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− | {{color|red|These formulas are taken from the vita version and has not been tested, it may be outdated.}} | + | {{color|red|These formulas are taken from the Vita version and has not been tested, it may be outdated.}} |
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| The success chance of detection is calculated by the following formula: | | The success chance of detection is calculated by the following formula: |
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− | <math>\text{Succes Rate}_\text{%} = \frac{\lfloor \text{Detection}_\text{power} + 1 \rfloor}{20}</math> | + | <math>\text{Success Rate}_\text{%} = \frac{\lfloor \text{Detection}_\text{power} + 1 \rfloor}{20}</math> |
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| <math>\text{Detection}_\text{power} = \sum^{\text{All Ships}} \frac{\text{LoS}_\text{ship} + \text{LoS}_\text{Equipment}}{\text{Mod}_\text{order}} + \text{Mod}_\text{NbShip} - 20 + \lfloor \sqrt{10 \times \text{Recon}_\text{power}} \rfloor</math> | | <math>\text{Detection}_\text{power} = \sum^{\text{All Ships}} \frac{\text{LoS}_\text{ship} + \text{LoS}_\text{Equipment}}{\text{Mod}_\text{order}} + \text{Mod}_\text{NbShip} - 20 + \lfloor \sqrt{10 \times \text{Recon}_\text{power}} \rfloor</math> |
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| * <math>\text{LoS}_\text{Ship}</math> the base {{LOS}} of the ship. | | * <math>\text{LoS}_\text{Ship}</math> the base {{LOS}} of the ship. |
| * <math>\text{LoS}_\text{Equipment}</math> the sum of the {{LOS}} of all equipment of the ship. | | * <math>\text{LoS}_\text{Equipment}</math> the sum of the {{LOS}} of all equipment of the ship. |
− | *<math>\text{Mod}_\text{order}</math> depend of the ship position in the fleet: | + | *<math>\text{Mod}_\text{order}</math> depends on the ship position in the fleet: |
| {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto" | | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto" |
| !colspan=2|<math>\text{Mod}_\text{order}</math> | | !colspan=2|<math>\text{Mod}_\text{order}</math> |
| |- | | |- |
| !Position | | !Position |
− | !modifier | + | !Modifier |
| |- | | |- |
| |1||2 | | |1||2 |
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| |3~6||8 | | |3~6||8 |
| |} | | |} |
− | *<math>\text{Mod}_\text{NbShip}</math> depend of the ships number in the fleet: | + | *<math>\text{Mod}_\text{NbShip}</math> depends on the number of ships in the fleet: |
| | | |
| {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto" | | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto" |
| !colspan=2|<math>\text{Mod}_\text{NbShip}</math> | | !colspan=2|<math>\text{Mod}_\text{NbShip}</math> |
| |- | | |- |
− | !Number of ship | + | !Number of Ships |
− | !modifier | + | !Modifier |
| |- | | |- |
| |1~2||0 | | |1~2||0 |
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| * <math>\text{Recon}_\text{power} = \sum^{\text{All Recon}}\big( \text{Plane}_\text{Count} + \text{Mod}_\text{proficiency} \big) + \text{Mod}_\text{Carrier}</math> | | * <math>\text{Recon}_\text{power} = \sum^{\text{All Recon}}\big( \text{Plane}_\text{Count} + \text{Mod}_\text{proficiency} \big) + \text{Mod}_\text{Carrier}</math> |
| With: | | With: |
− | :* <math>\text{Plane}_\text{Count}</math> is the planes slots for planes that participate in the detection. | + | :* <math>\text{Plane}_\text{Count}</math> is the plane slots for planes that participate in Detection. |
− | :* <math>\text{Mod}_\text{proficiency}</math> the plane [[proficiency]] bonus: | + | :* <math>\text{Mod}_\text{proficiency}</math> the plane [[proficiency]] bonus (not applied if <math>\text{Plane}_\text{Count}</math> is '''0'''): |
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| {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto" | | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto" |
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| |- | | |- |
| !Plane Rank | | !Plane Rank |
− | !modifier | + | !Modifier |
| |- | | |- |
| |''(blank)'' | | |''(blank)'' |
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| |} | | |} |
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− | :* <math>\text{Mod}_\text{Carrier}</math> depends of the number of Carrier in the fleet: | + | :* <math>\text{Mod}_\text{Carrier}</math> depends on the number of Carriers in the fleet: |
− | :** its '''30''' for the first carrier and '''10''' for each additional carrier. | + | :** '''+30''' for the first carrier and '''+10''' for each additional carrier. |
| | | |
| |- | | |- |
| | | | | |
− | The recon is shutdown if <math>\text{Shotdown}_\text{val} \le 0</math> with:
| + | Recons are shot down (each recon slot loses a random number between '''0-2''') if <math>\text{Shotdown}_\text{val} \le 0</math> with: |
| | | |
− | <math>\text{Shotdown}_\text{val} = \text{Recon}_\text{power} - \lfloor \text{Def}_\text{figther} \times \text{Rand} \rfloor</math> | + | <math>\text{Shotdown}_\text{val} = \text{Recon}_\text{power} - \lfloor \text{Def}_\text{fighter} \times \text{Rand} \rfloor</math> |
| With: | | With: |
− | * <math>\text{Def}_\text{figther} = f(\sum^{\text{All Figther}} \text{Plane}_\text{Count})</math> with: | + | * <math>\text{Def}_\text{fighter} = f(\sum^{\text{All Fighters}} \text{Plane}_\text{Count})</math> with: |
− | *<math>f(x)</math> a function defined as: | + | **<math>\text{Plane}_\text{Count}</math> the plane counts of the '''opposing''' fleet |
| + | **<math>f(x)</math> a function defined as: |
| {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto" | | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto" |
| !<math>x</math> | | !<math>x</math> |