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| {{Tutorialportal}} | | {{Tutorialportal}} |
| This is a collection of questions that are frequently or hypothetically asked. This page is always being expanded as new issues pop up. | | This is a collection of questions that are frequently or hypothetically asked. This page is always being expanded as new issues pop up. |
| + | ==The Most Asked Question== |
| + | ===Can the flagship of the escort sunk?=== |
| + | {{Colour|red|'''No'''}} |
| | | |
| ==Newcomer / Beginners== | | ==Newcomer / Beginners== |
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| [[File:Catbomb.png|thumb|300px|Error-musume]] | | [[File:Catbomb.png|thumb|300px|Error-musume]] |
| That is the Error-musume indicating you have some kind of problem, most likely a connection error. Here are the most common reasons for the connection error messages. This is not an exhaustive list. | | That is the Error-musume indicating you have some kind of problem, most likely a connection error. Here are the most common reasons for the connection error messages. This is not an exhaustive list. |
− | #'''Weekly server maintenance''': Go and do something else until maintenance is over. Check the [https://twitter.com/kancolle_staff official twitter] for news as to when server maintenances are held. You may also get a different error message of a girl and tools instead of the standard error cat message if you try logging in during maintenance. | + | #'''Server maintenance''': Go and do something else until maintenance is over. Check the [https://twitter.com/kancolle_staff official twitter] for news as to when server maintenances are held. You may also get a different error message of a girl and tools instead of the standard error cat message if you try logging in during maintenance. |
| #'''System clock out-of-sync with Japan Standard Time (JST)''': Change your system time and date to match JST. A leeway of ~1 hour difference from JST is allowed. Also make sure the date is correct with respect to JST. | | #'''System clock out-of-sync with Japan Standard Time (JST)''': Change your system time and date to match JST. A leeway of ~1 hour difference from JST is allowed. Also make sure the date is correct with respect to JST. |
| #'''Incorrect API link''': If you are using API links, log in to DMM to get a new one. Make sure it is correctly copied. | | #'''Incorrect API link''': If you are using API links, log in to DMM to get a new one. Make sure it is correctly copied. |
| #'''Outdated cache files''': From time to time, cache issues may cause connection errors. Cache issues may also cause other problems, such as new features not showing up. Completely clear your browser cache to solve this. This is your Internet Explorer cache if you are using the Flash Projector or KCV. | | #'''Outdated cache files''': From time to time, cache issues may cause connection errors. Cache issues may also cause other problems, such as new features not showing up. Completely clear your browser cache to solve this. This is your Internet Explorer cache if you are using the Flash Projector or KCV. |
| + | #'''Issue with external software''':if you use KCCP or KC3 the issue can came from these software, go check the corresponding help for these. |
| #'''Mundane connection problems''': Your server may be under high load. Ask other players on the same server as you if they are experiencing similar issues; otherwise, it might be a connection issue on your end. | | #'''Mundane connection problems''': Your server may be under high load. Ask other players on the same server as you if they are experiencing similar issues; otherwise, it might be a connection issue on your end. |
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| ===How do resources work in this game?=== | | ===How do resources work in this game?=== |
− | There are four base resource in the game: fuel, ammo, steel and bauxite. | + | There are four base resource in the game: {{Fuel}} {{Color|green|'''Fuel'''}} / {{Ammo}} {{Color|brown|'''Ammo'''}} / {{Steel}} {{Color|gray|'''Steel'''}} / {{Bauxite}} {{Color|orange|'''Bauxite'''}} |
− | * Fuel and ammo are generally used for [[Supply (Menu)|resupplying]] your ships | + | * {{Color|green|'''Fuel'''}} and {{Color|brown|'''Ammo'''}} are generally used for [[Supply (Menu)|resupplying]] your ships |
− | * Fuel and steel are used to [[Docking|repair]] your ships. | + | * {Color|green|'''Fuel'''}} and {{Color|gray|'''Steel'''}} are used to [[Docking|repair]] your ships. |
− | * Bauxite is used for planes: it is consumed to craft and [[Supply#Planes|resupply planes]] for your carriers. | + | * {{Color|orange|'''Bauxite'''}} is used for planes: it is consumed to craft and [[Supply#Planes|resupply planes]] for your carriers. |
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| In [[Development|crafting]], different amounts of resources will be used for different equipment; planes will require lots of bauxite, some guns require lots of ammo. Refer to the [[Development#Common Development recipes|common development recipes]] for more specific recipes. | | In [[Development|crafting]], different amounts of resources will be used for different equipment; planes will require lots of bauxite, some guns require lots of ammo. Refer to the [[Development#Common Development recipes|common development recipes]] for more specific recipes. |
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| + | |
| + | ===How to gain more resources?=== |
| There are seven ways to gain more resources: | | There are seven ways to gain more resources: |
| {{Details|Resources#Obtaining Resources|l1=Obtaining Resources}} | | {{Details|Resources#Obtaining Resources|l1=Obtaining Resources}} |
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| ===I heard about a resource cap. What is the limit? Can't I gather resources exceeding my limit?=== | | ===I heard about a resource cap. What is the limit? Can't I gather resources exceeding my limit?=== |
| {{Details|Resources#Resource_Caps|l1=Resource Caps}} | | {{Details|Resources#Resource_Caps|l1=Resource Caps}} |
| + | There are two resource cap: |
| + | *the softcap, once above it the natural regen stop |
| + | *the hardcap, at 350 000 cannot be exceded |
| | | |
| ===Where do I grind for specific resources or items?=== | | ===Where do I grind for specific resources or items?=== |
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| Note that [[Events]] give some consumable in addition to equipments. | | Note that [[Events]] give some consumable in addition to equipments. |
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− | ===Alright, I built my ship and kicked some butt, but I noticed the orange faces. What gives?=== | + | ===My ship is sparkling/glittering! or my ship has a orange face!=== |
| {{Details|Fatigue}} | | {{Details|Fatigue}} |
| {{ItemStack | | {{ItemStack |
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| |text = [[File:Battle Card Status Medium Fatigue Face.png|17px]] | | |text = [[File:Battle Card Status Medium Fatigue Face.png|17px]] |
| }} | | }} |
| + | [[File:Screenshot Fubuki Kai Sparkled.png|160px]] |
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− | Fatigue is accumulated when you send your ships to sortie, and increases during subsequent sorties. How much fatigue accumulates depends on performance in battle. When you see the face icons, let your ships rest for a while (for orange, 10-11 mins; for red, 21-40 mins). Docking helps as well. Fatigued ships have lowered accuracy and evasion. Refer to [[Morale/Fatigue]] for more information.
| + | Ships loose moral when you send them to sortie. How much moral is lost depends on performance in battle. When you see the face icons, let your ships rest for a while (for orange, 10-11 mins; for red, 21-40 mins). Docking helps as well. Fatigued ships have lowered accuracy and evasion. |
− | | |
− | ===My ship is sparkling/glittering!===
| |
− | {{Details|Moral}}
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− | [[File:Screenshot Fubuki Kai Sparkled.png|160px]]
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| The inverse of fatigue is the "sparkle" effect which boosts a ship's stats and lasts indefinitely until the next sortie/practice/expedition (or its morale otherwise drops below the threshold). | | The inverse of fatigue is the "sparkle" effect which boosts a ship's stats and lasts indefinitely until the next sortie/practice/expedition (or its morale otherwise drops below the threshold). |
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| {{Details|Expedition}} | | {{Details|Expedition}} |
| Expeditions are a mission that gains you resources. To embark upon an expedition, you require a second fleet. You must complete certain quests before : | | Expeditions are a mission that gains you resources. To embark upon an expedition, you require a second fleet. You must complete certain quests before : |
− | *Complete [[Quests#A3|A3]] and [[Quests#A4|A4]]. | + | *Complete quests [[Quests#A3|A3]] and [[Quests#A4|A4]]. |
| Remember to check the quest to fulfill it and gain your rewards! | | Remember to check the quest to fulfill it and gain your rewards! |
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| If you '''accidentally chose to advance''' when you have heavily damaged ships, '''close the game before you choose the formation''' for the next battle, so you can still retreat your fleet. | | If you '''accidentally chose to advance''' when you have heavily damaged ships, '''close the game before you choose the formation''' for the next battle, so you can still retreat your fleet. |
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− | Sunken ships are lost forever and not retrievable. If you need to risk your damaged ships to proceed to the next battle, make sure to equip some form of {{EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel|link_category=Repair Personnel}}. It allows your ships to be revived if they are sunk by the enemy. | + | Sunken ships and all equipment on them are lost forever and not retrievable. If you need to risk your damaged ships to proceed to the next battle, make sure to equip some form of {{EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel|link_category=Repair Personnel}}. It allows your ships to be revived if they are sunk by the enemy. |
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− | A subsequent night battle after a day battle is considered the same battle, so '''ships which are brought to {{color|red|'''heavily damaged (大破)'''}} during the day battle''' can participate in night battles without fear of sinking (and vice-versa). | + | A subsequent night battle after a day battle is considered the same battle, so '''ships which are brought to''' {{color|red|'''heavily damaged (大破)'''}} '''during the day battle''' can participate in night battles without fear of sinking (and vice-versa). |
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| ===How do you exchange medals for rewards?=== | | ===How do you exchange medals for rewards?=== |
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| ===I cannot rename my fleets/Land Base Squadron!=== | | ===I cannot rename my fleets/Land Base Squadron!=== |
− | To write something in the game when using KC3 press F10. Copy paste should be used because it workd only for a few seconds. | + | To write something in the game when using KC3 press F10. Copy paste should be used because it workd only for 20 seconds. |
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| '''Note:''' Fleet name length is capped at 12 characters (including spaces). | | '''Note:''' Fleet name length is capped at 12 characters (including spaces). |
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| Different nodes on different maps will have different requirements. Some of the nodes are random in nature, while the rest are dependent on one of three criteria: | | Different nodes on different maps will have different requirements. Some of the nodes are random in nature, while the rest are dependent on one of three criteria: |
| # Fleet composition | | # Fleet composition |
− | # [[Speed]] of the fleet | + | # [[Improving Ship Speed|Speed]] of the fleet |
| # {{LOS}} LoS of the fleet (it's called a LoS check) | | # {{LOS}} LoS of the fleet (it's called a LoS check) |
| Follow the fleet recommendation on the map page and everything will be fine. | | Follow the fleet recommendation on the map page and everything will be fine. |
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| | | |
| ===An 'arc' appears in front of my flagship when it was attacked and another ship took damage instead, what happened?=== | | ===An 'arc' appears in front of my flagship when it was attacked and another ship took damage instead, what happened?=== |
− | This is called [[Combat#Flagship_Protection|flagship protection]]. Ships that have taken less than {{color|gold|'''lightly damaged (小破)'''}} will occasionally protect the flagship from getting damaged. Ssome formations make it more likely to occur than the others. It will occur more often especially in the {{ToolTip|[[Combat#Formation_Selection|Vanguard]]|[[File:Vanguard.png]]}} formation. | + | This is called [[Combat#Flagship_Protection|flagship protection]]. Ships that have taken less than {{color|gold|'''lightly damaged (小破)'''}} will occasionally protect the flagship from getting damaged. Some formations make it more likely to occur than the other, like in the {{ToolTip|[[Combat#Formation_Selection|Vanguard]]|[[File:Vanguard.png]]}} formation. |
| | | |
| ===What ships are 'counters' against other ships (e.g., destroyers against subs)?=== | | ===What ships are 'counters' against other ships (e.g., destroyers against subs)?=== |
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| However even if the base capability of the ship can greatly help, what's matter the most is the equipment setup. | | However even if the base capability of the ship can greatly help, what's matter the most is the equipment setup. |
| For each situation you need to have the appropriate equipment setup: | | For each situation you need to have the appropriate equipment setup: |
− | * Against subarine use a ASW setup | + | * Against subarine use a [[:Category:Anti-submarine Weaponry|ASW]] setup |
| * Against Air raid and CV use an [[AACI]] setup | | * Against Air raid and CV use an [[AACI]] setup |
| * Against installation use [[Anti-Installation#Equipment_Setups|nuke]] setup. | | * Against installation use [[Anti-Installation#Equipment_Setups|nuke]] setup. |
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| ===I saw red text on my menu before I began my sortie/when I try to construct a new ship, what does it mean?=== | | ===I saw red text on my menu before I began my sortie/when I try to construct a new ship, what does it mean?=== |
| [[File:ErrorMessage.png|thumb|150px|Error message displayed in the sortie, crafting and construction menus. (Click to enlarge)]] | | [[File:ErrorMessage.png|thumb|150px|Error message displayed in the sortie, crafting and construction menus. (Click to enlarge)]] |
− | You have either reached the maximum limit of ships in your port (the default is 100 ships) or reached the maximum limit for equipment (default to 497). If you wish to expand your docks so you can collect more ships, you have to buy a port expansion from the [[Shop#Recommended Items|cash shop]]. Refer to [[Shop/Purchasing|Purchasing Guide]] for more information on hating your wallet. | + | You have either reached the maximum limit of ships in your port (the default is 100 ships) or reached the maximum limit for equipment (the default is 150). If you wish to expand your docks so you can collect more ships, you have to buy a port expansion from the [[Shop#Recommended Items|cash shop]]. Refer to [[Shop/Purchasing|Purchasing Guide]] for more information on hating your wallet. |
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− | Five free slots are required to sortie on [[Events]] map. | + | Five free ship slots and 20 equipment slots are required to sortie on [[Events]] map. |
| | | |
| ===What happens if I get disconnected from the game during a battle?=== | | ===What happens if I get disconnected from the game during a battle?=== |
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| There can be two reasons to farm a ship: | | There can be two reasons to farm a ship: |
| * Use them in modernization | | * Use them in modernization |
− | ** especially if they can do HP, ASW or Luck modernization | + | ** especially if they can do {{HP}} [[Modernization#HP Modernization|HP]], {{ASW}}[[Modernization#HP Modernization|ASW]] or {{Luck}} [[Modernization#Luck Modernization|Luck]] modernization |
− | * Obtain the stock equipment | + | * Obtain the stock equipments |
| | | |
| ===How to kill Submarine, Pt Imp, Intsallation=== | | ===How to kill Submarine, Pt Imp, Intsallation=== |
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| ===What does each stat mean?=== | | ===What does each stat mean?=== |
| {{Details|Stats}} | | {{Details|Stats}} |
| + | Kancolle is a game built around mechanics. Learning the mechanics and what stat affect them is better than doing the opposite. |
| | | |
| ===What do the stars underneath the ship's level mean?=== | | ===What do the stars underneath the ship's level mean?=== |
− | They signify close the ship is to their max stats. | + | They signify how close the ship is to their max stats. |
| | | |
| ===If I can raise stats through modernization, what's the point of leveling up?=== | | ===If I can raise stats through modernization, what's the point of leveling up?=== |
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| Long answer: | | Long answer: |
− | * {{Firepower}} Firepower , {{Torpedo}} Torpedo attack , {{AA}} Anti Air and {{Armor}} Armor stats can be increased using [[Modernization]].
| |
− | ** {{HP}} HP, {{ASW}} ASW and {{Luck}} Luck can be raise by modernization (''see [[Modernization#Luck Modernization|Special mod]]'').
| |
| * Anti Submarine {{ASW}}, View Range {{LOS}} and Evasion {{Evasion}} stats will only improve from leveling ships up, though repair times also increase. | | * Anti Submarine {{ASW}}, View Range {{LOS}} and Evasion {{Evasion}} stats will only improve from leveling ships up, though repair times also increase. |
| * Trigger rate of various mechanics increase with the level. | | * Trigger rate of various mechanics increase with the level. |
| ** Note that special DD mix cut-in make 2 hit only when the DD is above level 80. | | ** Note that special DD mix cut-in make 2 hit only when the DD is above level 80. |
− | * A ship need to be lv.99 to be married. | + | * A ship need to be lv.99 to be [[Marriage|married]]. |
| | | |
| ===Is it worth anything to turn Fusou, Mogami, etc. into aviation battleships/cruisers?=== | | ===Is it worth anything to turn Fusou, Mogami, etc. into aviation battleships/cruisers?=== |
| It is certainly worth it. | | It is certainly worth it. |
| | | |
− | The use of CAv and BBV is to have air power when CV(L) are unavailable. which is far more important than loosing a little firepower. | + | The use of [[CAV]] and [[BBV]] is to have air power when carrier are unavailable. which is far more important than loosing a little firepower. |
| | | |
| ===Does the slot position of equipment matter?=== | | ===Does the slot position of equipment matter?=== |
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| However, this is not the case for warships that can equip aircraft (fighters, recon planes, seaplanes, etc.), because each slot has a different aircraft-carrying capacity (see [[#What_does_the_number_beside_my_plane_stand_for.3F|below]]). Keep this in mind when equipping planes. | | However, this is not the case for warships that can equip aircraft (fighters, recon planes, seaplanes, etc.), because each slot has a different aircraft-carrying capacity (see [[#What_does_the_number_beside_my_plane_stand_for.3F|below]]). Keep this in mind when equipping planes. |
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− | ===What do the green and yellow guns do? Also, I really hate fighting carriers, which guns help me shoot planes?=== | + | ===What do the green and yellow guns do?=== |
| *{{Template:GreenGunDP}} are [[:Category:High-Angle Gun|high-angle guns]]; generally they have higher AA stat than other guns of its class (main gun or secondary gun), possibly at the cost of firepower. | | *{{Template:GreenGunDP}} are [[:Category:High-Angle Gun|high-angle guns]]; generally they have higher AA stat than other guns of its class (main gun or secondary gun), possibly at the cost of firepower. |
| *{{Template:GreenGunMG}} are [[:Category:Anti-Air Gun|AA gun]]; however, they do not count as either a main gun or a secondary gun, it's main purpose is to attack planes. | | *{{Template:GreenGunMG}} are [[:Category:Anti-Air Gun|AA gun]]; however, they do not count as either a main gun or a secondary gun, it's main purpose is to attack planes. |
| *{{Template:YellowGun}} are [[:Category:Secondary Gun|secondary guns]]; they were originally designed to be more accurate against secondary targets, but the in-game implementation simply makes them more accurate. | | *{{Template:YellowGun}} are [[:Category:Secondary Gun|secondary guns]]; they were originally designed to be more accurate against secondary targets, but the in-game implementation simply makes them more accurate. |
− | As to what guns help with shooting down planes, it is detailed at the [[Aerial Combat]] page under [[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]] and [[Aerial_Combat#Fleet_Anti-Air_Defense|Fleet Anti-Air Defense]] sections.
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| ===What is the function of the green ammo?=== | | ===What is the function of the green ammo?=== |
| {{Template:GreenAmmo}} [[:Category:Anti-Aircraft Shells|Type 3 Shell]] ammunition is a combined shrapnel and incendiary round for anti-aircraft use, and was used by the Imperial Japanese Navy. | | {{Template:GreenAmmo}} [[:Category:Anti-Aircraft Shells|Type 3 Shell]] ammunition is a combined shrapnel and incendiary round for anti-aircraft use, and was used by the Imperial Japanese Navy. |
| It's a good early game [[Installation#Damage Bonuses|anti-installation]] equipment. | | It's a good early game [[Installation#Damage Bonuses|anti-installation]] equipment. |
− |
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− | ===What do the planes with the different-colored icons do?===
| |
− | {{Details|Glossary#Equipment_Icons|l1=Equipment Icon}}
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| ===What's the difference between CV and CVL?=== | | ===What's the difference between CV and CVL?=== |
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| If the number shows 0, it can mean a few things: | | If the number shows 0, it can mean a few things: |
− | * Either you did not resupply the ship to replenish the plane count, or you have ran out of {{Bauxite}} to replenish the planes; or | + | * Either you did not resupply the ship to replenish the plane count, or you have ran out of {{Bauxite}} {{Color|orange|'''Bauxite'''}} to replenish the planes; or |
| * That slot has a natural capacity of 0, which renders equipping planes on that slot useless for the most part. | | * That slot has a natural capacity of 0, which renders equipping planes on that slot useless for the most part. |
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| ===Help! my fleet failed to do an expedition.=== | | ===Help! my fleet failed to do an expedition.=== |
− | {{Details|Expeditions#Success_Conditions}} | + | {{Details|Expeditions#Success_Conditions|l1=Success Conditions}} |
− | Expedition success depend ofsome condition: | + | Expedition success depend of some condition: |
| * Fleet composition | | * Fleet composition |
| * Level of flagship | | * Level of flagship |
− | * Number of drum equiped | + | * Number of {{Equipment/Link|drum}} equiped |
− | * Sum of stats | + | * Sum of stats (Lv, FP, AA, ASW, LoS) |
| | | |
| ===I don't have expedition #xx unlocked.=== | | ===I don't have expedition #xx unlocked.=== |
| {{Details|Expedition#Unlocking Expeditions|l1=Unlocking Expeditions}} | | {{Details|Expedition#Unlocking Expeditions|l1=Unlocking Expeditions}} |
| + | The only way to unlock expedition is to do previous expedition at least once. |
| | | |
| ===What expedition is the most efficient?=== | | ===What expedition is the most efficient?=== |
| {{details|Expedition#Theoretical Hourly Net Earnings|l1=Theoretical Hourly Net Earnings}} | | {{details|Expedition#Theoretical Hourly Net Earnings|l1=Theoretical Hourly Net Earnings}} |
| + | |
| + | To increase the efficiency of expedition follow some simple rules: |
| *Always have all the ships in your fleet sparkling when going into a long expedition (see the [[#sparkle_effect|sparkle effect]]). | | *Always have all the ships in your fleet sparkling when going into a long expedition (see the [[#sparkle_effect|sparkle effect]]). |
| *Using ships with low fuel and ammo cost optimizes the efficiency of your expedition. | | *Using ships with low fuel and ammo cost optimizes the efficiency of your expedition. |
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| #Complete [[Quests#F10|Quest F10]] | | #Complete [[Quests#F10|Quest F10]] |
| #Enjoy Large Ship Construction! Keep in mind that LSC require 4-digit resources (1500-7000 per resource per craft), while only few ships are worth trying using LSC. | | #Enjoy Large Ship Construction! Keep in mind that LSC require 4-digit resources (1500-7000 per resource per craft), while only few ships are worth trying using LSC. |
− |
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− | '''Note:''' To unlock Quest G4, you need the 3rd fleet unlocked; see Quests [[Quests#A7|A7]] and [[Quests#A14|A14]] for how to do get this.
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| [[Category:Tutorial]] | | [[Category:Tutorial]] |
| [[Category:Help]] | | [[Category:Help]] |