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| + | [[File:Transport Map.png|thumb|right|Example of an event map with a transport operation from Winter 2016.]] |
| + | Transport Operations are an event mechanic that was introduced during the [[Fall 2015 Event]]. Unlike the usual map-clearing mechanic, completing a Transport Operation does not require to kill the boss. |
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| =Overview= | | =Overview= |
− | Transport Operations are an event mechanic that was introduced during the [[Fall 2015 Event]]. Unlike the usual map clearing mechanic, completing a Transport Operation doesn't require you to kill the boss.
| + | The objective of the Transport Operation is to deplete a '''Transport (TP)''' gauge/bar. |
− | | + | * The amount of TP that needs to be depleted varies by difficulty and map. |
− | [[File:Transport Map.png|thumb|right|Example of an event map with a transport operation from Winter 2016.]]
| + | The TP Gauge is depleted each time the fleet reaches a '''"Transport Loadout Node"''' (a node marked with a green flag) and then scores an '''A+ rank''' at the boss, with S ranks depleting more points than A ranks. |
− | * The objective of the Transport Operation is to deplete a '''Transport (TP)''' gauge.
| + | * Ships that are {{color|red|'''heavily damaged (大破)'''}}, [[Evacuation|evacuated]], or sunk, are not counted towards gauge depletion. |
− | ** The amount of TP that needs to be depleted varies by difficulty.
| + | The boss does not need to be sunk at any point. |
− | * The TP Gauge is depleted everytime the fleet reaches a '''Transport Drop Off''' point (a node marked with a green flag) then scores at least an '''A rank''' victory at the boss.
| + | * Sinking it may be advisable to get S ranks and so deplete the gauge faster. |
− | ** Ship girls that are <span style="color:red;">'''heavily damaged (大破)'''</span>, evacuated using the [[Fleet Command Facility]] or sunk are not counted towards gauge depletion. | + | * In the eventuality there is no boss node after the TP node, then just reaching the node is enough, counting as an S rank all the time. |
− | * You do not need to sink the boss on the final run to clear the gauge.
| + | Those phases are usually completed by a single fleet or a "[[Combined_Fleet#Combined Fleet Types|Transport Escort Force]]" (TCF). |
− | * These maps are usually completed by a single fleet or a [[Combined_Fleet#Transport_Escort_Force|Transport Escort Force]].
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| + | [[1-6]] behaves similarly to Transport Operations, but is not one, being much simpler. |
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| =TP Gauge Depletion= | | =TP Gauge Depletion= |
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| <math>\text{TP Drain} = \biggl\lfloor \text{Mod}_\text{rank} \times \biggl\lfloor \sum^{\text{All equipment slots}} \text{TP}_\text{equip} + \sum^{\text{All ships in fleet}} \text{TP}_\text{ship} \biggr\rfloor \biggr\rfloor</math> | | <math>\text{TP Drain} = \biggl\lfloor \text{Mod}_\text{rank} \times \biggl\lfloor \sum^{\text{All equipment slots}} \text{TP}_\text{equip} + \sum^{\text{All ships in fleet}} \text{TP}_\text{ship} \biggr\rfloor \biggr\rfloor</math> |
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− | [[File:Transport Supply notice.png|thumb|right|When the fleet reaches the "Transport Loadout Node", a notice will show how much transport equipment brought with the fleet which will count toward the TP score. In this case, this fleet was equipped with 10 Drums and 1 Landing Craft.]] | + | [[File:Transport Supply notice.png|thumb|right|When the fleet reaches the "Transport Loadout Node", a notice will show how much transport equipment is brought with the fleet which will count toward the TP score. In this case, this fleet was equipped with 10 Drums and 1 Landing Craft.]] |
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| * <math>\text{Mod}_\text{rank}</math> is the rank modifier. It is '''1.0''' for S ranks, '''0.7''' for A ranks, and '''0''' otherwise. | | * <math>\text{Mod}_\text{rank}</math> is the rank modifier. It is '''1.0''' for S ranks, '''0.7''' for A ranks, and '''0''' otherwise. |
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| | {{Landing Craft}} '''[[:Category:Landing Craft|Landing Craft]]'''|| 8.0|| 5.6 | | | {{Landing Craft}} '''[[:Category:Landing Craft|Landing Craft]]'''|| 8.0|| 5.6 |
| |- | | |- |
− | | {{Drum}} '''{{EquipmentLink|Drum Canister (Transport Use)|text=Drums}}'''|| 5.0|| 3.5 | + | | {{Drum}} '''{{EquipmentLink|Drum Canister (Transport Use)|text=Drum Canisters}}'''|| 5.0|| 3.5 |
| |- | | |- |
− | | {{Amphibious Tank}} '''{{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}}'''|| 2.0|| 1.4 | + | | {{Amphibious Tank}} '''[[Amphibious Vehicle]]s'''|| 2.0|| 1.4 |
| |- | | |- |
| | {{Rations}} '''{{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}'''|| 1.0|| 0.7 | | | {{Rations}} '''{{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}'''|| 1.0|| 0.7 |
| |} | | |} |
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− | === Ship TP=== | + | ;Notes |
| + | *Even so the {{Supplies}} {{EquipmentLink|Underway Replenishment}} icon is displayed on TP nodes, they do not contribute to TP gauge depletion. |
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| + | ===Ship TP=== |
| {|class="wikitable" | | {|class="wikitable" |
| !colspan=2| Ship Type!! S-Rank!! A-Rank | | !colspan=2| Ship Type!! S-Rank!! A-Rank |
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| ! [[LHA]] | | ! [[LHA]] |
| | '''Amphibious Assault Ship'''|| 12.0|| 8.4 | | | '''Amphibious Assault Ship'''|| 12.0|| 8.4 |
| + | |- |
| + | !colspan=2|{{ShipLink|Kinu/Kai Ni}} |
| + | | 10.0|| 6.8 |
| |- | | |- |
| ! [[AV]] | | ! [[AV]] |
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| =Tips= | | =Tips= |
− | | + | * Stacking only TP equipment can compromise the ability to score an A+ rank and result in no depletion at all. On the other hand, focusing too much on offensive capability may result in minimal gauge depletion even on an S rank. |
− | * Stacking only TP depleting equipment can compromise your ability to score an A-rank and result in no depletion at all. On the other hand, focusing too much on offensive capability may result in minimal gauge depletion even on an S-rank. It is ideal to find a balance where you can reliably A-rank the boss while taking as many TP depleting equipment as possible. | + | **It is ideal to find a balance ranking A+ rank the boss while taking as much TP equipment as possible. |
− | * When using a Transport Escort Fleet, the escort fleet should be where all your combat-focused ship girls are assigned. This is because the escort will bear the brunt of all combat. | + | * When using a Transport Escort Fleet, the escort fleet should be where the combat-focused ship girls are assigned, since the escort may also attack at night. |
− | * Although the daihatsu variants deplete the most TP, careful consideration should go into whether using daihatsu-capable ship girls is appropriate. [[Ship Locking|Locking]] key ship girls when [[Anti-Installation]] is required in subsequent maps can result in disaster. | + | * Although Landing Craft deplete the most TP, careful consideration should go into whether using [[Landing Craft]]-capable ships is appropriate. [[Ship Locking|Locking]] key ship when [[Anti-Installation]] is required in subsequent maps can result in disaster. |
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| =See Also= | | =See Also= |
| + | *[[Nodes]] |
| {{Mechanics}} | | {{Mechanics}} |
| [[Category:Events]] | | [[Category:Events]] |