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| ** AD/AP at Boss node R is 56/112 on Hard | | ** AD/AP at Boss node R is 56/112 on Hard |
| ** Increases to 112/224 on Last Dance | | ** Increases to 112/224 on Last Dance |
| + | |
| + | ==Fuel Farming== |
| + | <div class="mw-collapsible mw-collapsed"><h4>Guide to Fuel Farming on E2</h4> |
| + | <div class="mw-collapsible-content"> |
| + | Node {{MapRoute|G|green}} is a resource Node on this map that can be farmed for fuel. Its maximum reward of 140 Fuel is calculated as: |
| + | |
| + | <math>\text{Fuel}= \text{min}\begin{cases} 30 + 9\times\text{N}_\text{Drum} + 11 \times\text{N}_\text{DLC} + 11\times\text{N}_\text{KaMi} \\ |
| + | 140 \end{cases}</math> |
| + | |
| + | The Ships required for the shortest routing {{MapRoute|1||A|red|C|blue|E|blue|F|red|G|green}} are '''1CL 3DD''' (1CL 4DD if Slow), the remaining slots are mostly free, but AV/CL/DD are recommended. The 2 combat nodes are a Subarmine node at {{MapRoute|A|red}} and a Surface Combat node at {{MapRoute|F|red}} containing a light enemy surface fleet. |
| + | |
| + | Notes: |
| + | * It is safe to advance even after a ship in the fleet is '''{{font color | red | heavily damaged (大破) }}''' and put into taiha-state at Node {{MapRoute|F|red}} as the following Resource Node is not a combat node. Doublecheck the status of the fleet before reentering the map. |
| + | * Fodder use and zero morale farming is possible but will likely be less efficient due to retreats at the sub-node |
| + | * If you haven't started the map yet, you can farm fuel on Casual difficulty to make the combat nodes easier |
| + | * Be aware that locks still get applied to ships used to farm fuel here, so plan locks accordingly |
| + | * As 2 Abyssal Transports exist at {{MapRoute|F|red}} on all difficulties, this can also be used for weekly transport quests while farming Fuel. |
| + | * '''Loadout Notes:''' |
| + | ** 10 DLC/KaMi or 13 [[Drum Canister (Transport Use)]] will reach the fuel reward cap |
| + | *** This makes it possible to reach the cap with just the minimum fleet of 4 ships (more if using Drums instead of DLC) |
| + | ** LBAS on ASW duty can be used to help avoid retreats at {{MapRoute|A|red}} but will reduce the net gain in Fuel |
| + | ** Line Abreast with multiple OASW at {{MapRoute|A|red}} |
| + | ** Vanguard at {{MapRoute|F|red}} unless aiming for Transport kills |
| + | </div></div> |