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− | <includeonly>{| class="mw-collapsible {{#if:{{{uncollapsed|}}}||mw-collapsed}} wikitable" style="width:55%; margin:auto" | + | <includeonly>{|class="mw-collapsible {{#if:{{{uncollapsed|}}}||mw-collapsed}} wikitable" style="margin:auto" |
− | !Anti-{{Enemy/Link|PT Imp Pack|link=PT Imp Pack|text=PT-Imp}} Setups | + | !Anti-[[PT boat]] |
| |- | | |- |
− | |Unlike most standard Abyssals, {{Enemy/Link|PT Imp Pack|text=PT-Imp Packs}} are very small and fast. | + | |Unlike most standard Abyssals, "[[PT boat]]s" ({{Enemy/Link|PT Imp Pack}} & {{Enemy/Link|Schnellboot Imp Pack}}) are "very small and fast". |
− | * All ship types suffer a severe {{Hit}} accuracy and {{Firepower}} firepower penalty against PT-Imp. | + | * All ship types suffer a severe {{Hit}} accuracy and {{Firepower}} firepower penalty against PT boats. |
| * Attacking them with larger guns is not very effective, smaller guns being recommended instead. | | * Attacking them with larger guns is not very effective, smaller guns being recommended instead. |
| + | *[[Support Expedition]]s are not affect by any of the following<ref>https://twitter.com/yukicacoon/status/1701605514671751674</ref>. |
| + | |
| + | {|class="mw-collapsible mw-collapsed wikitable" style="margin:auto" |
| + | !Attack formula against PT boats |
| + | |- |
| + | |'''The Attack formula against PT boats:'''<ref>https://twitter.com/yukicacoon/status/1621162082245967876</ref><ref>https://wikiwiki.jp/kancolle/PT%E5%B0%8F%E9%AC%BC%E7%BE%A4</ref> |
| + | ;[[Jet Assault]] & [[Airstrike]] |
| + | *<math>\text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.5 ; 0.8]</math> |
| + | |
| + | |
| + | ;[[LBAS]]<ref>https://twitter.com/Divinity_123/status/1659942254671216642</ref> |
| + | *<math>\text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.4 ; 0.7]</math> |
| + | |
| + | |
| + | ;[[Shelling]] |
| + | *<math>\text{Damage}_\text{PT}= ( 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 ) \times \prod^{All Equipment}{\text{Mod}_\text{EquipmentAtk}}</math> |
| + | |
| + | |
| + | ;[[OTorp|Opening]] & [[Closing Torpedo Salvo|Closing]] Torpedo Salvos |
| + | *<math>\text{Damage}_\text{PT}= 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10</math> |
| + | |
| + | |
| + | ;[[Night Battle]] |
| + | *Night Battle data are unclear yet. |
| + | |
| + | |
| + | ;With |
| + | *<math>\text{Atk}_\text{post-cap}</math> the post cap attack power defined [[Damage Calculations#Damage Formula|here]], |
| + | *<math>\text{Mod}_\text{EquipmentAtk}</math> the bonuses given by equipment, described below. |
| + | |} |
| + | |
| + | {|class="mw-collapsible mw-collapsed wikitable" style="margin:auto" |
| + | !Accuracy formula against PT boats |
| + | |- |
| + | |'''The Accuracy formula against PT boats:'''<ref>https://twitter.com/Xe_UCH/status/1554299068486397953?s=20&t=OHU47ATyROzVxkmLVVTL-w</ref><ref>https://docs.google.com/spreadsheets/d/1-T9OfSDOoLKQXtBDeP80izgWl3f5G_eqMQYLW-WbSnw/edit#gid=680928319</ref><ref>https://twitter.com/Divinity_123/status/1492264067809038343</ref><ref>https://docs.google.com/spreadsheets/d/1BpctZEkEF94iOR1I704d3Rn9kKg1gAj9tK4cXdq1CNs/edit#gid=0</ref> |
| + | |
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"| <math>\text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor ( 0.3 \times \text{Accuracy}_\text{Atk} + \sqrt{\text{Accuracy}_\text{Atk}} + 15 ) \times 1.2 \times \text{Mod}_\text{Ship} \times \Big( \prod^{All Equipment}{\text{Mod}_\text{EquipmentAcc}} \Big) \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 </math> |
| + | |} |
| + | |
| + | ;With |
| + | * <math>\text{Acc}_\text{Atk}</math> the standard accuracy described [[Accuracy, Evasion and Criticals#Combat|here]]'' |
| + | ** PT boats are "DDs" in the game, so the <math>\text{Mod}_\text{formation}</math> for vanguard is '''1.1''' during shelling, and '''1.2''' during the torpedo phase. |
| + | ** Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the <math>\text{Mod}_\text{PT}</math> modifier. |
| + | * <math>\text{EVA}_\text{PT}</math> the PT estimated evasion {{Evasion}} described bellow, |
| | | |
| {|class="wikitable" style="text-align:center; margin:auto" | | {|class="wikitable" style="text-align:center; margin:auto" |
− | !colspan=4|Estimated PT-Imps' evasion terms | + | !colspan=6|PT boats stats |
| |- | | |- |
| !rowspan=2|Type | | !rowspan=2|Type |
− | !colspan=3|{{Evasion}} Eva | + | !rowspan=2|Luck {{Luck}} |
| + | !rowspan=2|Eva {{Evasion}} |
| + | !colspan=3|<math>\text{EVA}_\text{PT}</math> |
| + | |- |
| + | !{{ToolTip|[[Formation|Line Ahead]]|[[File:LineAhead.png]]}}!!{{ToolTip|[[Formation|Echelon]]|[[File:Echelon.png]]}}!!{{ToolTip|[[Formation|Line Abreast]]|[[File:LineAbreast.png]]}} |
| + | |- |
| + | |{{Enemy/Link|PT Imp Pack}}||?||?||81?||87?||? |
| + | |- |
| + | |{{Enemy/Link|PT Imp Pack II}}||60||220||80||87||85 |
| |- | | |- |
− | !{{ToolTip|[[Combat#Formation Selection|Line Ahead]]|[[File:LineAhead.png]]}}!!{{ToolTip|[[Combat#Formation Selection|Line Abreast]]|[[File:LineAbreast.png]]}}!!{{ToolTip|[[Combat#Formation Selection|Echelon]]|[[File:Echelon.png]]}}
| + | |{{Enemy/Link|PT Imp Pack III}}||60||250||82||89||88 |
| |- | | |- |
− | |{{Enemy/Link|PT Imp Pack}} | + | |{{Enemy/Link|PT Imp Pack IV}}||?||?||?||84?||? |
− | |81||?||87 | |
| |- | | |- |
− | |{{Enemy/Link|PT Imp Pack II}} | + | |{{Enemy/Link|Schnellboot Imp Pack}}||?||?||?||?||? |
− | |81||86||88 | |
| |- | | |- |
− | |{{Enemy/Link|PT Imp Pack III}} | + | |{{Enemy/Link|Schnellboot Imp Pack II}}||?||?||?||?||? |
− | |83||88||90 | |
| |- | | |- |
− | |{{Enemy/Link|PT Imp Pack IV}} | + | |{{Enemy/Link|Schnellboot Imp Pack Elite}}||?||?||?||?||? |
− | |84||?||? | + | |} |
| + | |
| + | |
| + | ;The main Accuracy modifiers are |
| + | * <math>\text{Mod}_\text{Amagiri}</math> being include in <math>\text{Acc}_\text{Atk}</math>: |
| + | ** '''65''' for {{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D|text=Amagiri Kai Ni/D}} |
| + | ** '''35?''' for [[DD]] and [[DE]] adjacent to Amagiri Kai Ni/D. |
| + | ** '''0''' otherwise. |
| + | * <math>\text{Mod}_\text{Ship}</math> the bonus given by ship types, described below, |
| + | * <math>\text{Mod}_\text{EquipmentAcc}</math> the bonuses given by equipment, described below, |
| + | * <math>\text{Mod}_\text{Night}</math> being '''0.7''' during night battle, '''1''' during day battle. |
| |} | | |} |
| | | |
− | '''The Accuracy formula against PT-IMPs:'''<ref>https://twitter.com/Xe_UCH</ref><ref>https://docs.google.com/spreadsheets/d/1-T9OfSDOoLKQXtBDeP80izgWl3f5G_eqMQYLW-WbSnw/edit#gid=1542319939</ref><ref>https://twitter.com/Divinity_123/status/1492264067809038343</ref><ref>https://docs.google.com/spreadsheets/d/1BpctZEkEF94iOR1I704d3Rn9kKg1gAj9tK4cXdq1CNs/edit#gid=0</ref>
| |
− | *<math>\text{Accuracy}_\text{vs.PT} = \biggl\lfloor \left( \left(\text{Accuracy}_\text{Standard} \times 0.42 + 24 \right) \times \text{Mod}_\text{Ship} \times \text{Mod}_\text{Gear} \times \text{Mod}_\text{Vanguard} \right) \biggr\rfloor</math>
| |
| | | |
− | '''With:''' | + | '''{{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D|text=Amagiri Kai Ni/D}}''' has the ability to '''prioritize focusing''' on attacking PT imps with '''significantly increased accuracy''' if any are present. |
− | *<math>\text{Accuracy}_\text{Standard}</math> is the standard accuracy described [[Accuracy,_Evasion_and_Criticals#Daytime_Shelling|here]]''
| + | *DD placed in the composition slots above and below her will gain a noticeable '''accuracy boost''' and will '''prioritize''' attacking PT boats if any are present. |
− | **PT-Imps are "DDs" in the game, so the <math>\text{Mod}_\text{formation}</math> for vanguard is 0.88/1.32 for the top and bottom halves respectively. | + | *The PT boat targeting rate is 100% for all affected ships <ref>https://twitter.com/twillwave1024/status/1705662216979324937</ref>. |
− | **Historical accuracy bonuses during Events is included in the Standard Accuracy Term, i.e. it is affected by the 0.42x modifier. | |
| | | |
− | *<math>\text{Mod}_\text{Ship}</math> is the bonus given by ship types, described below,
| + | During [[Events]], some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses<ref>https://twitter.com/Divinity_123/status/1492264067809038343?s=20&t=wbO5mDqGOL3gRBY9jG3c5w</ref>. |
− | *<math>\text{Mod}_\text{Gear}</math> is the bonus given by equipment, described below,
| |
− | **When several equipment are used on a ship, it is then the product of those bonuses.
| |
− | *<math>\text{Mod}_\text{Vanguard}</math> is '''1.2''' when using the '''{{ToolTip|[[Combat#Formation_Selection|Vanguard Formation]]|[[File:Vanguard.png]]}}'''.<ref>The formula is inconsistent for attackers with 2 small guns in vanguard formation. For the most part, underestimations (up to 10% difference in hit rate) are observed. It is not clear what may lead to this at the moment.</ref>
| |
| | | |
| {|class="wikitable" style="text-align:center; margin:auto" | | {|class="wikitable" style="text-align:center; margin:auto" |
− | !Ship Type | + | !Ship Type!!<math>\text{Mod}_\text{Ship}</math> |
− | !<math>\text{Mod}_\text{Ship}</math> | |
| |- | | |- |
− | |[[DD]] & [[DE]] | + | |[[DD]] & [[DE]]||1.0 |
− | |1.0 | |
| |- | | |- |
− | |[[CL]], [[CLT]], & [[CT]] | + | |[[CL]], [[CLT]], & [[CT]]||0.82 |
− | |0.82 | |
| |- | | |- |
− | |All other types | + | |All other types||0.7 |
− | |0.7 | |
| |} | | |} |
− | '''{{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D|text=Amagiri Kai Ni/D}}''' has the ability to prioritize focusing on attacking PT-Imp with increased accuracy if any are present.
| |
− | *Ships placed in the composition slots above and below her will gain a small accuracy boost and will prioritize attacking PT-Imp if any are present.
| |
| | | |
| {|class="wikitable" style="text-align:center; margin:auto" | | {|class="wikitable" style="text-align:center; margin:auto" |
| !colspan=2 rowspan=2|Equipment | | !colspan=2 rowspan=2|Equipment |
− | !colspan=2|<math>\text{Mod}_\text{Gear}</math> | + | !colspan=2|<math>\text{Mod}_\text{EquipmentAcc}</math> |
| + | !colspan=2|<math>\text{Mod}_\text{EquipmentAtk}</math> |
| |- | | |- |
| + | !1st equipped |
| + | !2nd equipped |
| !1st equipped | | !1st equipped |
| !2nd equipped | | !2nd equipped |
| |- | | |- |
− | |{{RedGunLight}}{{GreenGunDP}} | + | |{{RedGunLight}}{{Small Green}} |
− | |[[:Category:Small Gun|Small Guns]] & [[:Category:Main High-Angle Gun|Main High-Angle Guns]]<ref>{{EquipmentLink|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|text=Medium Main High-Angle Gun|link_category=Main High-Angle Gun}} may work too.</ref> | + | |[[Small Caliber Main Gun]]s<ref>{{Medium Green}} {{EquipmentLink|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|text=Medium Main High-Angle Guns|link_category=Medium Main High-Angle Guns}} do not to work here.</ref> |
| |1.3||1.15 | | |1.3||1.15 |
| + | |1.5||{{ToolTip|2.1|1.5×1.4}} |
| |- | | |- |
− | |{{YellowGun}}{{GreenGunDP}} | + | |{{YellowGun}}{{Sec Green}} |
− | |[[:Category:Secondary Gun|Secondary Guns]] & [[:Category:Secondary High-Angle Gun|Secondary High-Angle Guns]] | + | |[[Secondary Gun]]s<ref>{{Large Sec Green}} {{EquipmentLink|5inch Twin Gun Mount (Secondary Armament) Concentrated Deployment|text=Large Secondary (High-Angle) Guns|link_category=Large Secondary Guns}} may work here too, to be determined.</ref> |
| |1.55||1 | | |1.55||1 |
| + | |colspan=2|1.3 |
| |- | | |- |
| |{{GreenGunMG}} | | |{{GreenGunMG}} |
− | |[[:Category:Anti-Air Gun|AA Machine Guns]] | + | |[[AA Gun|Anti-Aircraft Guns]] |
| |1.45||1.35 | | |1.45||1.35 |
| + | |1.2||{{ToolTip|1.44|1.2×1.2}} |
| |- | | |- |
| |{{SurfaceShipPersonnel}} | | |{{SurfaceShipPersonnel}} |
− | |{{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookouts}} | + | |{{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookouts|link_category=Lookout}} |
− | |1.75||? | + | |1.75||1 |
| + | |colspan=2|1.1 |
| + | |- |
| + | |rowspan=2|{{IconText|{{LandingCraft}}|Armed}} |
| + | |{{Equipment/Link|Soukoutei (Armored Boat Class)}} |
| + | |1.45||1.3 |
| + | |1.2||1.1 |
| + | |- |
| + | |{{Equipment/Link|Armed Daihatsu}} |
| + | |1.45||1.3 |
| + | |1.2||1.1 |
| |- | | |- |
− | |{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{LandingCraft}}|Armed}} | + | |{{Amphibious Tank}} |
− | |{{Equipment/Link|Armed Daihatsu|Soukoutei (Armored Boat Class)|text=Armed Boats|link_category=Landing Craft}} | + | |{{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tanks|link=Ka-Tsu}}<ref>https://twitter.com/yukicacoon/status/1770007636160946603</ref> |
− | |1.45||? | + | |?||? |
| + | |1||1.1 |
| |- | | |- |
− | |{{Seaplane}}{{SeaplaneFighter}} | + | |{{SPB}}{{SeaplaneFighter}} |
− | |[[SPB|Seaplane Bombers]] & [[SPF|Seaplane Fighters]] | + | |[[Seaplane Bomber]]s & [[Seaplane Fighter]]s |
| |1.5||1 | | |1.5||1 |
| + | |colspan=2|1.2 |
| |- | | |- |
− | |{{RedPlane}} | + | |{{RedPlane}}{{JetFighterBomber1}}{{JetFighterBomber2}} |
− | |[[Dive Bomber]]s <ref>{{EquipmentLink|Kikka Kai|Jet Keiun Kai|text=Jets|link=Jets}} may work too based on damage formula, but untested.</ref> | + | |[[Dive Bomber]]s & {{EquipmentLink|Kikka Kai|Jet Keiun Kai|text=Jets|link=Jets}} |
| |1.375||1.2 | | |1.375||1.2 |
| + | |1.4||{{ToolTip|1.82|1.4×1.3}} |
| |- | | |- |
| |colspan=2|All other equipment | | |colspan=2|All other equipment |
| + | |colspan=2|1 |
| |colspan=2|1 | | |colspan=2|1 |
| |} | | |} |
| | | |
− | | + | ;Notes |
− | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin: auto"
| |
− | !colspan=5|Equipment Setups
| |
− | |-
| |
− | !style="width:140px" rowspan=2|Equipment layout
| |
− | !colspan=3|Bonus
| |
− | !style="width:350px" rowspan=2|Notes
| |
− | |-
| |
− | !style="width:40px"|DD
| |
− | !style="width:40px"|CL
| |
− | !style="width:40px"|CA/BB
| |
− | |-
| |
− | | {{RedGunLight}} {{SurfaceShipPersonnel}}
| |
− | | 50%|| 25%|| N/A|| Adding more main guns does not increase the hit rate. Adding more lookouts '''halves''' the rate.
| |
− | |-
| |
− | |{{SurfaceShipPersonnel}} {{GreenGunMG}}
| |
− | | 50%|| 25%|| N/A||
| |
− | |-
| |
− | |{{SurfaceShipPersonnel}} {{GreenGunMG}} {{GreenGunMG}}
| |
− | | 100%?|| 50%|| 30%||
| |
− | |-
| |
− | | {{RedGunLight}} {{SurfaceShipPersonnel}} {{GreenGunMG}}
| |
− | | 100%?|| ??|| ??|| '''Best anti-Imp setup.'''
| |
− | |-
| |
− | | {{YellowGun}} {{SurfaceShipPersonnel}}
| |
− | | N/A|| 35%|| 15%||
| |
− | |-
| |
− | | {{YellowGun}} {{Seaplane}} {{SurfaceShipPersonnel}}
| |
− | | N/A|| ??|| 75%|| Only applies to [[SPB]] & [[SPF]].
| |
− | |-
| |
− | | {{RedGunLight}} {{GreenGunMG}}
| |
− | | 10%|| N/A|| N/A|| Destroyer only.
| |
− | |-
| |
− | | {{RedGunLight}} {{RedGunLight}} {{GreenGunMG}}
| |
− | | 30%|| N/A|| N/A|| Destroyer only.
| |
− | |-
| |
− | | {{RedGunLight}} {{GreenGunMG}} {{GreenGunMG}}
| |
− | | 50%|| N/A|| N/A|| Destroyer only.
| |
− | |-
| |
− | |colspan=5 style="text-align:left"|The values presented above are theorized to be '''fixed hit rates'''.
| |
− | * This means they are unaffected by any outside factors.
| |
− | * These rates are based on tests conducted during the Summer 2017 Event<ref>https://wikiwiki.jp/kancolle/命中と回避について#oc69c684</ref><ref>https://bs-arekore.at.webry.info/201709/article_3.html</ref>.
| |
− | * The average observed hit rate without anti-TP setups was about 40% for regular fleets and about 10% for TCF. The values on the table are the differences in hit rates compared to this.
| |
− | |}
| |
− | | |
− | '''Notes:'''
| |
| * It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness. | | * It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness. |
| * Having a '''[[Reinforcement Expansion]]''' is important because it can save a ship slot by containing a machine gun or skilled lookouts. | | * Having a '''[[Reinforcement Expansion]]''' is important because it can save a ship slot by containing a machine gun or skilled lookouts. |
Line 148: |
Line 171: |
| ** [[Sparkle]]d ships. | | ** [[Sparkle]]d ships. |
| |- | | |- |
− | |References: | + | | |
− | <references/>
| + | {|class="mw-collapsible mw-collapsed wikitable" style="margin:auto" |
| + | !References: |
| |- | | |- |
− | !Last Updated: 30/06/2022
| + | |<references/> |
| + | |} |
| |- | | |- |
| !{{edit|Template:Anti-PT_Imp_Setups}} | | !{{edit|Template:Anti-PT_Imp_Setups}} |
− | |} | + | |}{{clear}}</includeonly><noinclude> |
− | {{clear}}</includeonly><noinclude> | + | {{Anti-PT Imp Setups|uncollapsed=true}}</noinclude> |
− | | |
− | {{Anti-PT Imp Setups|uncollapsed=true}} | |
− | | |
− | </noinclude> | |