel]] along with its [[Night_Operation_Aviation_Personnel_%2B_Skilled_Deckhands|superior version]] allow carriers to shell at night when equipped with a night-operations capable plane
 
*{{Rations}} Rations restore morale during sorties.
 
*{{Rations}} Rations restore morale during sorties.
*{{Supplies}} [[Maritime Resupply]] allows for [[Hayasui]] to restore fuel to ships during a sortie.
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*{{Supplies}} [[Maritime Resupply]] allows for [[Hayasui]] to restore fuel and ammo to ships during a sortie.
    
==IJN ship-naming conventions==
 
==IJN ship-naming conventions==
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