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| =Improvement Bonuses= | | =Improvement Bonuses= |
| The bonus stats gained from improvement will vary depending on the type of equipment as well as the stat itself. | | The bonus stats gained from improvement will vary depending on the type of equipment as well as the stat itself. |
| + | *Most improved stats will come as decimal numbers due to the use as base decimals and how [[wikipedia:Square root|square roots]] work. |
| + | *It is important to note that '''decimals must not be discarded in favor of whole numbers''', as stats will be multiplied by various formulas anyway, to finally be rounded down/up. |
| *''For calculated improvment bonuses, please refer to the [[Improvement/Reference_Charts|Reference Charts]].'' | | *''For calculated improvment bonuses, please refer to the [[Improvement/Reference_Charts|Reference Charts]].'' |
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| {{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} are the only equipment that do not gain any stats from improvement. | | {{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} are the only equipment that do not gain any stats from improvement. |
− | *Improving them only serves to upgrade them into their improved versions. | + | *Improvement only serves to upgrade them into their improved versions. |
| *Since improving a {{EquipmentLink|Combat Ration}} up to +6★ cost '''0''' screw, it is possible to farm some screw by upgrading a ration once a day while doing quest [[Quests#F18|F18]]. | | *Since improving a {{EquipmentLink|Combat Ration}} up to +6★ cost '''0''' screw, it is possible to farm some screw by upgrading a ration once a day while doing quest [[Quests#F18|F18]]. |
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| ===Square Rooted Bonus=== | | ===Square Rooted Bonus=== |
− | Bonuses to attack power (day shelling, night shelling, torpedo, ASW), anti-air, LoS, accuracy, and evasion are all a function of the square root of the improvement level. The bonus can be calculated by:
| + | Most bonuses are all a function of the square root of the improvement level. The bonus can be calculated by: |
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| <math>\text{Bonus}_\text{stat} = \sum_{\text{All equips}} \text{Mod}_\text{equip} \sqrt{\bigstar}</math> | | <math>\text{Bonus}_\text{stat} = \sum_{\text{All equips}} \text{Mod}_\text{equip} \sqrt{\bigstar}</math> |
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| ===Linear Bonus=== | | ===Linear Bonus=== |
− | Bonuses to fighter power, dive bomb, plane torpedo, plane ASW, armor, anti-installation bonus, and expedition bonus just have a linear growth. The bonus per improvement level is given by the table below.
| + | Some bonuses just have a linear growth. The bonus per improvement level is given by the table below. |
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| {|class="wikitable" style="text-align:center" | | {|class="wikitable" style="text-align:center" |