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{{color|red|These formulas are taken from the vita version and has not been tested, it may be outdated.}}
+
{{color|red|These formulas are taken from the Vita version and has not been tested, it may be outdated.}}
    
The success chance of detection is calculated by the following formula:
 
The success chance of detection is calculated by the following formula:
   −
<math>\text{Succes Rate}_\text{%} = \frac{\lfloor \text{Detection}_\text{power} + 1 \rfloor}{20}</math>
+
<math>\text{Success Rate}_\text{%} = \frac{\lfloor \text{Detection}_\text{power} + 1 \rfloor}{20}</math>
    
<math>\text{Detection}_\text{power} = \sum^{\text{All Ships}} \frac{\text{LoS}_\text{ship} + \text{LoS}_\text{Equipment}}{\text{Mod}_\text{order}} + \text{Mod}_\text{NbShip} - 20 + \lfloor \sqrt{10 \times \text{Recon}_\text{power}} \rfloor</math>
 
<math>\text{Detection}_\text{power} = \sum^{\text{All Ships}} \frac{\text{LoS}_\text{ship} + \text{LoS}_\text{Equipment}}{\text{Mod}_\text{order}} + \text{Mod}_\text{NbShip} - 20 + \lfloor \sqrt{10 \times \text{Recon}_\text{power}} \rfloor</math>
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* <math>\text{LoS}_\text{Ship}</math> the base {{LOS}} of the ship.
 
* <math>\text{LoS}_\text{Ship}</math> the base {{LOS}} of the ship.
 
* <math>\text{LoS}_\text{Equipment}</math> the sum of the {{LOS}} of all equipment of the ship.
 
* <math>\text{LoS}_\text{Equipment}</math> the sum of the {{LOS}} of all equipment of the ship.
*<math>\text{Mod}_\text{order}</math> depend of the ship position in the fleet:
+
*<math>\text{Mod}_\text{order}</math> depends on the ship position in the fleet:
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 
!colspan=2|<math>\text{Mod}_\text{order}</math>
 
!colspan=2|<math>\text{Mod}_\text{order}</math>
 
|-
 
|-
 
!Position
 
!Position
!modifier
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!Modifier
 
|-
 
|-
 
|1||2
 
|1||2
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|3~6||8
 
|3~6||8
 
|}
 
|}
*<math>\text{Mod}_\text{NbShip}</math> depend of the ships number in the fleet:
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*<math>\text{Mod}_\text{NbShip}</math> depends on the number of ships in the fleet:
    
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 
!colspan=2|<math>\text{Mod}_\text{NbShip}</math>
 
!colspan=2|<math>\text{Mod}_\text{NbShip}</math>
 
|-
 
|-
!Number of ship
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!Number of Ships
!modifier
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!Modifier
 
|-
 
|-
 
|1~2||0
 
|1~2||0
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* <math>\text{Recon}_\text{power} = \sum^{\text{All Recon}}\big( \text{Plane}_\text{Count} + \text{Mod}_\text{proficiency} \big) + \text{Mod}_\text{Carrier}</math>
 
* <math>\text{Recon}_\text{power} = \sum^{\text{All Recon}}\big( \text{Plane}_\text{Count} + \text{Mod}_\text{proficiency} \big) + \text{Mod}_\text{Carrier}</math>
 
With:
 
With:
:* <math>\text{Plane}_\text{Count}</math> is the planes slots for planes that participate in the detection.
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:* <math>\text{Plane}_\text{Count}</math> is the plane slots for planes that participate in Detection.
:* <math>\text{Mod}_\text{proficiency}</math> the plane [[proficiency]] bonus:
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:* <math>\text{Mod}_\text{proficiency}</math> the plane [[proficiency]] bonus (not applied if <math>\text{Plane}_\text{Count}</math> is '''0'''):
    
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
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|-
 
|-
 
!Plane Rank
 
!Plane Rank
!modifier
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!Modifier
 
|-
 
|-
 
|''(blank)''
 
|''(blank)''
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|}
 
|}
   −
:* <math>\text{Mod}_\text{Carrier}</math> depends of the number of Carrier in the fleet:
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:* <math>\text{Mod}_\text{Carrier}</math> depends on the number of Carriers in the fleet:
:** its '''30''' for the first carrier and '''10''' for each additional carrier.
+
:** '''+30''' for the first carrier and '''+10''' for each additional carrier.
    
|-
 
|-
 
|
 
|
The recon is shutdown if <math>\text{Shotdown}_\text{val} \le 0</math> with:
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Recons are shot down (each recon slot loses a random number between '''0-2''') if <math>\text{Shotdown}_\text{val} \le 0</math> with:
   −
<math>\text{Shotdown}_\text{val} = \text{Recon}_\text{power} - \lfloor \text{Def}_\text{figther} \times \text{Rand} \rfloor</math>
+
<math>\text{Shotdown}_\text{val} = \text{Recon}_\text{power} - \lfloor \text{Def}_\text{fighter} \times \text{Rand} \rfloor</math>
 
With:
 
With:
* <math>\text{Def}_\text{figther} = f(\sum^{\text{All Figther}} \text{Plane}_\text{Count})</math> with:
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* <math>\text{Def}_\text{fighter} = f(\sum^{\text{All Fighters}} \text{Plane}_\text{Count})</math> with:
*<math>f(x)</math> a function defined as:
+
**<math>\text{Plane}_\text{Count}</math> the plane counts of the '''opposing''' fleet
 +
**<math>f(x)</math> a function defined as:
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 
!<math>x</math>
 
!<math>x</math>
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