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This page is for "Effective Line of Sight" (ELoS), also called "Fleet LoS", as it pertains to branching requirements. Certain maps require the fleet to hit a certain LoS threshold in order to get routed to the boss or pre-boss. As a rule '''LoS from equipment is more important than ship LoS''' when determining ELoS.
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'''Line of Sight''' (LoS) is a stat that will indirectly affect several mechanics, being:
 +
* [[#Effective Line of Sight|Effective Line of Sight]] for map [[routing]],
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* [[#Detection|Detection]] success rate,
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* [[#Contact|Contact]] trigger rate, for airstrike damage,
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* [[#LBAS LoS|Reconnaissance Defense Bonus]] for LBAS Defense Fighter-Power,
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* [[#Artillery Spotting|Artillery Spotting]] trigger rate.
   −
For a details on the LoS {{LOS}} stat, please see [[Stats#Line of Sight|Stats]].
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For details on the LoS {{LOS}} stat growth please see ''[[Stats#Stat Growth|Stats]]''.
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=Calculating LoS=
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=Effective Line of Sight=
===Formula 33===
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"'''Effective Line of Sight'''" (ELoS, also called "Fleet LoS") is the Line of Sight (LoS) that affect certain maps' [[routing]]. Certain branching requirements in sorties are affected by the LoS of the entire fleet, this total LoS following unintuitive behaviors.
Formula 33, sometimes referred to as F33 is the most accurate "Fleet LoS" calculation formula known. It is described as follows<ref>http://ja.kancolle.wikia.com/wiki/%E3%83%9E%E3%83%83%E3%83%97%E7%B4%A2%E6%95%B5</ref>:
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*As a general rule: '''equipment LoS is more impactful than ship LoS''' when determining ELoS.
 
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<math>
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\begin{align}
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\phi &= \sum_{s \in \text{Ships}} \sqrt{L_s} + C_{n} \sum_{l \in \text{Slots}}C_{l} ( S_{l} + S_l^{\star} ) - \lceil Q \times H \rceil + 2M \\
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S_l^{\star} &= C_l^{\star} \cdot \sqrt{\bigstar_l}
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\end{align}
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</math>
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'''With:'''
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*<math>L_s</math> the ship's base LoS {{LOS}}.
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**Total LoS {{LOS}} of [[Equipment Bonuses|visible fit bonuses]] should be added to this part, unlike equipment improvement bonuses.
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*<math>C_{n}</math> the Node factor, it represents the weighting of the formula that is '''known to vary''' across different maps and nodes. See [[Line_of_Sight#Equipment LoS weighting modifier|following section]] for more details.
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*<math>C_{l}</math> the equipment multiplier (see bellow),
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*<math>S_{l}</math> the displayed LoS value of the equipment, excluding visible fit bonus,
  −
*<math>S_l^{\star}</math> the equipment's [[Improvement]] {{Star}} bonus to eLoS (see <math>C_l^{\star}</math> bellow),
      +
==Formula 33==
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The Formula 33, sometimes referred to as F33, is the most accurate "Fleet LoS" calculation formula known. It is described as follows<ref>http://ja.kancolle.wikia.com/wiki/%E3%83%9E%E3%83%83%E3%83%97%E7%B4%A2%E6%95%B5</ref>:
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{{Formula
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|Title=LoS Formula 33
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|Math= \text{LoS}_\text{Fleet} = \sum_{\text{All Ships} } \sqrt{LoS_\text{Ship} } + C_{n} \times \sum_{\text{All Equipment} } C_{e} \times ( \text{LoS}_{e} + C_{\star} \times \sqrt{\bigstar} ) - \lceil Q \times Lv_\text{HQ} \rceil + 2M
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|Var=<math>\text{LoS}_\text{Ship}</math> the ship's base LoS {{LOS}}.
 +
**Total LoS {{LOS}} of [[Visible Fit Bonuses]] should be added to this part, unlike equipment improvement bonuses.
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*<math>C_{n}</math> the Node factor, it represents the weighting of the formula that is '''known to vary''' across different maps and nodes (''see [[#Estimated LoS|below]]''),
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*<math>C_{e}</math> the equipment multiplier (''see [[#Equipment Types|below]]''),
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*<math>LoS_{e}</math> the equipment's base LoS {{LOS}}, excluding visible fit bonus,
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*<math>C_{\star}</math> is the [[improvement]] modifier of the equipment (''see [[#Equipment Types|below]]''),
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*<math>\bigstar</math> the equipment's [[improvement]] {{Star}} level,
 
*<math>Q</math> the HQ level modifier, varying depending on the map:
 
*<math>Q</math> the HQ level modifier, varying depending on the map:
** '''0.35''' i [[5-2]] and [[6-3]].
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** '''0.35''' on [[5-2]] and [[6-3]].
 
** '''0.4''' otherwise.
 
** '''0.4''' otherwise.
*<math>H</math> the HQ level.
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*<math>Lv_\text{HQ}</math> the [[HQ]] level.
    
*<math>M</math> the number of empty ship slots in the fleet:
 
*<math>M</math> the number of empty ship slots in the fleet:
 
**'''0''' for 6 ships fleet,
 
**'''0''' for 6 ships fleet,
 
**'''+1''' increase per missing ship,
 
**'''+1''' increase per missing ship,
***This value can increase mid-sortie if a ship is ''sunk'' or ''retreated''.
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***This value can increase mid-sortie if a ship is ''sunk'' or ''[[Evacuation|evacuated]]''.
 
**'''-1''' for a full [[Striking Force Fleet]] (7 ships).
 
**'''-1''' for a full [[Striking Force Fleet]] (7 ships).
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|Notes=Equipment LoS weight more than ship LoS.
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}}
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==Equipment LoS Weighting Modifier==
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The node factor <math>C_{n}</math> affects the weighting of equipment LoS.
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* It depends on the map (''see the [[#Estimated LoS|below]]'').
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The equipment and improvement multiplier <math>C_{e}</math> and <math>C_{\star}</math> will affect the "real" LoS given per equipment.
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* It depends on the equipment type (''see the [[#Equipment Types|below]]'').
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Because of those factors:
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*Some equipment are more efficient to provide LoS,
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*Ship LoS is less relevant, notably in maps with higher node factors.
    
===Equipment Types===
 
===Equipment Types===
 
{|class="wikitable" style="text-align:center"
 
{|class="wikitable" style="text-align:center"
 
!colspan=2|Equipment type
 
!colspan=2|Equipment type
!width=50px|<math>C_{l}</math>
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!width=50px|<math>C_{e}</math>
!width=50px|<math>C_l^{\star}</math>
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!width=50px|<math>C_{\star}</math>
 
|-
 
|-
!{{SPR}}!![[SPR|Seaplane Recons]]
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!{{SPR}}!![[Seaplane Recon]]s
 
|1.2
 
|1.2
 
|1.2
 
|1.2
 
|-
 
|-
!{{SPB}}!![[SPB|Seaplane Bombers]]
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!{{SPB}}!![[Seaplane Bomber]]s
 
|1.1
 
|1.1
 
|1.1
 
|1.1
 
|-
 
|-
!{{YellowPlane}}!![[Carrier Recon]]s
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!{{Carrier Recon}}!![[Carrier Recon]]s
 
|1
 
|1
 
|1.2
 
|1.2
 
|-
 
|-
!{{BluePlane}}!![[Torpedo Bomber]]s
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!{{Torpedo Bomber}}!![[Torpedo Bomber]]s
 
|0.8
 
|0.8
|rowspan=5|0
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|0
|-
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!{{GreenPlane}}!![[Fighter]]
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|rowspan=17|0.6
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|-
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!{{RedPlane}}!![[Dive Bomber]]s
   
|-
 
|-
!{{SeaplaneFighter}}!![[SPF|Seaplane Fighters]]
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!{{LFB}}!![[Large Flying Boat]]s
|-
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|rowspan=5|0.6
!{{ASWPlane}}!![[Liaison Aircraft]]
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|-
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!{{LargeFlyingBoat}}!![[LFB|Large Flying Boats]]
   
|1.2
 
|1.2
 
|-
 
|-
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|1.4
 
|1.4
 
|-
 
|-
!{{Sonar}}!![[Sonar]]s
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!colspan=2|
|rowspan=10|0
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{|class="wikitable mw-collapsible mw-collapsed"
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!colspan=2|All other equipment types:
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|-
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|{{Fighter}}||[[Fighter]]s
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|-
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|{{Dive Bomber}}||[[Dive Bomber]]s
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|-
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|{{SPF}}||[[Seaplane Fighter]]s
 
|-
 
|-
!{{Searchlight}}!![[:Category:Searchlights|Searchlights]]
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|{{ASWPlane}}||[[Liaison Aircraft]]
 
|-
 
|-
!{{SurfaceShipPersonnel}}!![[:Category:Surface Ship Personnel|Skilled Lookouts]]
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|{{Sonar}}||[[Sonar]]s
 
|-
 
|-
!{{Aviation Personnel}}!![[:Category:Aviation Personnel|Aviation Personnel]]
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|{{Searchlight}}||[[Searchlights]]
 
|-
 
|-
!{{CommandFacility}}!![[:Category:Command Facilities|Command Facilities]]
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|{{SurfaceShipPersonnel}}||[[Lookout]]s
 
|-
 
|-
!{{SubmarineRadar}}!![[:Category:Submarine Equipment|Submarine Equipment]]
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|{{Aviation Personnel}}||[[Aviation Personnel]]
 
|-
 
|-
!{{Landing Craft}}!![[Landing Craft]]
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|{{FCF}}||[[Command Facilities]]
 
|-
 
|-
!{{Minisub}}!![[Midget Submarine]]s
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|{{SubmarineRadar}}||[[Submarine Equipment]]
 
|-
 
|-
!{{Small Green}}!![[:Category:Small Caliber Main High-Angle Guns|Small Caliber Main High-Angle Guns]]
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|{{Landing Craft}}||[[Landing Craft]]
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|-
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|{{Minisub}}||[[Midget Submarine]]s
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|-
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|{{Light Gun}}||[[Small Caliber Main Gun]]s
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|-
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|{{Med Gun}}||[[Medium Caliber Main Gun]]s
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|}
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|0
 
|}
 
|}
Other equipment types are speculated to be:
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Other equipment types are speculated to be:<ref>Default based on Vita datamine</ref>
*<math>C_{l}=0.6</math>
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*<math>C_{e}=0.6</math>
*<math>C_l^{\star}=0</math>
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*<math>C_{\star}=0</math>
 
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===Equipment LoS weighting modifier===
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* Also known as node factor.
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* Depending on the map, equipment is weighted with more importance.
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* It is denoted as C<sub>n</sub> in the formula.
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* See the [[#Estimated LoS|table below]] for C<sub>n</sub> values used by each map.
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* Ship LoS is less effective in those maps with higher equipment weight modifiers.
      
===Estimated LoS===
 
===Estimated LoS===
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| 4|| M|| 50?|| ??|| O||N
 
| 4|| M|| 50?|| ??|| O||N
 
|Not meeting composition requirements also routes to N or P.
 
|Not meeting composition requirements also routes to N or P.
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|-
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!rowspan=2| [[7-5]]
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|rowspan=2|4 || O|| 57|| ??|| M||L
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|-
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| P|| 58|| ??|| T/R||S
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|Composition determines the T/R route.
 
|-
 
|-
 
!rowspan=3| [[4-5]]
 
!rowspan=3| [[4-5]]
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| G|| 16.7|| 218.1|| H|| I
 
| G|| 16.7|| 218.1|| H|| I
 
|-
 
|-
| H<br>(With [[AS]])|| 25.4|| 201.4
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| H|| 25.4|| 201.4
 
|rowspan=2| K
 
|rowspan=2| K
 
|rowspan=2| E
 
|rowspan=2| E
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|With [[AS]]
 
|-
 
|-
| H<br>(Without [[AS]])|| 23.3|| 218.1
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| H|| 23.3|| 218.1
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|Without [[AS]]
 
|-
 
|-
 
!rowspan=3| [[6-2]]
 
!rowspan=3| [[6-2]]
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|}
 
|}
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=FAQ=
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===Events===
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In [[events]], LoS cheks are also performed following the same rules, but will additionally vary with difficulties, higher difficulties recruiting higher LoS.
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===FAQ===
 
'''Q: Why do I keep getting offrouted?'''
 
'''Q: Why do I keep getting offrouted?'''
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'''A:''' Planes that are wiped out no longer contribute to LoS. If you were depending on bombers to hit the LoS threshold, you can fall under the threshold when encountering heavy enemy anti-air.
 
'''A:''' Planes that are wiped out no longer contribute to LoS. If you were depending on bombers to hit the LoS threshold, you can fall under the threshold when encountering heavy enemy anti-air.
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<references/>
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=Detection=
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{{details|Detection}}
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At the start of any [[Day Battle]], "detection" will be attempted by the fleet. Detection is required to take part in the [[Aerial Combat]] phase.
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Only the Ship's LoS and the LoS from the participating planes is taken into account for the trigger rate:
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* {{Carrier Recon}}{{Large Recon}} [[Carrier Recon]]s,
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* {{SPR}}/{{Night Recon}} [[Seaplane Recon]]s,
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* {{SPB}}/{{Night SPB}} [[Seaplane Bomber]]s,
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* {{LFB}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Large Flying Boats|link_category=Large Flying Boat}}.
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=Contact=
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{{details|Contact}}
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At the start of any [[Airstrike]] phase, "contact" may be triggered, increasing the airstrike power if triggered.
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Only the LoS from the participating planes is taken into account for the trigger rate (step 1):
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* {{Carrier Recon}}{{Large Recon}} [[Carrier Recon]]s,
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* {{SPR}}/{{Night Recon}} [[Seaplane Recon]]s,
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* {{LFB}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Large Flying Boats|link_category=Large Flying Boats}},
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Only the LoS from the participating planes is taken into account for the plane selection (step 2):
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* {{Carrier Recon}}{{Large Recon}} [[Carrier Recon]]s,
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* {{SPR}}/{{Night Recon}} [[Seaplane Recon]]s,
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* {{LFB}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Large Flying Boats|link_category=Large Flying Boats}},
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* {{Torpedo Bomber}}/{{Night Torpedo Bomber}} [[Torpedo Bomber]]s.
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=LBAS LoS=
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{{details|LBAS#Defense Fighter-Power|l1=LBAS Defense Fighter-Power}}
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Unlike ship mechanics, [[LBAS]] do not need/utilize the LoS stat and so this stat is mostly useless.
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The only use for LoS is for "[[LBAS#Defense Fighter-Power|Defense Fighter-Power]]" in air defense mode, where it determines the "Reconnaissance Defense Bonus" (<math>\text{Mod}_\text{recon}</math>) for {{SPR}} [[Seaplane Recon]]s, {{LFB}} [[Large Flying Boat]]s, {{Carrier Recon}} [[Carrier Recon]]s, and {{LB Recon}} [[Land-based Recon]]s:
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 +
{|class="wikitable" style="text-align:center"
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!colspan=4|Reconnaissance Defense Bonus
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|-
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!LoS
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!{{SPR}}Seaplane<br>{{LFB}}Large Flying Boat
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!{{Carrier Recon}}Carrier-based
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!{{Land-Based Recon}}Land-Based
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|-
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|≥9||1.16||1.3||1.24
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|-
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|8||1.13|| -||1.18
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|-
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|≤7||1.1||1.2|| -
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|}
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 +
The LoS on all other aircraft or in other LBAS modes is not counted.
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=Artillery Spotting=
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{{details|Artillery Spotting}}
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Artillery Spotting attacks require the use of recons/bombers.
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Only the Ship's LoS and the LoS from the participating planes is taken into account for the trigger rate:
 +
* {{SPR}}/{{Night Recon}} [[Seaplane Recon]]s,
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* {{SPB}}/{{Night SPB}} [[Seaplane Bomber]]s,
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* {{Torpedo Bomber}}/{{Night Torpedo Bomber}} [[Torpedo Bomber]]s,
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* {{Dive Bomber}} [[Dive Bomber]]s.
    
=See Also=
 
=See Also=
 
{{Mechanics}}
 
{{Mechanics}}
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