Line 43: |
Line 43: |
| |''1. Boss node always contains transport ship to hunt so this map can be a great way to do <font color="green">'''weekly transport'''</font>. The tradeoff is you can't really spam it much due to high morale draining rate, so either you have to wait for a while to do it again or prepare a lot of this kind of fleet to do transport kill.''<br/>''2. The simulator assumes you will alway lose fuel due to maelstrom on the way. See <font color = "red">'''Note 3'''</font> below for details.''<br/>''3. {{EquipmentLink|Arctic Camouflage (+ Arctic Equipment)}} are used in the comp, but as of August 2022, the simulator still treats it as a normal bulge that gives 2 armor. In reality however, this bulge gives 3 extra armor (Not visible in the game) when used in northern world maps (World 3) along with some extra post-cap evasion. This boost isn't exactly proved with precise numbers yet, but assuming it is true, it will give better rate than the currently shown one in the table.''<br/><br/> | | |''1. Boss node always contains transport ship to hunt so this map can be a great way to do <font color="green">'''weekly transport'''</font>. The tradeoff is you can't really spam it much due to high morale draining rate, so either you have to wait for a while to do it again or prepare a lot of this kind of fleet to do transport kill.''<br/>''2. The simulator assumes you will alway lose fuel due to maelstrom on the way. See <font color = "red">'''Note 3'''</font> below for details.''<br/>''3. {{EquipmentLink|Arctic Camouflage (+ Arctic Equipment)}} are used in the comp, but as of August 2022, the simulator still treats it as a normal bulge that gives 2 armor. In reality however, this bulge gives 3 extra armor (Not visible in the game) when used in northern world maps (World 3) along with some extra post-cap evasion. This boost isn't exactly proved with precise numbers yet, but assuming it is true, it will give better rate than the currently shown one in the table.''<br/><br/> |
| |- | | |- |
− | |'''3-4 2CV 2CVL 1CL 1AV''' | + | |'''3-4 2CV 2CVL 1CL 1AV''' [https://drive.google.com/file/d/1B0X9dCfLIZ6CNJdqjZwWY2yx0zezGnk2/view?usp=sharing] |
| |style="background-color: #00FF00"|Low | | |style="background-color: #00FF00"|Low |
| |style="background-color: #FF0000"|<font color="white">92.7%</font> | | |style="background-color: #FF0000"|<font color="white">92.7%</font> |
Line 52: |
Line 52: |
| |''1. '''<font color="red">Not recommended unless you really need to rush for ranking point. If the player doesn't care about resource or bucket, this is the best map to gain a large amount of point.</font>'''''<br/>''2. AAR Bombers are used to reduce bauxite cost. Unryuu class CV are used to reduce sortie cost.''<br/>''3. The bauxite consumption isn't the amount you will actually lose, as on the way to the boss, you will run into a bauxite node which can give 25-150 bauxite. This gain varies for each sortie, but assuming you didn't retreat before this node, you will recover some of the bauxite loss above.''<br/><br/> | | |''1. '''<font color="red">Not recommended unless you really need to rush for ranking point. If the player doesn't care about resource or bucket, this is the best map to gain a large amount of point.</font>'''''<br/>''2. AAR Bombers are used to reduce bauxite cost. Unryuu class CV are used to reduce sortie cost.''<br/>''3. The bauxite consumption isn't the amount you will actually lose, as on the way to the boss, you will run into a bauxite node which can give 25-150 bauxite. This gain varies for each sortie, but assuming you didn't retreat before this node, you will recover some of the bauxite loss above.''<br/><br/> |
| |- | | |- |
− | |'''4-4 3CVL 1CL 2DD''' - 5 OASW | + | |'''4-4 3CVL 1CL 2DD''' - 5 OASW [https://drive.google.com/file/d/12B5rpeVLs2OfIJRatBlRR0IY1F-DUI7z/view?usp=sharing] |
| |Medium | | |Medium |
| |96.8% | | |96.8% |
Line 70: |
Line 70: |
| |''1. '''<font color="red">Not recommended in general</font>''' unless the player really needs devmat and can afford exchanging bucket for devmat.''<br/>''2. Yahagi (The opening torpedo CL) is set to be '''85 morale''' as she is likely to score MVP throughout the run.''<br/>'''''3. Requires married DDs to enable OASW.'''''<br/>''4. 3 SPB and 1 recon are used to secure GS for air recon node G and H. Both of these nodes combined can yield up to 6 devmat if the player is lucky (Still requires at least a victory at the boss node to obtain though).''<br/><br/> | | |''1. '''<font color="red">Not recommended in general</font>''' unless the player really needs devmat and can afford exchanging bucket for devmat.''<br/>''2. Yahagi (The opening torpedo CL) is set to be '''85 morale''' as she is likely to score MVP throughout the run.''<br/>'''''3. Requires married DDs to enable OASW.'''''<br/>''4. 3 SPB and 1 recon are used to secure GS for air recon node G and H. Both of these nodes combined can yield up to 6 devmat if the player is lucky (Still requires at least a victory at the boss node to obtain though).''<br/><br/> |
| |- | | |- |
− | |'''7-1 1CL 4DD''' - Damegami RE | + | |'''7-1 1CL 4DD''' - Damegami RE [https://drive.google.com/file/d/1DnPGwy7-8ux4sDKAAXvI3NLXP6eizdA2/view?usp=sharing] |
| |style="background-color: #00FF00"|Low | | |style="background-color: #00FF00"|Low |
| |style="background-color: #00FF00"|99.7% | | |style="background-color: #00FF00"|99.7% |
Line 79: |
Line 79: |
| |''1. Standard ranking fleet, '''<font color="green">default chosen by most of the players</font>'''. Yahagi (The CL) will maintain the sparkle overtime due to MVP control hence she is set to be '''85 morale''' in the simulator. On another hand, the flagship and the CL should have the weakest ASW while 3 other DDs should have strong ASW to keep the sparkle up throughout the run.''<br/>''2. Despite damegami in the RE, they will never be used, as seen in the result of the simulator with 0 usage. They are there to allow you to advance to the boss node with no harm done.''<br/>''3. Some players might dislike damegami strategy however, they also require RE which many players might not have to enable this option.''<br/><br/> | | |''1. Standard ranking fleet, '''<font color="green">default chosen by most of the players</font>'''. Yahagi (The CL) will maintain the sparkle overtime due to MVP control hence she is set to be '''85 morale''' in the simulator. On another hand, the flagship and the CL should have the weakest ASW while 3 other DDs should have strong ASW to keep the sparkle up throughout the run.''<br/>''2. Despite damegami in the RE, they will never be used, as seen in the result of the simulator with 0 usage. They are there to allow you to advance to the boss node with no harm done.''<br/>''3. Some players might dislike damegami strategy however, they also require RE which many players might not have to enable this option.''<br/><br/> |
| |- | | |- |
− | |'''7-1 1CL 4DD''' - Lv 99 & 0 RE | + | |'''7-1 1CL 4DD''' - Lv 99 & 0 RE [https://drive.google.com/file/d/1Mni1eTsbby5QTvK9nsnQXEoF7dmG4jgI/view?usp=sharing] |
| |style="background-color: #00FF00"|Low | | |style="background-color: #00FF00"|Low |
| |94.1% | | |94.1% |
Line 88: |
Line 88: |
| |''1. <font color="purple">'''Poor man version of the above 7-1 fleet, lv 99, no RE and no damegami.'''</font>''<br/>''2. With more high firepower DDs filled in (Above 70 base attack power under parallel) and RE applied, the retreat rate will go down.''<br/>''3. Like the above 7-1 fleet, Abukuma, the CL, is set to be '''85 morale''' as she is likely to gain MVP overtime and stays sparkled. The equipment setup is also configured in a way that the flagship DD and the CL are the weakest ASW, while the other 3 escort DDs are stronger ASW to keep the sparkle up, hence less retreat rate.''<br/><br/> | | |''1. <font color="purple">'''Poor man version of the above 7-1 fleet, lv 99, no RE and no damegami.'''</font>''<br/>''2. With more high firepower DDs filled in (Above 70 base attack power under parallel) and RE applied, the retreat rate will go down.''<br/>''3. Like the above 7-1 fleet, Abukuma, the CL, is set to be '''85 morale''' as she is likely to gain MVP overtime and stays sparkled. The equipment setup is also configured in a way that the flagship DD and the CL are the weakest ASW, while the other 3 escort DDs are stronger ASW to keep the sparkle up, hence less retreat rate.''<br/><br/> |
| |- | | |- |
− | |'''7-3 1CL 1CAV Kamikaze Haguro''' | + | |'''7-3 1CL 1CAV Kamikaze Haguro''' [https://drive.google.com/file/d/1M9dj55-vP-Hed2_TVhHamK-OOrLsEGgQ/view?usp=sharing] |
| |style="background-color: #FF0000"|<font color="white">High</font> | | |style="background-color: #FF0000"|<font color="white">High</font> |
| |style="background-color: #00FF00"|99.7% | | |style="background-color: #00FF00"|99.7% |