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| {{clear}} | | {{clear}} |
| |} | | |} |
− | '''Notes:'''
| + | |
− | * The speed of the fleet is supposed to play a role in evasion. Currently, said increase is either nonexistent or too small to test. | + | ;Notes |
− | * Using [[AO]] equipped with {{Supplies}} {{EquipmentLink|Underway Replenishment}} is a way to medigate fuel penalties. | + | * The speed of the fleet is supposed to play a role in evasion. Currently, said increase is either nonexistent or too small to test, |
− | * Due to the cap trying to increase evasion above 65 have little effects | + | * Using [[AO]] equipped with {{Supplies}} {{EquipmentLink|Underway Replenishment}} is a way to medigate fuel penalties, |
− | * As most ship are capable of reaching 65 {{Evasion}} trying to increase evasion using pre-cap mean have little to no effect, this include: | + | * Due to the cap trying to increase evasion above 65 have little effects, |
− | ** Increasing the {{Evasion}} (with boiler (even if improved) for example) | + | * As most ships are capable of reaching 65 {{Evasion}}, trying to increase evasion using pre-cap means, has little to no effect, this includes: |
− | ** luckmoding {{Luck}} | + | ** Increasing the {{Evasion}} (e.g. with boilers, even if improved), |
− | ** Chosing a weaker formation with evasion bonus (except for [[Vanguard]]) | + | ** Luckmoding {{Luck}}, |
− | * Historical evasion bonus is believed to exist but is not measure due to the limited time of event. | + | ** Choosing a weaker formation with an evasion bonus (except for [[Vanguard]]). |
| + | * Historical evasion bonus is believed to exist but is not measured due to the limited-time nature of events. |
| | | |
| =Special Cases= | | =Special Cases= |