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!Average Resource per run <ref name="Resource Consumption"/>
 
!Average Resource per run <ref name="Resource Consumption"/>
 
!Average Bucket per run <ref name="Resource Consumption"/>
 
!Average Bucket per run <ref name="Resource Consumption"/>
!Ranking Points per run (per 100 runs) <ref name="S-Rank">Assuming S rank all nodes. Also, this is point gained per run (or 100 runs), not per hour, it might not reflect the real amount of point that can be earned in an hour.</ref> <ref name="100 Runs">Ranking point gained per 100 runs (shown in the parentheses) is calculated as '''ranking point gained per run X victory rate X 100'''. This also includes retreat, where the ranking point gained is considered lost as they are insignificant (i.e for map 6-3, it's 2.18 x 93.5% x 100 = 203.83 points per 100 runs).''</ref>
+
!Ranking Points per run (per 100 runs) <ref name="S-Rank">Assuming S rank all nodes. Also, this is point gained per run (or 100 runs), not per hour, it might not reflect the real amount of point that can be earned in an hour.</ref> <ref name="100 Runs">Ranking point gained per 100 runs (shown in the parentheses) is calculated as '''ranking point gained per run X victory rate X 100'''. This also includes retreat, where the ranking point gained is considered lost as they are insignificant (i.e for map 6-3, it's 2.18 x 95.6% x 100 = 208.41 points per 100 runs).''</ref>
 
!Notes
 
!Notes
 
|-
 
|-
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|'''[[4-4]] <br> 3CVL 1CL 2DD''' <br> 5 OASW [https://drive.google.com/file/d/12B5rpeVLs2OfIJRatBlRR0IY1F-DUI7z/view?usp=sharing]
 
|'''[[4-4]] <br> 3CVL 1CL 2DD''' <br> 5 OASW [https://drive.google.com/file/d/12B5rpeVLs2OfIJRatBlRR0IY1F-DUI7z/view?usp=sharing]
 
|Medium
 
|Medium
|96.8%
+
|96.8% / 97.1%
|style="background-color: #FFFF00"|2.7%
+
|style="background-color: #FFFF00"|2.8%
|157{{Fuel}}<br>130{{Ammo}}<br>52{{Steel}}<br>61{{Bauxite}}
+
|152{{Fuel}}<br>125{{Ammo}}<br>50{{Steel}}<br>45{{Bauxite}}
|0.608 {{IR}}
+
|0.586 {{IR}}
|1.99 ('''192.63''')
+
|1.99 ('''193.23''')
 
|style="text-align: left"|
 
|style="text-align: left"|
 
# CVL with slot equals or less than 17 is preferred as they can't be shot down under AS+ fighter phase.
 
# CVL with slot equals or less than 17 is preferred as they can't be shot down under AS+ fighter phase.
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|'''[[6-3]] <br> 1CL 4DD 1AV''' <br> Opening Torpedo + 3 SPB + 4 OASW [https://drive.google.com/file/d/1RuSd7ouBTVsLu4MIiH38gjrkl74kHbBm/view?usp=sharing]
 
|'''[[6-3]] <br> 1CL 4DD 1AV''' <br> Opening Torpedo + 3 SPB + 4 OASW [https://drive.google.com/file/d/1RuSd7ouBTVsLu4MIiH38gjrkl74kHbBm/view?usp=sharing]
 
|Medium
 
|Medium
|93.5%
+
|93.5% / 95.6%
 
|4.2%
 
|4.2%
|132{{Fuel}}<br>100{{Ammo}}<br>117{{Steel}}<br>13{{Bauxite}}
+
|125{{Fuel}}<br>93{{Ammo}}<br>112{{Steel}}<br>11{{Bauxite}}
|style="background-color: #FF0000"|<font color="white">1.794</font> {{IR}}
+
|style="background-color: #FF0000"|<font color="white">1.71</font> {{IR}}
|style="background-color: #FFFF00"|2.18 ('''203.83''')
+
|style="background-color: #FFFF00"|2.18 ('''208.41''')
 
|style="text-align: left"|
 
|style="text-align: left"|
 
# '''<font color="red">Not recommended in general unless the player really needs devmat and can afford exchanging bucket for devmat.</font>'''
 
# '''<font color="red">Not recommended in general unless the player really needs devmat and can afford exchanging bucket for devmat.</font>'''
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|'''[[7-1]] <br> 1CL 4DD''' <br> Damegami RE [https://drive.google.com/file/d/1DnPGwy7-8ux4sDKAAXvI3NLXP6eizdA2/view?usp=sharing]
 
|'''[[7-1]] <br> 1CL 4DD''' <br> Damegami RE [https://drive.google.com/file/d/1DnPGwy7-8ux4sDKAAXvI3NLXP6eizdA2/view?usp=sharing]
 
|Medium
 
|Medium
|style="background-color: #00FF00"|99.7%
+
|style="background-color: #00FF00"|99.7% / 99.7%
 
|style="background-color: #FFFF00"|0.3%
 
|style="background-color: #FFFF00"|0.3%
 
|style="background-color: #00FF00"|59{{Fuel}}<br>54{{Ammo}}<br>7{{Steel}}<br>0{{Bauxite}}
 
|style="background-color: #00FF00"|59{{Fuel}}<br>54{{Ammo}}<br>7{{Steel}}<br>0{{Bauxite}}
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# If you are using LBAS, '''<font color="red">do not resupply the LBAS, let the fighter get shot down to 2 slot eventually, they can no longer be shotdown afterwards under AD condition.</font>''' This is recommended to save sortie cost.
 
# If you are using LBAS, '''<font color="red">do not resupply the LBAS, let the fighter get shot down to 2 slot eventually, they can no longer be shotdown afterwards under AD condition.</font>''' This is recommended to save sortie cost.
 
# DD flagship and CVL are set to be '''sparkled since they are likely to get MVP during the sortie'''. Assuming you will alway sortie this fleet at 49 morale, it is also worth noting that '''if you manage to S-rank all preboss nodes, the entire fleet will be sparkled by the time you reached the boss node'''.
 
# DD flagship and CVL are set to be '''sparkled since they are likely to get MVP during the sortie'''. Assuming you will alway sortie this fleet at 49 morale, it is also worth noting that '''if you manage to S-rank all preboss nodes, the entire fleet will be sparkled by the time you reached the boss node'''.
<br/><br/>
+
<br/>
 
|-
 
|-
 
|'''[[7-5]] <br> 1CVL 1CL 2CAV 2DD''' [https://drive.google.com/file/d/1hf1TZ4jzInDqWviag4zdR8F7pMSQ34OY/view?usp=sharing]
 
|'''[[7-5]] <br> 1CVL 1CL 2CAV 2DD''' [https://drive.google.com/file/d/1hf1TZ4jzInDqWviag4zdR8F7pMSQ34OY/view?usp=sharing]
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