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*#Opening/initial torpedo strike (see [[#Midget Submarine|Type A Ko-hyoteki (甲標的甲型)]])
*#Opening/initial torpedo strike (see [[#Midget Submarine|Type A Ko-hyoteki (甲標的甲型)]])
*#Shelling/artillery phase (regular airstrike happens here)
*#Shelling/artillery phase (regular airstrike happens here)
*#Post-battle torpedo strike
*#Torpedo salvo
*Night Battle
*Night Battle
===Fatigue===
===Fatigue===
{{details|Tutorial: FAQ#Alright, I built my ship, kicked some ass and I noticed the orange faces. What gives?|l1=Alright, I built my ship, kicked some ass and I noticed the orange faces. What gives?}} Orange/sad faces are displayed next to the ship icon if they are too fatigued. Rest them for 15 minutes or so if it happens. Fatigue will reduce by 3 every 3 minutes.
{{details|Tutorial: FAQ#Alright, I built my ship, kicked some ass and I noticed the orange faces. What gives?|l1=Alright, I built my ship, kicked some ass and I noticed the orange faces. What gives?}} Orange/sad faces are displayed next to the ship icon if they are too fatigued. Rest them for 15 minutes or so if it happens. Fatigue will reduce by 3 every 3 minutes.
Fatigued ships will have lower accuracy and evasion.
Fatigued ships will have lower accuracy and evasion.
If your ships are still fatigued upon returning from expedition, your '''expedition will end up failing even with all other criteria fullfilled.'''
If your ships are still fatigued upon returning from expedition, your '''expedition will end up failing even with all other criteria fullfilled.'''
===Sparkle===
===Sparkle===
{{details|Tutorial: FAQ#My ship is sparkling.2Fglittering.21|l1=My ship is sparkling/glittering!}}
{{details|Tutorial: FAQ#My ship is sparkling.2Fglittering.21|l1=My ship is sparkling/glittering!}}
The polar opposite of Fatigue. If one or more of your ships sparkle, they will gain evasion boost during sortie. The evasion boost stats are not shown in your ship stats directly. Or, if you choose to send a sparkling ship on an expedition, it will have a chance for 150% resource gain and a higher likelihood of returning with a special item(eg. development materials/instant repair item. Only applicable for expeditions which actually give those).
The polar opposite of Fatigue. If one or more of your ships sparkle, they will gain evasion boost during sortie. The evasion boost stats are not shown in your ship stats directly. Or, if you choose to send a sparkling ship on an expedition, it will have a chance for 150% resource gain and a higher likelihood of returning with a special item.
===Tracer-fire effect===
===Tracer-fire effect===
==Equipment==
==Equipment==
===Color-coded Aircraft===
===Color-coded Aircraft===
*{{Template:RedPlane}}Red Plane: Dive Bomber
*{{Template:RedPlane}}Red Plane: Carrier-based Dive Bomber
*{{Template:BluePlane}}Blue Plane: Torpedo Bomber
*{{Template:BluePlane}}Blue Plane: Carrier-based Torpedo Bomber
*{{Template:GreenPlane}}Green (Carrier-based) Plane: Air Superiority Fighter
*{{Template:GreenPlane}}Green Plane: Carrier-based Fighter
*{{Template:YellowPlane}}Yellow Plane: Recon Plane
*{{Template:YellowPlane}}Yellow Plane: Carrier-based Recon Aircraft
*{{Template:Seaplane}}Seaplane: Uncategorized, recon and bomber seaplane are lumped together in the seaplane icon with the same color (light-green).
*{{Template:Seaplane}}Light Green Plane: Seaplane Bomber and Reconnaissance Seaplane
===Turbine===
===Turbine===
<span style="font-size:14px;line-height:22px;">Turbine</span>{{Template:Turbine}} are equippable on any ship. Turbine increases the evasion stat causing enemies have higher miss rate.
| Uncredited || Supply Ship Mamiya (no lines?)
| Uncredited || Supply Ship Mamiya (no lines?)
|}
|}
==List of vessels by artist==
==List of vessels by artist==