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== Introduction ==
 
== Introduction ==
   −
<div style="width:1100px;">The purpose of this guide is to help newer admirals prepare a basic but effective set of ships to allow them to proceed through the early game and into midgame.<br/>It is divided into two stages - Stage 1 is focused on progress through standard maps up to 5-2, and Stage 2 is preparation for events as well as the rest of standard maps.
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<div style="max-width:1100px;">The purpose of this guide is to help newer admirals prepare a basic but effective set of ships to allow them to proceed through the early game and into midgame.<br/>It is divided into two stages - Stage 1 is focused on progress through standard maps up to 5-2, and Stage 2 is preparation for events as well as the rest of standard maps.
    
Due to prohibitive cost or limited and inconsistent availability, no ship mentioned in this guide is gated behind:
 
Due to prohibitive cost or limited and inconsistent availability, no ship mentioned in this guide is gated behind:
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=== About Construction ===
 
=== About Construction ===
   −
<div style="width:1100px;">It may be tempting to spam Construction for rare builds, especially to players who have experience playing other gacha games. <br/>'''This is unhelpful in the long run,''' as repeated Construction (especially with large recipes) eats up a ton of resources and valuable Development materials, most of which is better used in leveling and developing equipment.  
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<div style="max-width:1100px;">It may be tempting to spam Construction for rare builds, especially to players who have experience playing other gacha games. <br/>'''This is unhelpful in the long run,''' as repeated Construction (especially with large recipes) eats up a ton of resources and valuable Development materials, most of which is better used in leveling and developing equipment.  
    
The recommended way to proceed with Construction is as follows:
 
The recommended way to proceed with Construction is as follows:
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* '''It is better to focus on a smaller number of ships'''
 
* '''It is better to focus on a smaller number of ships'''
<div style="background-color: #EFEFEF; width:1100px; padding-left:8px; padding-top:8px; padding-bottom:8px;">
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<div style="background-color: #EFEFEF; max-width:1100px; padding-left:8px; padding-top:8px; padding-bottom:8px;">
 
As opposed to spreading experience broadly through a large number of ships, its better to narrow down on select ships to raise.<br/> Remember that a fleet can only contain up to 6 ships at a time, and a core of stronger ships will make it easier and more efficient to farm, clear maps, and train up other weaker ships.</div>
 
As opposed to spreading experience broadly through a large number of ships, its better to narrow down on select ships to raise.<br/> Remember that a fleet can only contain up to 6 ships at a time, and a core of stronger ships will make it easier and more efficient to farm, clear maps, and train up other weaker ships.</div>
 
* '''Shipgirl levels mean little in and of themselves.'''
 
* '''Shipgirl levels mean little in and of themselves.'''
<div style="background-color: #EFEFEF; width:1100px; padding-left:8px; padding-top:8px; padding-bottom:8px;">  
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<div style="background-color: #EFEFEF; max-width:1100px; padding-left:8px; padding-top:8px; padding-bottom:8px;">  
 
Aside from reaching set thresholds for remodel level requirements, Levels do not have much effect - there is little difference between a level 40 Kongou Kai and a level 70 one. </div>
 
Aside from reaching set thresholds for remodel level requirements, Levels do not have much effect - there is little difference between a level 40 Kongou Kai and a level 70 one. </div>
 
* '''Shipgirl Modernization is extremely important'''
 
* '''Shipgirl Modernization is extremely important'''
<div style="background-color: #EFEFEF; width:1100px; padding-left:8px; padding-top:8px; padding-bottom:8px;">
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<div style="background-color: #EFEFEF; max-width:1100px; padding-left:8px; padding-top:8px; padding-bottom:8px;">
 
The stats gained from modernization ({{Firepower}}Firepower, {{Torpedo}}Torpedo, {{Armor}}Armor, {{AA}}Anti-Air) have a huge effect on the performance of your shipgirls.<br/> There is a wide gulf between the performance of a modernized Kongou Kai and an unmodernized one.</div>
 
The stats gained from modernization ({{Firepower}}Firepower, {{Torpedo}}Torpedo, {{Armor}}Armor, {{AA}}Anti-Air) have a huge effect on the performance of your shipgirls.<br/> There is a wide gulf between the performance of a modernized Kongou Kai and an unmodernized one.</div>
 
* '''Duplicate Shipgirls are not recommended early'''
 
* '''Duplicate Shipgirls are not recommended early'''
<div style="background-color: #EFEFEF; width:1100px; padding-left:8px; padding-top:8px; padding-bottom:8px;">
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<div style="background-color: #EFEFEF; max-width:1100px; padding-left:8px; padding-top:8px; padding-bottom:8px;">
 
Throughout the early and midgame it is not worthwhile to raise multiple copies of any girl, since you cannot have more than one of the same ship in a fleet at a time.</div>
 
Throughout the early and midgame it is not worthwhile to raise multiple copies of any girl, since you cannot have more than one of the same ship in a fleet at a time.</div>
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== Stage 1: Standard Maps ==
 
== Stage 1: Standard Maps ==
   −
<div style="width:1100px;">Stage 1 of this guide is centered around the extreme early game, where an admiral is just starting out building their fleet and progressing through the first few worlds.<br/> Most if not all of the ships listed here are readily available and have above average performance at their Kai remodels, allowing the player to progress smoothly and farm drops and experience efficiently. <br/>They also have powerful Kai Ni remodels that require little to no investment of rare resources, meaning that the experience invested here doubles as progress toward their Kai Ni remodels in Stage 2.
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<div style="max-width:1100px;">Stage 1 of this guide is centered around the extreme early game, where an admiral is just starting out building their fleet and progressing through the first few worlds.<br/> Most if not all of the ships listed here are readily available and have above average performance at their Kai remodels, allowing the player to progress smoothly and farm drops and experience efficiently. <br/>They also have powerful Kai Ni remodels that require little to no investment of rare resources, meaning that the experience invested here doubles as progress toward their Kai Ni remodels in Stage 2.
    
You will encounter girls that are not mentioned in this stage. They've been left out because they:
 
You will encounter girls that are not mentioned in this stage. They've been left out because they:
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<tabber>
 
<tabber>
 
|-|Destroyers=
 
|-|Destroyers=
<div style="width:1000px;">Destroyers (DD) are weak in daytime surface combat, but make up for it via their performance in anti-submarine combat, night battle, and other utility purposes. <br/>They are also frequently very helpful in achieving preferential routing on maps and are sometimes needed to even reach the boss at all. <br/>Early on, you should pick '''five''' of these to raise, as five serviceable and modernized Kai destroyers will be required to clear 3-2.</div>
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<div style="max-width:1000px;">Destroyers (DD) are weak in daytime surface combat, but make up for it via their performance in anti-submarine combat, night battle, and other utility purposes. <br/>They are also frequently very helpful in achieving preferential routing on maps and are sometimes needed to even reach the boss at all. <br/>Early on, you should pick '''five''' of these to raise, as five serviceable and modernized Kai destroyers will be required to clear 3-2.</div>
 
Note that nearly all IJN destroyers are effectively identical at Kai, so the goal here is to pick up and begin leveling those who have stand-out Kai Nis that do not require Blueprints or Action Reports.
 
Note that nearly all IJN destroyers are effectively identical at Kai, so the goal here is to pick up and begin leveling those who have stand-out Kai Nis that do not require Blueprints or Action Reports.
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| {{Ship/Banner|Shimakaze|small=true}}{{Ship/Banner|Yukikaze|small=true}} || These two are unique in that they come online and reach their full potential (or most of their full potential) at only level 20. Their all around stats are excellent and Yukikaze will likely be your first reliable Torpedo Cut-In Destroyer.  
 
| {{Ship/Banner|Shimakaze|small=true}}{{Ship/Banner|Yukikaze|small=true}} || These two are unique in that they come online and reach their full potential (or most of their full potential) at only level 20. Their all around stats are excellent and Yukikaze will likely be your first reliable Torpedo Cut-In Destroyer.  
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|-
 
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| {{Ship/Banner|Mutsuki|small=true}}{{Ship/Banner|Kisaragi|small=true}}<br/>{{Ship/Banner|Yayoi|small=true}}{{Ship/Banner|Uzuki|small=true}}<br/>{{Ship/Banner|Satsuki|small=true}}{{Ship/Banner|Fumizuki|small=true}}<br/>{{Ship/Banner|Nagatsuki|small=true}}{{Ship/Banner|Mochizuki|small=true}}<br/>{{Ship/Banner|Minazuki|small=true}}{{Ship/Banner|Mikazuki|small=true}}<br/>{{Ship/Banner|Kikuzuki|small=true}} || The Mutsuki-class has universally poor performance in combat, but their below average resupply cost makes them efficient in expeditions. Keep some and use them to run expeditions only.
 
| {{Ship/Banner|Mutsuki|small=true}}{{Ship/Banner|Kisaragi|small=true}}<br/>{{Ship/Banner|Yayoi|small=true}}{{Ship/Banner|Uzuki|small=true}}<br/>{{Ship/Banner|Satsuki|small=true}}{{Ship/Banner|Fumizuki|small=true}}<br/>{{Ship/Banner|Nagatsuki|small=true}}{{Ship/Banner|Mochizuki|small=true}}<br/>{{Ship/Banner|Minazuki|small=true}}{{Ship/Banner|Mikazuki|small=true}}<br/>{{Ship/Banner|Kikuzuki|small=true}} || The Mutsuki-class has universally poor performance in combat, but their below average resupply cost makes them efficient in expeditions. Keep some and use them to run expeditions only.
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|-|Light Cruisers=
 
|-|Light Cruisers=
   −
<div style="width:1000px;">Heavier than destroyers, they perform better in daytime combat roles and can fill a wide variety of utility purposes. <br/>Many maps in the main game require one to get preferential routing, but there is rarely, if ever, room for more. </div>
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<div style="max-width:1000px;">Heavier than destroyers, they perform better in daytime combat roles and can fill a wide variety of utility purposes. <br/>Many maps in the main game require one to get preferential routing, but there is rarely, if ever, room for more. </div>
 
They are very important for branching in World 2, so you should train '''two''' of them so that you can still sortie to these maps while one is repairing.
 
They are very important for branching in World 2, so you should train '''two''' of them so that you can still sortie to these maps while one is repairing.
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|style="text-align:center;"|{{Ship/Banner|Kuma|small=true}} || IJN CL are very unimpressive at Kai, but Kuma is an exception - her stats are very high in all areas, 10 more each than other Kai CL. She's also very easy to find, first appearing in 1-1 and everywhere hereafter. She shines brightly in the first few worlds, where surface combat against other ships is all that matters and no one is high enough level to reach their final remodels.  
 
|style="text-align:center;"|{{Ship/Banner|Kuma|small=true}} || IJN CL are very unimpressive at Kai, but Kuma is an exception - her stats are very high in all areas, 10 more each than other Kai CL. She's also very easy to find, first appearing in 1-1 and everywhere hereafter. She shines brightly in the first few worlds, where surface combat against other ships is all that matters and no one is high enough level to reach their final remodels.  
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| {{Ship/Banner|Isuzu|small=true}}{{Ship/Banner|Sendai|small=true}}  || Average performance at Kai, but excellent utility performance at Kai Ni.
 
| {{Ship/Banner|Isuzu|small=true}}{{Ship/Banner|Sendai|small=true}}  || Average performance at Kai, but excellent utility performance at Kai Ni.
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| {{Ship/Banner|Tenryuu|small=true}}{{Ship/Banner|Tatsuta|small=true}} || Exactly like the Mutsuki-class destroyers - poor in combat, but efficient for expeditions. Send them on expeditions only.
 
| {{Ship/Banner|Tenryuu|small=true}}{{Ship/Banner|Tatsuta|small=true}} || Exactly like the Mutsuki-class destroyers - poor in combat, but efficient for expeditions. Send them on expeditions only.
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|-|Torpedo Cruisers=  
 
|-|Torpedo Cruisers=  
   −
<div style="width:1000px;">Very similar to CL, and they start as CL, but they trade all utility and shelling firepower for devastating torpedoes and the ability to launch them pre-emptively. <br/>However, they are somewhat fragile and are sometimes penalized in map routing. </div>
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<div style="max-width:1000px;">Very similar to CL, and they start as CL, but they trade all utility and shelling firepower for devastating torpedoes and the ability to launch them pre-emptively. <br/>However, they are somewhat fragile and are sometimes penalized in map routing. </div>
    
Both CLT listed here should be leveled.
 
Both CLT listed here should be leveled.
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| {{Ship/Banner|Kitakami|small=true}}{{Ship/Banner|Ooi|small=true}} || The torpedo queens. They remodel early and have the highest torpedo stat out of all shipgirls by a significant margin. They are extremely powerful right out the gate and they will stay that way forever.
 
| {{Ship/Banner|Kitakami|small=true}}{{Ship/Banner|Ooi|small=true}} || The torpedo queens. They remodel early and have the highest torpedo stat out of all shipgirls by a significant margin. They are extremely powerful right out the gate and they will stay that way forever.
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|-|Heavy Cruisers/Aviation Cruisers=
 
|-|Heavy Cruisers/Aviation Cruisers=
   −
<div style="width:1000px;">Similar to CL, but they trade some of the utility for more raw firepower and armor. Many very early game fleets will only have room for 2 at most.<br/>There are also '''Aviation Cruisers CA(V)''', which fit into the same slot in a fleet and trade some offensive power for the ability to carry Seaplane Bombers and Seaplane Fighters, an ability that will be important later.</div>
+
<div style="max-width:1000px;">Similar to CL, but they trade some of the utility for more raw firepower and armor. Many very early game fleets will only have room for 2 at most.<br/>There are also '''Aviation Cruisers CA(V)''', which fit into the same slot in a fleet and trade some offensive power for the ability to carry Seaplane Bombers and Seaplane Fighters, an ability that will be important later.</div>
 
For now, level '''two''' of them at the very most (but at least one).
 
For now, level '''two''' of them at the very most (but at least one).
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| {{Ship/Banner|Tone|small=true}} || A relatively common CA that has exceptional stats at Kai. She later remodels into a CAV and continues to perform well at all stages of the game.  
 
| {{Ship/Banner|Tone|small=true}} || A relatively common CA that has exceptional stats at Kai. She later remodels into a CAV and continues to perform well at all stages of the game.  
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|-|Seaplane Tenders=
 
|-|Seaplane Tenders=
   −
<div style="width:1000px;">They can carry seaplanes and equip minisubs, allowing them to perform an opening torpedo. However, their stats are generally poor. <br/>Their key use early on is routing, particularly allowing you to achieve optimal routing in World 2. </div>
+
<div style="max-width:1000px;">They can carry seaplanes and equip minisubs, allowing them to perform an opening torpedo. However, their stats are generally poor. <br/>Their key use early on is routing, particularly allowing you to achieve optimal routing in World 2. </div>
 
There are only two available to you at the start, and you should collect both.
 
There are only two available to you at the start, and you should collect both.
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| {{Ship/Banner|Chiyoda|small=true}}{{Ship/Banner|Chitose|small=true}} || The only two AV available outside of events and late game maps. They're not great, but they're all you've got. They remodel into CVL at level 15 and onwards, '''but at least one should be kept as an AV'''.
 
| {{Ship/Banner|Chiyoda|small=true}}{{Ship/Banner|Chitose|small=true}} || The only two AV available outside of events and late game maps. They're not great, but they're all you've got. They remodel into CVL at level 15 and onwards, '''but at least one should be kept as an AV'''.
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|-|Standard Carriers=
 
|-|Standard Carriers=
   −
<div style="width:1000px;">Heavy ships whose primary roles are heavy pre-emptive strikes and securing air superiority.<br/>They're quite rare at first and you aren't allowed to bring many to one map, in most cases. Thankfully, the game gives you Akagi for free. </div>
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<div style="max-width:1000px;">Heavy ships whose primary roles are heavy pre-emptive strikes and securing air superiority.<br/>They're quite rare at first and you aren't allowed to bring many to one map, in most cases. Thankfully, the game gives you Akagi for free. </div>
 
For now, try to acquire and level '''one''' only (alongside Akagi). Some are better than others, but the differences between them are not large and you should take whoever you can get.
 
For now, try to acquire and level '''one''' only (alongside Akagi). Some are better than others, but the differences between them are not large and you should take whoever you can get.
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| {{Ship/Banner|Akagi|small=true}} || The game gives her to you for free as the reward of a very early and very easy quest. Great all around stats, good plane capacity. Definitely use her.
 
| {{Ship/Banner|Akagi|small=true}} || The game gives her to you for free as the reward of a very early and very easy quest. Great all around stats, good plane capacity. Definitely use her.
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|-|Light Carriers=  
 
|-|Light Carriers=  
   −
<div style="width:1000px;">They're like Standard Carriers, but with less of everything (including deployment cost). Map routing is kinder to them and sometimes requires them.<br/>Note that this is the first point at which ship speed comes into account in this guide. Every ship mentioned prior to this point is Fast, but from here on out some will be Slow. <br/>Most standard maps don't penalize slow ships, but 2-5 does, and it's recommended for new admirals to start clearing 2-5 monthly as early as possible in order to begin acquiring medals (and by extension, remodel blueprints). </div>
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<div style="max-width:1000px;">They're like Standard Carriers, but with less of everything (including deployment cost). Map routing is kinder to them and sometimes requires them.<br/>Note that this is the first point at which ship speed comes into account in this guide. Every ship mentioned prior to this point is Fast, but from here on out some will be Slow. <br/>Most standard maps don't penalize slow ships, but 2-5 does, and it's recommended for new admirals to start clearing 2-5 monthly as early as possible in order to begin acquiring medals (and by extension, remodel blueprints). </div>
 
You should level '''two''' of them - one fast, one slow.
 
You should level '''two''' of them - one fast, one slow.
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|{{Ship/Banner|Junyou|small=true}} || The best CVL at Kai stage - good stats, good plane capacity. The only demerit is that she's slow, which won't matter too much in these early stages except for World 2-5. She has a sister ship named Hiyou who is identical at base and Kai, but Jun'you has a final remodel to work towards and Hiyou does not.
 
|{{Ship/Banner|Junyou|small=true}} || The best CVL at Kai stage - good stats, good plane capacity. The only demerit is that she's slow, which won't matter too much in these early stages except for World 2-5. She has a sister ship named Hiyou who is identical at base and Kai, but Jun'you has a final remodel to work towards and Hiyou does not.
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| {{Ship/Banner|Chitose|small=true}}{{Ship/Banner|Chiyoda|small=true}} || Remember those AV from earlier? They're the strongest of the fast Kai CVL, but they do not reach Kai until level '''35''' and their base CVL form is very weak. It's best to level them as AV while running World 2 maps and then perform both remodels back to back once they reach level 35.
 
| {{Ship/Banner|Chitose|small=true}}{{Ship/Banner|Chiyoda|small=true}} || Remember those AV from earlier? They're the strongest of the fast Kai CVL, but they do not reach Kai until level '''35''' and their base CVL form is very weak. It's best to level them as AV while running World 2 maps and then perform both remodels back to back once they reach level 35.
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|-|Battleships=
 
|-|Battleships=
   −
<div style="width:1000px;">Heavily armoured and with high daytime firepower, they're also very expensive to sortie and repair. <br/>They come in three flavours: '''Battleship (BB), Aviation Battleship (BBV), and Fast Battleship (FBB)'''.
+
<div style="max-width:1000px;">Heavily armoured and with high daytime firepower, they're also very expensive to sortie and repair. <br/>They come in three flavours: '''Battleship (BB), Aviation Battleship (BBV), and Fast Battleship (FBB)'''.
 
<br/>
 
<br/>
 
Unlike with CVL, their speed will not be important at this stage as it is not recommended to take Battleships to 2-5. </div>
 
Unlike with CVL, their speed will not be important at this stage as it is not recommended to take Battleships to 2-5. </div>
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| {{Ship/Banner|Kongou|small=true}}{{Ship/Banner|Hiei|small=true}}<br/>{{Ship/Banner|Kirishima|small=true}}{{Ship/Banner|Haruna|small=true}} || Their performance at Kai is identical to one another. They drop in the boss nodes of all World 2 maps. Solid stats with a reasonable resupply cost.
 
| {{Ship/Banner|Kongou|small=true}}{{Ship/Banner|Hiei|small=true}}<br/>{{Ship/Banner|Kirishima|small=true}}{{Ship/Banner|Haruna|small=true}} || Their performance at Kai is identical to one another. They drop in the boss nodes of all World 2 maps. Solid stats with a reasonable resupply cost.
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| {{Ship/Banner|Ise|small=true}}{{Ship/Banner|Hyuuga|small=true}} || Great BBV at Kai, with solid stats and plane capacities. They start as BB and remodel to BBV at only level 10. Drops in the boss nodes of 2-2 and onwards.
 
| {{Ship/Banner|Ise|small=true}}{{Ship/Banner|Hyuuga|small=true}} || Great BBV at Kai, with solid stats and plane capacities. They start as BB and remodel to BBV at only level 10. Drops in the boss nodes of 2-2 and onwards.
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| {{Ship/Banner|Fusou|small=true}}{{Ship/Banner|Yamashiro|small=true}} || The most common BB drops. Worse than the others in every way. Use them if they're your first battleship, but bench them once you get any other (F)BB(V).
 
| {{Ship/Banner|Fusou|small=true}}{{Ship/Banner|Yamashiro|small=true}} || The most common BB drops. Worse than the others in every way. Use them if they're your first battleship, but bench them once you get any other (F)BB(V).
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| {{Ship/Banner|Sendai|small=true}}{{Ship/Banner|Jintsuu|small=true}}</br>{{Ship/Banner|Naka|small=true}} || Required to open up the 2nd fleet for expeditions. Naka and Jintsuu are extremely common, but Sendai is a little more difficult and should be target farmed in 1-3.
 
| {{Ship/Banner|Sendai|small=true}}{{Ship/Banner|Jintsuu|small=true}}</br>{{Ship/Banner|Naka|small=true}} || Required to open up the 2nd fleet for expeditions. Naka and Jintsuu are extremely common, but Sendai is a little more difficult and should be target farmed in 1-3.
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|style="text-align:center;"|{{Ship/Banner|Akashi|small=true}} || Extremely important, and the sooner she's acquired the better. She grants the player access to Akashi's Improvement Arsenal which allows the improvement of equipment, and her ability to gradually repair lightly damaged ships greatly aids Instant Repair conservation efforts. She should be immediately placed in the player's PVP fleet when acquired to get her to Kai, where she gains the ability to repair an additional ship and a boost to her Improvement success rate.  
 
|style="text-align:center;"|{{Ship/Banner|Akashi|small=true}} || Extremely important, and the sooner she's acquired the better. She grants the player access to Akashi's Improvement Arsenal which allows the improvement of equipment, and her ability to gradually repair lightly damaged ships greatly aids Instant Repair conservation efforts. She should be immediately placed in the player's PVP fleet when acquired to get her to Kai, where she gains the ability to repair an additional ship and a boost to her Improvement success rate.  
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== Stage 2: Late Standard Maps, Extra Operations, and Event Readiness ==
 
== Stage 2: Late Standard Maps, Extra Operations, and Event Readiness ==
   −
<div style="width:1100px;">Stage 2 roughly follows Stage 1, although it is possible for someone who isn't finished with the basics to make small forays into an event to collect some rewards.  
+
<div style="max-width:1100px;">Stage 2 roughly follows Stage 1, although it is possible for someone who isn't finished with the basics to make small forays into an event to collect some rewards.  
    
Here the focus expands beyond a small core of effective ships - you want some unique and rare ships that perform specific functions, fill empty niches not covered in Stage 1, and overall you want to increase the number of leveled, remodeled and modernized ships in your fleet to the point that you can put together any type of Combined Fleet. Ships that were mentioned in Stage 1 that you did not train at the time will be revisited in Part 2, and ships with poor Kais that were ''not'' mentioned in Part 1 will be visited in Part 2 now that Kai Ni remodel levels are more reasonable to attain. Furthermore, historical bonuses will be mentioned in regards to the girls that frequently have them, especially night battle attackers.
 
Here the focus expands beyond a small core of effective ships - you want some unique and rare ships that perform specific functions, fill empty niches not covered in Stage 1, and overall you want to increase the number of leveled, remodeled and modernized ships in your fleet to the point that you can put together any type of Combined Fleet. Ships that were mentioned in Stage 1 that you did not train at the time will be revisited in Part 2, and ships with poor Kais that were ''not'' mentioned in Part 1 will be visited in Part 2 now that Kai Ni remodel levels are more reasonable to attain. Furthermore, historical bonuses will be mentioned in regards to the girls that frequently have them, especially night battle attackers.
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| {{Ship/Banner|Kasumi/Kai Ni|small=true}} || Superb. Excellent stats - high night battle attack power and good starting luck. She is also able to equip Tanks and all types of Landing Crafts, making her an effective anti-installation attacker as well. On top of her high stats and ability to take on multiple attacking roles, she's also has historical damage bonuses in maps more often than any other DD in the game, often making her a key boss killer. She can also equip all types of Command Facilities.
 
| {{Ship/Banner|Kasumi/Kai Ni|small=true}} || Superb. Excellent stats - high night battle attack power and good starting luck. She is also able to equip Tanks and all types of Landing Crafts, making her an effective anti-installation attacker as well. On top of her high stats and ability to take on multiple attacking roles, she's also has historical damage bonuses in maps more often than any other DD in the game, often making her a key boss killer. She can also equip all types of Command Facilities.
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| {{Ship/Banner|Shimakaze/Kai|small=true}}<br/>{{Ship/Banner|Yukikaze/Kai|small=true}}|| The difference between them and other destroyers becomes less pronounced or even disappears as other DDs reach their final remodels, but they're still strong and the fact that they require only a small amount of experience to do their job is valuable, allowing you to funnel more EXP into other ships.  
 
| {{Ship/Banner|Shimakaze/Kai|small=true}}<br/>{{Ship/Banner|Yukikaze/Kai|small=true}}|| The difference between them and other destroyers becomes less pronounced or even disappears as other DDs reach their final remodels, but they're still strong and the fact that they require only a small amount of experience to do their job is valuable, allowing you to funnel more EXP into other ships.  
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| {{Ship/Banner|Michishio/Kai Ni|small=true}}|| Excellent stats, able to equip all types of tanks and landing crafts. Her high stats also allow her to moonlight as a Surface Combat DD.
 
| {{Ship/Banner|Michishio/Kai Ni|small=true}}|| Excellent stats, able to equip all types of tanks and landing crafts. Her high stats also allow her to moonlight as a Surface Combat DD.
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| {{Ship/Banner|Johnston/Kai|small=true}}|| Can perform OASW attacks regardless of equipment at all times. However, she is a rare drop from 2-3 only and requires her Kai remodel to be effective, which is at level 55. Highly recommended regardless, as not needing certain gear or level to OASW makes her very flexible.
 
| {{Ship/Banner|Johnston/Kai|small=true}}|| Can perform OASW attacks regardless of equipment at all times. However, she is a rare drop from 2-3 only and requires her Kai remodel to be effective, which is at level 55. Highly recommended regardless, as not needing certain gear or level to OASW makes her very flexible.
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| {{Ship/Banner|Mikazuki/Kai|small=true}} || A Mutsuki-class DD that is uniquely able to equip Landing Crafts at only Kai. Once you get access to Daihatsu Landing Crafts, she's a good boost to your expedition income without tying up your anti-installation attackers.  
 
| {{Ship/Banner|Mikazuki/Kai|small=true}} || A Mutsuki-class DD that is uniquely able to equip Landing Crafts at only Kai. Once you get access to Daihatsu Landing Crafts, she's a good boost to your expedition income without tying up your anti-installation attackers.  
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|+ Recommended CL
 
|+ Recommended CL
 
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| {{Ship/Banner|Abukuma/Kai Ni|small=true}} || Excellent CL who can fulfill a variety of roles, the most notable being the ability to perform pre-emptive torpedo attacks without needing to be a CLT or SS(V). She also has solid combat stats and the ability to equip all types of landing crafts and tanks. Stays relevant for a very long time due to her torpedo ability alone.
 
| {{Ship/Banner|Abukuma/Kai Ni|small=true}} || Excellent CL who can fulfill a variety of roles, the most notable being the ability to perform pre-emptive torpedo attacks without needing to be a CLT or SS(V). She also has solid combat stats and the ability to equip all types of landing crafts and tanks. Stays relevant for a very long time due to her torpedo ability alone.
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| {{Ship/Banner|Myoukou/Kai Ni|small=true}} || IJN's best non-blueprint-eating CA in terms of raw combat power. While she only has a very tiny edge in attack power compared to her sisters at Kai Ni, she also has a serviceable luck stat which makes her potentially able to run a Torpedo Cut-In setup for very high damage.  
 
| {{Ship/Banner|Myoukou/Kai Ni|small=true}} || IJN's best non-blueprint-eating CA in terms of raw combat power. While she only has a very tiny edge in attack power compared to her sisters at Kai Ni, she also has a serviceable luck stat which makes her potentially able to run a Torpedo Cut-In setup for very high damage.  
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| {{Ship/Banner|Maya/Kai Ni|small=true}} || Excellent CA. While her Kai is painfully average, she shines bright at Kai Ni with a substantial increase to attack power and access to two powerful AACI setups that are exclusive to her. These setups are also relatively light on equipment slots, allowing her to maintain night battle double attack while running AACI.
 
| {{Ship/Banner|Maya/Kai Ni|small=true}} || Excellent CA. While her Kai is painfully average, she shines bright at Kai Ni with a substantial increase to attack power and access to two powerful AACI setups that are exclusive to her. These setups are also relatively light on equipment slots, allowing her to maintain night battle double attack while running AACI.
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| {{Ship/Banner|Kinugasa/|small=true}} || Uncommon CA, but drops in the boss nodes of many maps. She blocks off a lot of the quest tree, most notably a chain of quests that grant access to 6-4 and 6-5.
 
| {{Ship/Banner|Kinugasa/|small=true}} || Uncommon CA, but drops in the boss nodes of many maps. She blocks off a lot of the quest tree, most notably a chain of quests that grant access to 6-4 and 6-5.
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| {{Ship/Banner|Mogami/Kai|small=true}} || Mogami is the best of the Mogami-class Kai CAV - she's extremely available, has a very low remodel level of 10, and the highest plane capacity. There is little reason to not use her as one of your CAV.  
 
| {{Ship/Banner|Mogami/Kai|small=true}} || Mogami is the best of the Mogami-class Kai CAV - she's extremely available, has a very low remodel level of 10, and the highest plane capacity. There is little reason to not use her as one of your CAV.  
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| {{Ship/Banner|Tone/Kai Ni|small=true}} || CAV that retain a CA's higher combat stats. She also comes with a copy of the perpetually useful {{EquipmentLink|20.3cm (No.3) Twin Gun Mount|text=20.3cm No.3 Twin Gun}}.  
 
| {{Ship/Banner|Tone/Kai Ni|small=true}} || CAV that retain a CA's higher combat stats. She also comes with a copy of the perpetually useful {{EquipmentLink|20.3cm (No.3) Twin Gun Mount|text=20.3cm No.3 Twin Gun}}.  
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| {{Ship/Banner|Shoukaku/Kai Ni A|small=true}} || If Abukuma is a player's ideal first blueprint remodel, Shoukaku is second. Her Kai Ni has extremely high stats and plane capacity, and her Kai Ni A form turns her into an armoured carrier (CVB) which gains the ability to shell at moderate damage.  
 
| {{Ship/Banner|Shoukaku/Kai Ni A|small=true}} || If Abukuma is a player's ideal first blueprint remodel, Shoukaku is second. Her Kai Ni has extremely high stats and plane capacity, and her Kai Ni A form turns her into an armoured carrier (CVB) which gains the ability to shell at moderate damage.  
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| {{Ship/Banner|Hiryuu/Kai Ni|small=true}} || The best CV that doesn't need a blueprint or a Prototype Catapult. Much higher firepower and capacity, compared to her previous form, but somewhat awkwardly distributed aircraft slots. Grants access to the very powerful Tenzan Model 12 (Tomonaga Squadron), potentially the most powerful Torpedo Bomber in the game (providing Type 97 Torpedo Bomber (Tomonaga Squadron) is improved before conversion).
 
| {{Ship/Banner|Hiryuu/Kai Ni|small=true}} || The best CV that doesn't need a blueprint or a Prototype Catapult. Much higher firepower and capacity, compared to her previous form, but somewhat awkwardly distributed aircraft slots. Grants access to the very powerful Tenzan Model 12 (Tomonaga Squadron), potentially the most powerful Torpedo Bomber in the game (providing Type 97 Torpedo Bomber (Tomonaga Squadron) is improved before conversion).
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| {{Ship/Banner|Zuihou/Kai Ni|small=true}} || Zuihou is highly recommended due to a variety of reasons: She's explicitly needed to get the 2nd of the first two available Prototype Catapults, and she has a very powerful K2 with solid stats and slots (but a high remodel level). She is difficult to get however, and some target farming will be needed to hunt her down.
 
| {{Ship/Banner|Zuihou/Kai Ni|small=true}} || Zuihou is highly recommended due to a variety of reasons: She's explicitly needed to get the 2nd of the first two available Prototype Catapults, and she has a very powerful K2 with solid stats and slots (but a high remodel level). She is difficult to get however, and some target farming will be needed to hunt her down.
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| {{Ship/Banner|Junyou/Kai Ni|small=true}} || Excellent capacity, stats, and aircraft distribution - she also comes with a valuable Prototype Reppuu Late Model and 12cm 30-tube rockets as stock equipment. Her only downside is her slow speed and high level requirement.
 
| {{Ship/Banner|Junyou/Kai Ni|small=true}} || Excellent capacity, stats, and aircraft distribution - she also comes with a valuable Prototype Reppuu Late Model and 12cm 30-tube rockets as stock equipment. Her only downside is her slow speed and high level requirement.
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| {{Ship/Banner|Kongou/Kai Ni|small=true}}</br>{{Ship/Banner|Hiei/Kai Ni|small=true}}</br>{{Ship/Banner|Haruna/Kai Ni|small=true}}</br>{{Ship/Banner|Kirishima/Kai Ni|small=true}}</br> || The only FBB you can obtain outside of events. All are useful and with solid stats - and while they're perfectly serviceable at Kai if experience is short in supply, their Kai Ni gives a good boost in stats. All four should be leveled, as events sometimes need you to run 4 FBB at one time.
 
| {{Ship/Banner|Kongou/Kai Ni|small=true}}</br>{{Ship/Banner|Hiei/Kai Ni|small=true}}</br>{{Ship/Banner|Haruna/Kai Ni|small=true}}</br>{{Ship/Banner|Kirishima/Kai Ni|small=true}}</br> || The only FBB you can obtain outside of events. All are useful and with solid stats - and while they're perfectly serviceable at Kai if experience is short in supply, their Kai Ni gives a good boost in stats. All four should be leveled, as events sometimes need you to run 4 FBB at one time.
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| {{Ship/Banner|Ise/Kai|small=true}}</br>{{Ship/Banner|Hyuuga/Kai|small=true}} || Still great BBV. While they're slow and they're behind Kongou-class Kai Ni in raw stats, their class allows them to be used in Transport Combined Fleets and their ability to carry seaplane bombers and seaplane fighters comes in useful. They should both at least be acquired and Kai'd, not only for potential use in events but to allow access to a second Prototype Flight Deck Catapult via quests that require them.
 
| {{Ship/Banner|Ise/Kai|small=true}}</br>{{Ship/Banner|Hyuuga/Kai|small=true}} || Still great BBV. While they're slow and they're behind Kongou-class Kai Ni in raw stats, their class allows them to be used in Transport Combined Fleets and their ability to carry seaplane bombers and seaplane fighters comes in useful. They should both at least be acquired and Kai'd, not only for potential use in events but to allow access to a second Prototype Flight Deck Catapult via quests that require them.
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| {{Ship/Banner|Nagato/Kai Ni|small=true}} || Extremely useful at Kai Ni due to her special ability to activate the Nagato-class Full Broadside special attack (often called "Nagato Touch), potentially granting the player the ability to punch through very powerful enemy boss fleets. She also has the niche ability to equip all landing crafts and tanks.
 
| {{Ship/Banner|Nagato/Kai Ni|small=true}} || Extremely useful at Kai Ni due to her special ability to activate the Nagato-class Full Broadside special attack (often called "Nagato Touch), potentially granting the player the ability to punch through very powerful enemy boss fleets. She also has the niche ability to equip all landing crafts and tanks.
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| {{Ship/Banner|I-58/|small=true}}</br>{{Ship/Banner|I-168/|small=true}}</br>{{Ship/Banner|I-8/|small=true}}</br>{{Ship/Banner|I-19/|small=true}}</br> || Mostly quite similar in stats, but I-168 is weaker than the rest.  
 
| {{Ship/Banner|I-58/|small=true}}</br>{{Ship/Banner|I-168/|small=true}}</br>{{Ship/Banner|I-8/|small=true}}</br>{{Ship/Banner|I-19/|small=true}}</br> || Mostly quite similar in stats, but I-168 is weaker than the rest.  
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| {{Ship/Banner|Shinshuu Maru/Kai|small=true}} || The only realistically obtainable LHA - the other, Akitsu Maru, is locked behind LSC and Events (and Shinshuu Maru is better, anyways). She can be Kai'd for potential use in landing operations and for an extra Daihatsu Landing Craft as stock equipment, but that's optional - her primary use is allowing you to develop the aforementioned land planes and DLC.   
 
| {{Ship/Banner|Shinshuu Maru/Kai|small=true}} || The only realistically obtainable LHA - the other, Akitsu Maru, is locked behind LSC and Events (and Shinshuu Maru is better, anyways). She can be Kai'd for potential use in landing operations and for an extra Daihatsu Landing Craft as stock equipment, but that's optional - her primary use is allowing you to develop the aforementioned land planes and DLC.   
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