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=Opening Torpedo Salvo=
 
=Opening Torpedo Salvo=
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Commonly referred to as '''oTorp''' (opening torpedo). Eligible ships will fire an Opening Torpedo attack. This attack behaves similarly to the Closing Torpedo attack, with the difference that it will be launched regardless of the ship's damage state.
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Commonly referred to as ''oTorp (opening torpedo)''. Eligible ships will fire an Opening Torpedo attack. This attack behaves similarly to the Closing Torpedo attack, with the difference that it will be launched regardless of the ship's damage state.
   
Opening Torpedo salvo has the following trigger conditions:
 
Opening Torpedo salvo has the following trigger conditions:
* If the ship is a Submarine, then it must have Lv.10 or higher.
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* '''The ship is a Submarine ([[SS]]/[[SSV]]), at Lv.10 or higher.'''
** While other Abyssal ships are Lv.1, all Abyssal Submarines are Lv.50.
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** While other Abyssal ships are Lv.1, all Abyssal Submarines are Lv.50,
** Abyssal submarines have an additional requirement of being '''Elite''' or '''Flagship''' tier
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** Abyssal submarines have an additional requirement of being '''Elite''' or '''Flagship''' tier.
* Otherwise, it must have a Midget Submarine equipped.
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* '''The ship is equipped with a [[:Category:Midget Submarine|Midget Submarine]].'''
** This includes {{EquipmentLink|Type A Kouhyouteki}}, {{EquipmentLink|Type C Kouhyouteki}} and the {{EquipmentLink|Type D Kouhyouteki Kai (Kouryuu Kai)}} for the allied fleets, and {{EquipmentLink|Abyssal Cuttlefish Torpedo}} for the Abyssal fleets.
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** Midget Submarines are the {{EquipmentLink|Type A Kouhyouteki}}, {{EquipmentLink|Type C Kouhyouteki}}, and {{EquipmentLink|Type D Kouhyouteki Kai (Kouryuu Kai)}}.
*** Other Abyssal equipment such as {{EquipmentLink|High-speed Abyssal Torpedo mod.2}}, despite being classified as Midget Submarine, do not enable Opening Torpedo
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** The [[Abyssal Cuttlefish Torpedo]] count as such for Abyssals, with other Abyssal equipment such as [[High-speed Abyssal Torpedo mod.2]], despite being classified as Midget Submarine, do not enable oTorp.
    
This phase follows the same rules as [[Combat/Day_Battle#Closing_Torpedo_Salvo|Closing Torpedo Salvo]], with some exceptions:
 
This phase follows the same rules as [[Combat/Day_Battle#Closing_Torpedo_Salvo|Closing Torpedo Salvo]], with some exceptions:
* Ships at Moderate or Heavy Damage can still fire torpedoes.
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* Ships at {{color|orange|'''Moderate'''}} or {{color|red|'''Heavy'''}} damage can still fire torpedoes.
* If there are no surface ships on the opposing fleet, torpedoes will be shown targeting randomly chosen submarines. This however will never deal damage and will always display as a "miss".
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* If only submarines are left in the opposing fleet, torpedoes will randomly target them, never dealing damage, and always being displayed as "miss".
    
After the Opening Torpedo Salvo, the Day Battle Shelling starts (if there are any remaining ships on either side left).
 
After the Opening Torpedo Salvo, the Day Battle Shelling starts (if there are any remaining ships on either side left).
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=See Also=
 
   
{{Mechanics}}
 
{{Mechanics}}
[[Category:Game Mechanics]]
 
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