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| Very simple, this is. | | Very simple, this is. |
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− | '''Great Success gives 1.5x resource.''' This makes sparking your expedition fleets exceptionally helpful towards resource generation. If your fleet can support such endeavour, you should do it. There are situations when you refrain from doing so, I explain some of them below.
| + | ===Great Success gives 1.5x resource=== |
| + | This makes sparking your expedition fleets exceptionally helpful towards resource generation. If your fleet can support such endeavour, you should do it. There are situations when you refrain from doing so, I explain some of them below. |
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| One trivially observes that sparking fleet for GS is simply a trade between time (and/or sanity) with resource gain. Hence if you lack the time and/or sanity to do such things, you can skip it. Running 21 , 37 , 38 expeditions that do not require sparks for GS helps, but they don't completely remedy. | | One trivially observes that sparking fleet for GS is simply a trade between time (and/or sanity) with resource gain. Hence if you lack the time and/or sanity to do such things, you can skip it. Running 21 , 37 , 38 expeditions that do not require sparks for GS helps, but they don't completely remedy. |
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| There are (actually) some expeditions that are not worth sparking for GS at all: 2 and 4 being the primest examples. The time you spent on sparking 2/4 is better spent on 3-2 ammo theft / 7-4 Kaohsiung prosperity. In particular for Exped 2, GS ''does not'' improve bucket drop chance. '''Exact calculations pending. The case for 2: If fleet is sparked in 1-5 and are DEs, likely on par. Otherwise (especially with 1-1 sparking) proposition is true. The case for 4 is not calculated yet.''' | | There are (actually) some expeditions that are not worth sparking for GS at all: 2 and 4 being the primest examples. The time you spent on sparking 2/4 is better spent on 3-2 ammo theft / 7-4 Kaohsiung prosperity. In particular for Exped 2, GS ''does not'' improve bucket drop chance. '''Exact calculations pending. The case for 2: If fleet is sparked in 1-5 and are DEs, likely on par. Otherwise (especially with 1-1 sparking) proposition is true. The case for 4 is not calculated yet.''' |
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| + | === Bring DLCs.=== |
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| + | Bringing 4 DLCs also provides 20% boost to rewards. DLCs used to be behind LSCing Akitsumaru or BP mods of DDs, now it's literally free: Farm 2-3 for Shinshuumaru and then craft. The only thing that can be a hurdle is not having enough ships to carry them. ''Insert short guide to quick DLC ships procurement.'' Key ships are: Mikatsuki, Mutsuki/Kisaragi, Satsuki, Fumitsuki/Kasumi/Michishio/Hatsushimo/Vernyi/Tanikaze, Ariake/Hayashio/Tamanami/Ume |
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| == Step 2: Draft your Legion == | | == Step 2: Draft your Legion == |
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| As your goal is to have a ''sufficiently'' sparked fleet | | As your goal is to have a ''sufficiently'' sparked fleet |