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→‎Equipment: added icons
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==Equipment==
 
==Equipment==
 
===Color-coded Aircraft===
 
===Color-coded Aircraft===
*Red Plane: Dive Bomber
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*{{Template:RedPlane}}Red Plane: Dive Bomber
*Blue Plane: Torpedo Bomber
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*{{Template:BluePlane}}Blue Plane: Torpedo Bomber
*Green (Carrier-based) Plane: Air Superiority Fighter
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*{{Template:GreenPlane}}Green (Carrier-based) Plane: Air Superiority Fighter
*Yellow Plane: Recon Plane
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*{{Template:YellowPlane}}Yellow Plane: Recon Plane
   −
*Seaplane: Uncategorized, recon and bomber seaplane are lumped together in the seaplane icon with the same color (light-green).
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*{{Template:Seaplane}}Seaplane: Uncategorized, recon and bomber seaplane are lumped together in the seaplane icon with the same color (light-green).
    
===Color-coded Naval Guns===
 
===Color-coded Naval Guns===
 
It is based on their '''roles''', not ability.
 
It is based on their '''roles''', not ability.
*Red Gun: Main Gun; Primarily used against ships, but in some cases has the ability to attack aircraft (e.g. 46cm Triple Cannon).
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*{{Template:RedGunMedium}}Red Gun: Main Gun; Primarily used against ships, but in some cases has the ability to attack aircraft (e.g. {{Template:RedGunHeavy}}46cm Triple Cannon).
*Yellow Gun: Secondary Gun; could not attack aircraft, but increase the accuracy and AA stats.
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*{{Template:YellowGun}}Yellow Gun: Secondary Gun; can't defend against aircraft, but increase the accuracy and AA stats.
 
*Green Gun: High-angle dual-purpose guns or AA machine guns
 
*Green Gun: High-angle dual-purpose guns or AA machine guns
**High-angle guns have the ability to attack both aircraft '''and''' ships. This Includes the 12.7cm green gun and the 10cm green gun.  Has a chance to trigger a forward-sliding motion of your ship's card in battle to reduce the amount of aircraft bombing your entire fleet in the initial airstrike phase.  (The 46cm red gun also has this function; see above.)
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**{{Template:GreenGunDP}}High-angle guns have the ability to attack both aircraft '''and''' ships. This Includes the 12.7cm green gun and the 10cm green gun.  Has a chance to trigger a forward-sliding motion of your ship's card in battle to reduce the amount of aircraft bombing your entire fleet in the initial airstrike phase.  (The 46cm red gun also has this function; see above.)
**AA machine guns specifically attack aircraft and always trigger tracer-fire effect.  Guns in this category include the 7.7mm machine gun all the way up to the 12cm x30 rocket launcher mount.  These trigger a tracer-fire effect in battle and reduce the amount of aircraft bombing a single ship in the initial airstrike phase.
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**{{Template:GreenGunMG}}AA machine guns specifically attack aircraft and always trigger tracer-fire effect.  Guns in this category include the 7.7mm machine gun all the way up to the 12cm x30 rocket launcher mount.  These trigger a tracer-fire effect in battle and reduce the amount of aircraft bombing a single ship in the initial airstrike phase.
    
===Midget Submarine===
 
===Midget Submarine===
Also known as Type A Ko-hyoteki (甲標的甲型), it's a submarine equipable on Torpedo Cruiser (e.g. Kitakami), Submarine, and Seaplane Tender. Frequently used because of their ability to attack before the shelling phase.
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Also known as Type A Ko-hyoteki ({{Template:TorpedoWeapon}}甲標的甲型), it's a submarine equipable on Torpedo Cruiser (e.g. Kitakami), Submarine, and Seaplane Tender. Frequently used because of their ability to attack before the shelling phase.
    
===Turbine===
 
===Turbine===
An important equipment for Destroyer and other ships with low armor in mid-game. Help ships to evade any incoming attack.
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Equippable on any ship, turbine{{Template:Turbine}}equipment for Destroyers and other ships with low armor for the mid-game. Help ships to evade any incoming attack.
    
==Trivia==
 
==Trivia==
Anonymous user