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| | Map = 5-2 Historical Fleet | | | Map = 5-2 Historical Fleet |
| | Fleet = 2CV, 1(F)BB, 1CAV, 2DD | | | Fleet = 2CV, 1(F)BB, 1CAV, 2DD |
− | | Route = {{MapRoute|B|blue|C|pink|E|pink|D|red|F|red|O|red}} | + | | Route = {{MapRoute|B|blue|C|pink|D|red|F|red|O|red}} |
| | Notes = CVs must be {{ShipLink|Zuikaku}} and {{ShipLink|Shoukaku}}, and fleet must be Fast. | | | Notes = CVs must be {{ShipLink|Zuikaku}} and {{ShipLink|Shoukaku}}, and fleet must be Fast. |
| | AS = 252 | | | AS = 252 |
| }} | | }} |
| }} | | }} |
| + | |
| + | ===Map Unlocking & Progression=== |
| + | '''5-2''' is unlocked after clearing [[4-4]] HP bar and [[5-1]]. |
| + | |
| + | To clear the map, the boss's flagship must be sunk 4 times. |
| + | *[[Support Expedition]]s are available on this map. |
| + | |
| ===Stage Guide=== | | ===Stage Guide=== |
| {{MapBranchingTable | | {{MapBranchingTable |
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| **'''FAST''' fleet '''AND''' one of the following conditions: | | **'''FAST''' fleet '''AND''' one of the following conditions: |
| ***Fleet contains Shoukaku '''AND''' Zuikaku, 2 DD and 2 wildcards | | ***Fleet contains Shoukaku '''AND''' Zuikaku, 2 DD and 2 wildcards |
− | ***Fleet contains no CV(B), 2 CVL and 2 DD (''Exactly 2 CVL, no more no less, (F)BB(V) not allowed'') | + | ***Fleet contains no CV(B), 2 CVL, and 2 DD (''Exactly 2 CVL, no more no less, (F)BB(V) not allowed'') |
− | ***Fleet contains 1 CVL, 2 DD and CA(V) | + | ***Fleet contains 1 CVL, 2 DD, and CA(V) |
| | | |
| |C -> E = | | |C -> E = |
| *Meet '''ANY''' of the following to '''FORCE''' E | | *Meet '''ANY''' of the following to '''FORCE''' E |
| **Fleet contains SS(V), DE and AV | | **Fleet contains SS(V), DE and AV |
− | **Fleet contains (F)BB(V), CV(B) or CLT ('''Ignored if the fleet contains Shoukaku, Zuikaku and 2 DDs''') | + | **Fleet contains (F)BB(V), CV(B) or CLT ('''Ignored if the fleet contains Shoukaku, Zuikaku, and 2 DDs''') |
| **Fleet contains slow ship ('''Ignored if the fleet meets the historical requirement above''') | | **Fleet contains slow ship ('''Ignored if the fleet meets the historical requirement above''') |
| **Fleets that do not meet any conditions of going to D | | **Fleets that do not meet any conditions of going to D |
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| **Fleet contains CL and DD only | | **Fleet contains CL and DD only |
| **Fleet contains [[Shouhou]], [[Yuubari]], DD = 2, CA+AO = 2, no CAV | | **Fleet contains [[Shouhou]], [[Yuubari]], DD = 2, CA+AO = 2, no CAV |
− | **Fleet contains Shouhou, 3 DD and one of the following | + | **Fleet contains Shouhou, 3 DD, and one of the following |
| ***AO = 2 | | ***AO = 2 |
| ***CA = 1 '''and''' CL+AO = 1 | | ***CA = 1 '''and''' CL+AO = 1 |
− | **Fleet contains Yuubari, 2 DD and one of the following | + | **Fleet contains Yuubari, 2 DD, and one of the following |
| ***AO = 1 '''and''' CA+DD = 4 | | ***AO = 1 '''and''' CA+DD = 4 |
| ***AO = 2 '''and''' CA+DD = 3 | | ***AO = 2 '''and''' CA+DD = 3 |
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| *AO+CL+CA = 0 | | *AO+CL+CA = 0 |
| }} | | }} |
| + | |
| + | ===Historical Routing=== |
| + | {{/Historical_Ships}} |
| | | |
| ===Tips=== | | ===Tips=== |
− | Unlocking 5-2 requires clearing '''both [[4-4]] and [[5-1]]'''.
| + | This map is based on the historical operation known as '''Operation MO'''. Ships that participated in this operation can be used here to obtain special routing on this map. |
− | *You must sink the boss 4 times to clear the map.
| |
− | *This map is based on the historical operation known as '''Operation MO'''. Ships that participated in this operation can be used here to obtain special routing on this map.
| |
− | **'''CV(L)''': [[Shoukaku]], [[Zuikaku]], [[Shouhou]]
| |
− | **'''CL''': [[Yuubari]]
| |
− | | |
| *Like [[5-1]], [[Standard Carrier Wo-Class]] Flagship also makes an appearance here, especially at pre-boss nodes. | | *Like [[5-1]], [[Standard Carrier Wo-Class]] Flagship also makes an appearance here, especially at pre-boss nodes. |
| **[[AACI]] is required to reach and kill the boss node consistently. | | **[[AACI]] is required to reach and kill the boss node consistently. |
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| |-|Historical fleets= | | |-|Historical fleets= |
| *'''[[Shoukaku]], [[Zuikaku]], 2(F)BB/CA(V), 2DD''' (Fast) | | *'''[[Shoukaku]], [[Zuikaku]], 2(F)BB/CA(V), 2DD''' (Fast) |
| + | *'''[[Yuubari]], 2CVL, 3CA(V)''' |
| *2CV(L/B), 2DD, 2CA(V) (Fast) | | *2CV(L/B), 2DD, 2CA(V) (Fast) |
| *Route = {{MapRoute|B|blue|C|pink|D|red|F|red|O|red}} | | *Route = {{MapRoute|B|blue|C|pink|D|red|F|red|O|red}} |
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| | | |
| |-|Non-Historical fleets= | | |-|Non-Historical fleets= |
− | *2CV(B), 2FBB/CA(V), 2DD | + | *2CV(B), 2FBB/CA(V), 2CA(V)/CL(T)/DD |
| *Route = {{MapRoute|B|blue|C|pink|E|red|F|red|O|red}} | | *Route = {{MapRoute|B|blue|C|pink|E|red|F|red|O|red}} |
| **LoS required: '''≥ 71''' (Cn2) | | **LoS required: '''≥ 71''' (Cn2) |
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| </tabber> | | </tabber> |
| | | |
| + | ===Resource Nodes=== |
| + | {{MapRoute|G|green|J|green}} are "Normal Resource Nodes" rewarding respectively ammo {{Ammo}}, and bauxite {{Bauxite}}. |
| + | *''See [[Resource Node|here]] for more details. |
| | | |
− | ===SS and Carrier Exp farming=== | + | ====SS and Carrier Exp farming==== |
| The 1st enemy node being an Air Node, it's possible to take advantage of how it works to level up any SS(V) as well as "carriers" '''risk-free'''. | | The 1st enemy node being an Air Node, it's possible to take advantage of how it works to level up any SS(V) as well as "carriers" '''risk-free'''. |
| *All SS(V) won't take any damage on Node {{MapRoute|C|pink}}, so any SS(V) fleet can level up risk-free on this node. | | *All SS(V) won't take any damage on Node {{MapRoute|C|pink}}, so any SS(V) fleet can level up risk-free on this node. |
− | *If you possess one or more {{EquipmentLink|12cm 30-tube Rocket Launcher Kai Ni}}, it is possible to take advantage of its special mechanic to also level up your CV(L), BBV, CAV, and AV. | + | *If possessing one or more {{EquipmentLink|12cm 30-tube Rocket Launcher Kai Ni}}, it is possible to take advantage of the [[AARB]] mechanic to also level up CV(L), BBV, CAV, and AV. |
− | **By equipping one RLK2 on carriers, pass a certain AA threshold, said carrier won't take any damage on the Air Node. | + | **By equipping one RLK2 on carriers, passing a certain AA threshold, said carrier won't take any damage on the Air Node. |
| **Having more than 1 RLK2 on the same ship decreases the AA threshold, making it possible to level up weaker carriers. | | **Having more than 1 RLK2 on the same ship decreases the AA threshold, making it possible to level up weaker carriers. |
− | *Once you cleared Node {{MapRoute|C|pink}}, you retreat to your base and repeat. | + | *Once Node {{MapRoute|C|pink}} cleared , retreat to the base and repeat. |
| *There is a random chance to off route to Node {{MapRoute|A|violet}}, losing some resources, but this is negligible. | | *There is a random chance to off route to Node {{MapRoute|A|violet}}, losing some resources, but this is negligible. |
| | | |