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==Pre-cap Modifiers==
 
==Pre-cap Modifiers==
====Engagement====
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===Engagement===
For more details on engagement, please see [[Combat#Engagement_Form|Engagement Form]].
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See [[Engagement]] for more details.
   −
{| class="wikitable" style="text-align:center"
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{|class="wikitable" style="text-align:center"
|-
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!width=200px| Form
!style="width:200px"| Form
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!width=100px| Damage Modifier
!style="width:100px"| Damage Modifier
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!width=100px| Chance
!style="width:100px"| Chance
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!width=100px| Chance with {{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|text=Saiun}}
!style="width:100px"| Chance with {{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|text=Saiun}}
   
|-
 
|-
 
| Parallel Engagement<br>{{Nihongo|同航戦|''Doukousen''}}
 
| Parallel Engagement<br>{{Nihongo|同航戦|''Doukousen''}}
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** The exception to this are ASW and [[Special Attacks]].
 
** The exception to this are ASW and [[Special Attacks]].
 
* OASW and opening torpedoes are '''affected by engagement''' even though it is only displayed after those phases.
 
* OASW and opening torpedoes are '''affected by engagement''' even though it is only displayed after those phases.
*Equipping a {{Template:YellowPlane}}{{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|text=Saiun}} effectively makes what would have been Crossing the T (Disadvantage) become Head-on engagement.
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*Equipping a {{YellowPlane}}{{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|text=Saiun}} effectively makes what would have been Crossing the T (Disadvantage) become Head-on engagement.
   −
'''Notes:'''
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;Notes
 
* It is useful in some situations to not take the Saiun in order to get Crossing the T (Disadvantage). This is because it can also hamper the enemy from damaging the fleet.
 
* It is useful in some situations to not take the Saiun in order to get Crossing the T (Disadvantage). This is because it can also hamper the enemy from damaging the fleet.
   −
====Formation====
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===Formation===
For more details on formation, please see [[Combat#Formation_Selection|Formation Selection]].
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See [[Formation]] for more details.
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{| class="wikitable" style="text-align:center"
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{|class="wikitable" style="text-align:center"
 
!colspan=5|Formation Attack Power Modifiers
 
!colspan=5|Formation Attack Power Modifiers
 
|-
 
|-
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{{clear}}
 
{{clear}}
   −
====Damage State====
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===Damage State===
{| class="wikitable" style="text-align:center"
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{|class="wikitable" style="text-align:center"
 
! Damage State
 
! Damage State
 
! Shelling
 
! Shelling
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|}
 
|}
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'''Notes:'''
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;Notes
 
* Damage state does not affect aerial combat.
 
* Damage state does not affect aerial combat.
 
** It will affect carrier attacks in the shelling phase.
 
** It will affect carrier attacks in the shelling phase.
    
====Night Battle Special Attacks====
 
====Night Battle Special Attacks====
For more details please see [[Night Battle#Night Special Attacks|Night Special Attacks]].
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Night Cut-Ins will apply extra modifiers if triggered.
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*''See [[Night Cut-In]] for more details.
    
====Hidden Fit Bonuses====
 
====Hidden Fit Bonuses====
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