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→‎Trigger Chance: Old outdated shit
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====Trigger Chance====
 
====Trigger Chance====
* '''AA stat''' ({{AA}}) of the ship performing the cut-in (equipment bonuses included) affects trigger rate. The correlation seems to be about +0.4% trigger rate for every point of AA ?  ''([http://kankoregouchin.blog.fc2.com/blog-entry-43.html source 1], [http://kankoregouchin.blog.fc2.com/blog-entry-41.html 2])''
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*Only affected by AACI type (API).
* '''Air radars''' provide marginal bonuses on AACI:
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:* For HA + AAFD setup, Air radar on CA does not increase the trigger chance on a large scale ??.'' ([http://kankoregouchin.blog.fc2.com/blog-entry-41.html source])''
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'''''Not''''' affected by:
:* Type 13 Air radar Kai on Akizuki (and other DDs?) increases the trigger chance by '''~10%'''. When AACI was activated, it also helps with shooting down more bombers. (''[http://kankoregouchin.blog.fc2.com/blog-entry-43.html source]'')
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*Flagship or non-flagship position
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*AA stat/value
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*Luck
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*Sparkled/Fatigued state
    
===Fleet Anti-Air Defense (old formula, outdated)===
 
===Fleet Anti-Air Defense (old formula, outdated)===
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