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| The boss does not need to be sunk at any point. | | The boss does not need to be sunk at any point. |
| * Sinking it may be advisable to get S ranks and so deplete the gauge faster. | | * Sinking it may be advisable to get S ranks and so deplete the gauge faster. |
| + | * In the eventuality there is no boss node after the TP node, then just reaching the node is enough, counting as an S rank all the time. |
| Those phases are usually completed by a single fleet or a "[[Combined_Fleet#Combined Fleet Types|Transport Escort Force]]" (TCF). | | Those phases are usually completed by a single fleet or a "[[Combined_Fleet#Combined Fleet Types|Transport Escort Force]]" (TCF). |
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| | {{Landing Craft}} '''[[:Category:Landing Craft|Landing Craft]]'''|| 8.0|| 5.6 | | | {{Landing Craft}} '''[[:Category:Landing Craft|Landing Craft]]'''|| 8.0|| 5.6 |
| |- | | |- |
− | | {{Drum}} '''{{EquipmentLink|Drum Canister (Transport Use)|text=Drums}}'''|| 5.0|| 3.5 | + | | {{Drum}} '''{{EquipmentLink|Drum Canister (Transport Use)|text=Drum Canisters}}'''|| 5.0|| 3.5 |
| |- | | |- |
− | | {{Amphibious Tank}} '''{{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}}'''|| 2.0|| 1.4 | + | | {{Amphibious Tank}} '''[[Amphibious Vehicle]]s'''|| 2.0|| 1.4 |
| |- | | |- |
| | {{Rations}} '''{{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}'''|| 1.0|| 0.7 | | | {{Rations}} '''{{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}'''|| 1.0|| 0.7 |
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| **It is ideal to find a balance ranking A+ rank the boss while taking as much TP equipment as possible. | | **It is ideal to find a balance ranking A+ rank the boss while taking as much TP equipment as possible. |
| * When using a Transport Escort Fleet, the escort fleet should be where the combat-focused ship girls are assigned, since the escort may also attack at night. | | * When using a Transport Escort Fleet, the escort fleet should be where the combat-focused ship girls are assigned, since the escort may also attack at night. |
− | * Although Landing Crafts deplete the most TP, careful consideration should go into whether using [[Landing Craft]]-capable ships is appropriate. [[Ship Locking|Locking]] key ship when [[Anti-Installation]] is required in subsequent maps can result in disaster. | + | * Although Landing Craft deplete the most TP, careful consideration should go into whether using [[Landing Craft]]-capable ships is appropriate. [[Ship Locking|Locking]] key ship when [[Anti-Installation]] is required in subsequent maps can result in disaster. |
| | | |
| =See Also= | | =See Also= |
| + | *[[Nodes]] |
| {{Mechanics}} | | {{Mechanics}} |
| [[Category:Events]] | | [[Category:Events]] |