Changes

Line 153: Line 153:     
|-|Light fleet=
 
|-|Light fleet=
*1CT, 1DD, 3DE
+
This map has a special routing if you bring Taiyou-class CVE. They can be brought when you use light fleet to get more firepower.
 +
*1CT, 1DD / 1 Taiyou-class CVE, 3DE
 
*Route = {{MapRoute|A|blue|B|red|E|pink|J|red|P|red}}
 
*Route = {{MapRoute|A|blue|B|red|E|pink|J|red|P|red}}
 
*LBAS Node {{MapRoute|P|red}}: Range = 2
 
*LBAS Node {{MapRoute|P|red}}: Range = 2
Line 159: Line 160:  
** Will go through, 1 Submarine Node, 1 Air Node, and 1 Surface/Submarine Node.
 
** Will go through, 1 Submarine Node, 1 Air Node, and 1 Surface/Submarine Node.
 
** Not recommended due to the risks this map presents to fleets with a lack of strong combat-effective ships.
 
** Not recommended due to the risks this map presents to fleets with a lack of strong combat-effective ships.
** Dependent on the DD to score the kill against the boss.
+
** Dependent on the DD or CVE to score the kill against the boss.
 
** DEs will take on OASW.
 
** DEs will take on OASW.
 
** The CT will mainly do Surface Combat.
 
** The CT will mainly do Surface Combat.
** The DD will do a TCI,  
+
** The DD will do a TCI, CVE should do night carrier cut in attack.
 
** Node {{MapRoute|E|pink}} and {{MapRoute|P|red}} may be troublesome due to a lack of air defense.
 
** Node {{MapRoute|E|pink}} and {{MapRoute|P|red}} may be troublesome due to a lack of air defense.
 
** LBAS should focus on removing the surface ships to make scoring the kill against the Boss more likely.
 
** LBAS should focus on removing the surface ships to make scoring the kill against the Boss more likely.
** The DD needs to avoid taking too much damage to effectively kill the boss.
+
** The DD or CVE needs to avoid taking too much damage to effectively kill the boss.
    
|-|Formation Guide=
 
|-|Formation Guide=
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