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Squadrons will experience fatigue when sent on repeated sorties. Orange and red faces will be displayed on each individual squadron similar to ship girls.
 
Squadrons will experience fatigue when sent on repeated sorties. Orange and red faces will be displayed on each individual squadron similar to ship girls.
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{|class="wikitable" style="text-align: center;"
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{|class="wikitable" style="text-align:center"
!'''Morale Value'''!!'''Indication'''
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!Morale Value!!Indication
 
|-
 
|-
 
|30-46||No mark
 
|30-46||No mark
Line 1,325: Line 1,325:  
* Planes have their morale set to 40 when deployed.
 
* Planes have their morale set to 40 when deployed.
 
* Unlike ships, there is no "sparkle" morale.
 
* Unlike ships, there is no "sparkle" morale.
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* The exact effect of fatigue has not been fully tested, but it is known to cause an accuracy drop.
 
* Each sortie decreases morale by '''6 when deployed to one node''' and '''8 when deployed to separate nodes'''.
 
* Each sortie decreases morale by '''6 when deployed to one node''' and '''8 when deployed to separate nodes'''.
 
** The result of the battle does not change the morale loss.
 
** The result of the battle does not change the morale loss.
 
** The distance of the node does not affect morale loss.
 
** The distance of the node does not affect morale loss.
 
* Morale recovers every 3 min, the amount recovered depends on the mode of the base, and the recovery is improved when the LBAS level is increased, see [[Land-Based_Air_Squadron#Land_Base_Maintenance_menu|Land Base Maintenance menu]].
 
* Morale recovers every 3 min, the amount recovered depends on the mode of the base, and the recovery is improved when the LBAS level is increased, see [[Land-Based_Air_Squadron#Land_Base_Maintenance_menu|Land Base Maintenance menu]].
* Changing the mode before the 3 min timer is up will not change the amount recovered.
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** Changing the mode before the 3 min timer is up will not change the amount recovered.
* Morale recovery from 40 to 46 is +1 per 3 min no matter the mode.
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** Morale recovery from 40 to 46 is +1 per 3 min no matter the mode.
* The exact effect of fatigue hasn't been fully tested, but it is known to cause an accuracy drop
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{|class="wikitable" style="text-align:center"
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!colspan=12|Recovery times from 0 morale [min]
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|-
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!rowspan=2|Morale<br>goal
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!colspan=2|Sorttie
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!colspan=2|Air Defense
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!colspan=2|Evacuation
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!colspan=2|Standby
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!colspan=3|Rest
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|-
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! Lv 0-1!! Lv 3!! Lv 0-1!! Lv 2+!! Lv 0+1!! Lv 2+!! Lv 0+1!! Lv 2+!! Lv 0!! Lv 1!! Lv 2+
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|-
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| to 20|| 60|| 30|| 30|| 21|| 21|| 15|| 15|| 12|| 9|| 6|| 6
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|-
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| to 30|| 90|| 45|| 45|| 30|| 30|| 24|| 24|| 18|| 12|| 6|| 6
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|-
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| to 46|| 138|| 78|| 78|| 54|| 54|| 48|| 48|| 42|| 33|| 30|| 12
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|}
    
=Land Base Maintenance menu=
 
=Land Base Maintenance menu=
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