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| ===Crossing the T=== | | ===Crossing the T=== |
− | Classic naval strategy in which a line of warships cross in front of a line formation of enemy ships, allowing the crossing line to bring all their guns to bear while receiving fire from only the forward guns of the enemy. Gameplay-wise, when your fleet crosses the enemy fleet, both sides (counter-intuitively) gain a significant increase in damage dealt. When the opponent crosses your fleet, both sides receive a significant damage reduction. | + | Classic naval strategy in which a line of warships cross in front of a line formation of enemy ships, allowing the crossing line to bring all their guns to bear while receiving fire from only the forward guns of the enemy. Gameplay-wise, when your fleet crosses the enemy fleet, both sides (counter-intuitively) gain a significant increase in firepower. When the opponent crosses your fleet, both sides receive a significant firepower debuff. |
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| ===Docking=== | | ===Docking=== |
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| *Anti-Submarine Warfare: | | *Anti-Submarine Warfare: |
| **{{Template:DepthCharge}} Depth Charges provide a bonus to ASW. | | **{{Template:DepthCharge}} Depth Charges provide a bonus to ASW. |
| + | **{{Template:DepthCharge}} Depth Charges Launchers (which share an icon) provide a bonus to ASW. |
| **{{Template:Sonar}} SONAR provides both an accuracy bonus and a bonus to ASW. | | **{{Template:Sonar}} SONAR provides both an accuracy bonus and a bonus to ASW. |
− | **When these two are combined, ASW damage is boosted by an additional 15%. | + | **When two or all different types of the above ASW equipment are combined, [[Combat#ASW_Synergy|ASW power is boosted]]. |
− | *{{Template:Radar}} RADARs provide increased accuracy, and some help against aircraft. | + | |
| + | *{{Template:Radar}} RADARs provide increased accuracy, and also help against aircraft |
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| *Night Battle Equipment: | | *Night Battle Equipment: |
| **{{Template:Searchlight}} Searchlights provide an accuracy boost, but result in the ship carrying them being targeted. | | **{{Template:Searchlight}} Searchlights provide an accuracy boost, but result in the ship carrying them being targeted. |
| **{{StarShell}} [[Star Shell]]s reduce enemy cut-in chance and increase allied cut-in rates. | | **{{StarShell}} [[Star Shell]]s reduce enemy cut-in chance and increase allied cut-in rates. |
− | **{{SurfaceShipPersonnel}} [[Skilled Lookouts]] drastically increase the cut-in chance of the ship they're equipped to. | + | **{{SurfaceShipPersonnel}} [[Skilled Lookouts]] oncrease the cut-in chance of the ship they're equipped to. |
− | *{{LandingCraft}} Landing Craft boost expedition return and are useful against some installation-type enemies. | + | *{{LandingCraft}} Landing Craft boost expedition return, are utilized in transport operations, and are also useful against some installation-type enemies. |
− | **{{Template:Amphibious Tank}} Tanks are only useful against installations. | + | **{{Template:Amphibious Tank}} Tanks are useful against installations. |
| *{{Template:Drum}} [[Drum Canister]]s are needed for some expeditions and Transport Operations. | | *{{Template:Drum}} [[Drum Canister]]s are needed for some expeditions and Transport Operations. |
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| *{{AntiAircraftFireDirector}} Anti-Aircraft Fire Directors allow the use of [[Aerial Combat#Anti-Air Cut in|Anti-Air Cut In]]s in combination with High-Angle guns. | | *{{AntiAircraftFireDirector}} Anti-Aircraft Fire Directors allow the use of [[Aerial Combat#Anti-Air Cut in|Anti-Air Cut In]]s in combination with High-Angle guns. |
− | *{{CommandFacility}} The [[Fleet Command Facility]] allows for ships in a combined fleet to retreat when critically damaged. | + | |
− | *{{Template:Turbine}} Turbines can be equipped on any ship. Turbines increases the ship's evasion stat, causing enemies to miss more often. | + | *{{CommandFacility}} The [[Fleet Command Facility]] and [[Striking Force Fleet Command Facility]] allow for ships in a combined fleet or strike force respectively to retreat when critically damaged. |
− | *{{Template:GreenAmmo}} [[Type 3 Shell]]s boost performance against aircraft, and are highly devastating to Installations. | + | |
− | *{{Template:RedAmmo}} AP Shells increase firepower and allow for AP Cut-Ins. | + | *{{Template:Turbine}} Turbines and boilers can be equipped on any ship. They increase evasion, and when combined, also provide a boost to ship speed/ |
− | *{{AntiGroundArtillery}} The [[WG42]] Allows for powerful attacks against land-based targets. | + | |
− | *{{Template:EmergencyRepair}} Damage control items prevent ships from sinking. | + | *{{Template:GreenAmmo}} [[Type 3 Shell]]s confer a small AA bonus, but are primarily utilized against soft Installations. |
− | *{{Template:ArmorEquipment}} Torpedo Bulges increase armor at the cost of evasion. | + | *{{Template:RedAmmo}} AP Shells increase firepower, allow for AP Cut-Ins and confer an additional post-cap firepower bonus against most hard targets. |
− | *[[File:Facility.png]] The [[Ship Repair Facility]] allows [[Akashi]] to repair a ship. | + | *{{AntiGroundArtillery}} The [[WG42]] confers a flat firepower bonus against installation targets, subsequent WG42s on the same ship will encounter diminishing returns |
− | *{{AviationPersonnel}} [[Skilled Carrier-based Aircraft Maintenance Personnel]] (SCAMP) allows planes to attack at great range. | + | *{{Template:EmergencyRepair}} Damage control items are single-use, and prevent ships from sinking. |
| + | *{{Template:ArmorEquipment}} Torpedo Bulges increase armor at a small evasion cost |
| + | *[[File:Facility.png]] The [[Ship Repair Facility]] allows [[Akashi]] to repair a ship when set as secretary. |
| + | *{{AviationPersonnel}} [[Skilled Carrier-based Aircraft Maintenance Personnel]] (SCAMP) extends the range of carriers, allowing them to attack earlier in the shelling phase |
| + | *{{AviationPersonnel}} [[Night Operation Aviation Personnel]] along with its [[Night_Operation_Aviation_Personnel_%2B_Skilled_Deckhands|superior version]] allow carriers to shell at night when equipped with a night-operations capable plane |
| *{{Rations}} Rations restore morale during sorties. | | *{{Rations}} Rations restore morale during sorties. |
− | *{{Supplies}} [[Maritime Resupply]] allows for [[Hayasui]] to restore fuel to ships during a sortie. | + | *{{Supplies}} [[Maritime Resupply]] allows for [[Hayasui]] to restore fuel and ammo to ships during a sortie. |
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| ==IJN ship-naming conventions== | | ==IJN ship-naming conventions== |