Changes

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|Enemy only
 
|Enemy only
 
|}
 
|}
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*Priorities in determining result:
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:#Aerial Combat Stage did not occur (i.e. no planes launched; Result: ''Automatic Aerial Parity'')
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:#Enemy Fighter Power = 0 (Result: ''Automatic Aerial Supremacy'')
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:#Enemy Failed Detection (Result: ''Automatic Aerial Supremacy'')
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:#Failed Detection (Result: ''Automatic Aerial Denial'')
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:#Regular determination based on Fighter Power.
 
*This calculation does not take into account any anti-air weaponry equipped on ships. Carrier anti-air stat is also not considered.
 
*This calculation does not take into account any anti-air weaponry equipped on ships. Carrier anti-air stat is also not considered.
*The percentage of planes shot down applies for both sides' respective outcomes, and is calculated per slot.
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*The percentage of planes shot down/lost is calculated per slot.
:*For example, securing Air Superiority means allied planes shoot down up to 80% of enemy planes, and the enemy under Air Incapability will shoot down up to 40%.
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:*Even if allied planes secure air supremacy, planes can still be lost, and the subsequent anti-air defense stage can eliminate more bombers.
:*As this is applied per slot, 80% of one enemy bomber group can be shot down while a second has 0% shot down.
   
*[[Combat#Contact|Contact]] can be triggered by having at least 1 carrier scout plane, seaplane scout, and/or torpedo bomber equipped. It increases damage during the bombing phase depending on the accuracy bonus of the squad triggering Contact.
 
*[[Combat#Contact|Contact]] can be triggered by having at least 1 carrier scout plane, seaplane scout, and/or torpedo bomber equipped. It increases damage during the bombing phase depending on the accuracy bonus of the squad triggering Contact.
*Even if allied planes secure air supremacy, planes can still be lost (up to 10%), and the subsequent anti-air defense stage can eliminate more bombers.
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====Enemy Ship Fighter Power====
 
====Enemy Ship Fighter Power====
1,424

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