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=Totaku's Proposal (Revising Dark's guide=
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==Map Overview==
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E3 is a three-phase map using [[Striking Force Fleet]]s (7 ship fleet) and Combined Fleets.
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*This map utilizes three locks:
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** [[File:Spring_2022_Event_Tag_4.png]] '''Carrier Task Force''' Tag is applied to Carrier Task Forces sortied to this map and will start at point 2.
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** [[File:Spring_2022_Event_Tag_5.png]] '''Area Escort Force''' Tag is applied to Striking Force Fleet or Surface Task Forces sortied to this map and will start at point 1 and point 3 respectively.
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** [[File:{{ROOTPAGENAME}} Tag 1.png]] '''R-Area Defense Unit''' is a recycled lock from E1.
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***R-Area Defense Unit ships can be mixed with the Area Escort Force Fleet Tag for E3 Phase 3
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* 2 [[LBAS]] are available for sortie, the third base is only to be used in defense
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** High Altitude Air Raids will occur on Medium and Hard difficulty.
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==Phase 0.5: Scout the Enemy Mobile Task Force!==
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There are a total of 2 requirements needed to locate the fleet guarding Murcadha Bay. The requirements are the same across all difficulties.
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* {{MapRoute|L|pink}} AS x2 & {{MapRoute|E|pink}} AS x1
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* It is possible to reach both nodes using a fleet in a single sortie.
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<tabber>
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|-|Heavy Fleet=
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* [[File:Spring_2022_Event_Tag_5.png]]'''1CVL 2CA(V) 1CL 3DD (FAST)'''
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* '''Route:''' {{MapRoute |1|grey|A|red|B|pink|D|blue|E|pink|H|blue|J|red|K|blue|L|pink}}
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* '''LBAS:''' Fightersweep {{MapRoute|L|pink}} (Range 6) and {{MapRoute|E|pink}} (Range 3)
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* '''Notes:'''
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** Fighter muling CVL a to reach AS for the required nodes is recommended
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** The heavier fleet takes longer route than the light one
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** AACI is highly recommended
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|-|Light Fleet=
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* [[File:Spring_2022_Event_Tag_5.png]]'''3CA(V) 1CL 3DD (FAST)'''
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* '''Route:''' {{MapRoute |1|grey|A|red|D|blue|E|pink|H|blue|J|red|K|blue|L|pink}}
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* '''LBAS:''' Fightersweep {{MapRoute|L|pink}} (Range 6) and {{MapRoute|E|pink}} (Range 3)
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* '''Notes:'''
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** {{MapRoute|J|red}} contains a light torpedo squadron
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** A lighter fleet which forgoes the use of CVL. CAV should be Seaplane Fighter muled
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** AACI is highly recommended
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</tabber>
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==Phase 1: Intercept the Fleet Guarding Murcadha Bay==
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* [[File:Spring_2022_Event_Tag_4.png]] CTF: '''0-2FBB, 2CV(B) 0-1CVL 0-2CA(V) 2CL + 0-2CA(V) 0-2CLT 2-4DD''' ('''FAST''')
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* '''Route:''' {{MapRoute|2|grey|M|red|N|red|O|pink|P|red|Q|red}}
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* '''LBAS:''' Range 5 to {{MapRoute|Q|red}}, 74/167 AP/AS
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* '''Notes:'''
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** There is an LOS check at {{MapRoute|P|red}}
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** Using one '''strong''' AACI ship such as the Akizuki class, Fletcher class DD is highly recommended
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** Having 1-2 OASW ships to increase the passing rate to the boss is recommended
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==Phase 1.5: Push Towards the Vitiaz Strait==
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There is 1 requirement to unlock the Phase 2 boss which is the same across all difficulties: AS {{MapRoute|L|pink}}
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* Refer to Node L in Phase 0.5 of the guide.
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==Phase 2: Carry out the Lae Transport Operation==
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This is a TP Phase utilizing the Striking Force Fleet
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<tabber>
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|-|CA(V)/AV Fleet method=
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* [[File:Spring_2022_Event_Tag_5.png]] SF: '''0-1AV 1-2CA(V) 1-2CL 3-4DD''' ('''Fast Fleet''')
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* '''Route:''' {{MapRoute |1|grey|A|red|D|blue|E|pink|H|blue|R|red|L|pink|S|red|T|green|U|red}}
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* '''LBAS:''' {{MapRoute|U|red}} (Range 8, 44/88 AD/AP on 甲), {{MapRoute|L|pink}} (Range 6)
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* '''Notes:'''
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** There is an LOS Check at {{MapRoute|T|green}}
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*** Cn3 = 丁 = 26.0, 丙 = ???, 乙 = 40.0, 甲 = 48.0
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** Using Vanguard Formation for all nodes except for Air raid and Boss Node is recommended
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** Having at least 1 stong AACI for the Air Raids on route is highly recommended
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** 1 OASW capable ship is recommended in the first three slots of the Fleet is recommended due to Node {{MapRoute|S|red}}s Submarine
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** Aiming for A rank on the boss is recommended
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** Sending LBAS to the boss to assist acquiring the A rank to deplete the TP Gauge is recommended.
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** 1 LBAS can be sent to {{MapRoute|L|red}} to help with passing through the node.
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* Boss support is recommended if only 1 LBAS gets sent to the boss node.
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* It is possible to use the [[Striking Force Fleet Command Facility]] here
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** Be warned about the drop in LOS which could prevent routing to the boss.
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|-|CVL/AV Method=
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* [[File:Spring_2022_Event_Tag_5.png]] SF: '''0-1AV 1-2CA(V) 1-2CL 3-4DD''' ('''Fast Fleet''')
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* '''Route:''' {{MapRoute |1|grey|A|red|B|pink|D|blue|E|pink|H|blue|R|red|L|pink|S|red|T|green|U|red}}
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* '''LBAS:''' {{MapRoute|U|red}} (Range 8, 44/88 AD/AP on 甲), {{MapRoute|L|pink}} (Range 6)
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* '''Notes:'''
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** There is an LOS Check at {{MapRoute|T|green}}
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*** Cn3 = 丁 = 26.0, 丙 = ???, 乙 = 40.0, 甲 = 48.0
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** Will go through one extra node (Node B) but in exchange will bring more air power to the boss allowing for easy AS
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** Using Vanguard Formation for all nodes except for Air raid and Boss Node is recommended
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** Make the CVL into a fighter mule to pass by most of the air nodes more easily
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** Having at least 1 stong AACI for the Air Raids on route is highly recommended
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** 1 OASW capable ship is recommended in the first three slots of the Fleet is recommended due to Node {{MapRoute|S|red}}s Submarine
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** Aiming for A rank on the boss is recommended
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** Sending LBAS to the boss to assist acquiring the A rank to deplete the TP Gauge is recommended.
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** 1 LBAS can be sent to {{MapRoute|L|red}} to help with passing through the node.
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* Boss support is recommended if only 1 LBAS gets sent to the boss node.
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* It is possible to use the [[Striking Force Fleet Command Facility]] here
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** Be warned about the drop in LOS which could prevent routing to the boss.
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</tabber>
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==Phase 3: Final Battle! Breach the Solomon Sea!==
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* Locking Note: It is possible to mix the [[File:{{ROOTPAGENAME}} Tag 1.png]] along with the [[File:Spring_2022_Event_Tag_5.png]] to do this Phase
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<tabber>
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|-|Light Fleet=
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* [[File:Spring_2022_Event_Tag_5.png]] STF: '''2(F)BB(V) 1CVL 0-1AV 1-2CL AO/[[Akashi Kai]]/[[Akitsushima Kai]] + 0-2CA(V) 0-2CLT 1CL 3DD'''
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* '''Route:''' {{MapRoute|3|grey|G|red|J|red|K|blue|L|pink|W|blue|X|red|Y|red}}
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* '''LBAS:''' {{MapRoute|Y|red}} (Range 6, 44/88 AD/AP on Hard, 96/191 AD/AP on Hard LD)
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* '''Notes:'''
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** BB in the fleet should be [[Colorado]], [[Nelson]], [[Nagato]], and/or [[Mutsu]] to utilize their special attacks mechanics.
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|-|Heavy Fleet=
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* [[File:Spring_2022_Event_Tag_5.png]] STF: '''2-3(F)BB(V), 1-2CVL, 1CL, 1AO/[[Akashi Kai]]/[[Akitsushima Kai]] + 1CL, 0-2CA(V), 0-2CLT, 2-3DD'''
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* Route: {{MapRoute |3|grey|G|red|I|pink|J|red|K|blue|L|pink|W|blue|X|red|Y|red}}
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* LBAS: {{MapRoute|Y|red}} (Range 6, 44/88 AD/AP on Hard, 96/191 AD/AP on Hard LD)
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* '''Notes:'''
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** The fleet will go through the extra air nodes {{MapRoute|I|pink}}.
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** BB in the fleet should be [[Colorado]], [[Nelson]], [[Nagato]], and/or [[Mutsu]] to utilize their special attacks mechanics.
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|-|Submarine Fleet=
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* [[File:Spring_2022_Event_Tag_5.png]] STF: '''1-2(F)BB(V) 2CVL 0-1SS(V), 1CL AO/[[Akashi Kai]]/[[Akitsushima Kai]] + 1-2CA(V), 1 SS(V) 0-1CLT 2-3DD'''
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* '''Route:''' {{MapRoute |3|grey|G|red|I|pink|J|red|K|blue|L|pink|W|blue|X|red|Y|red}}
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* '''LBAS:''' {{MapRoute|Y|red}} (Range 6, 44/88 AD/AP on Hard, 96/191 AD/AP on Hard LD)
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** Comp is recommended only to particular group of ships that are almost all historical and can forgo using Touch based attacks.
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** Recommended CVLs and FBB are recommended to be historical ships
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** Escorts should be composed of mostly historical ships
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** Using submarines in both main and escort can minimize the damage taken from boss fleet from almost all enemy ships as the majority of ships are destroyers and ASW attacking ships.
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** While beatable without debuff, debuffing the boss may yield faster results.
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</tabber>
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* There is a LoS check at {{MapRoute|X|red}}.
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* {{MapRoute|W|blue}} is an [[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repairs]] node.
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* Having at least 1 strong [[AACI]] is recommended.
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* Boss Support Expedition is recommended for LD.
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* DDs in the escort fleet should be setup for high night battle damage.
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==Phase 4: Debuff Phase==
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Once '''Last Dance''' is reached, the following steps can be performed to debuff the boss.
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* The follow requirements are needed to complete the debuffing process.
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{| class="wikitable"
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|-
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!
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! LBAS
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! E
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! L
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! Q
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! R
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! U
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|-
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| Hard
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| AS x2
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| AS
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| AS
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| A
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| S
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| S
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|-
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| Medium
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| ?
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| ?
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| ?
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| ?
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| S
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| ?
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|-
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| Easy
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| ?
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| ?
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| ?
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| ?
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| S
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| ?
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|-
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| Casual
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| ?
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| ?
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| ?
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| ?
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| S
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| ?
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|}
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<tabber>
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|-|Node Q =
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* [[File:Spring_2022_Event_Tag_4.png]] CTF: '''0-2FBB, 2CV(B) 0-1CVL 0-2CA(V) 2CL + 0-2CA(V) 0-2CLT 2-4DD''' ('''FAST''')
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* '''Route:''' {{MapRoute|2|grey|M|red|N|red|O|pink|P|red|Q|red}}
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* '''LBAS:''' Range 5 to {{MapRoute|Q|red}}, 74/167 AP/AS
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* '''Notes:'''
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** The process is the same is it was during phase 1, repeat the process
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|-| Node E,L,R =
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* [[File:Spring_2022_Event_Tag_5.png]]'''1CVL 2CA(V) 1CL 3DD (FAST)'''
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* '''Route:''' {{MapRoute |1|grey|A|red|B|pink|D|blue|E|pink|H|blue|R|red|L|pink}}
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* '''LBAS:''' Fightersweep {{MapRoute|L|pink}} (Range 6) and {{MapRoute|E|pink}} (Range 3)
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* '''Notes:'''
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** Approach is similar to doing phase 0.5 however you will go through Node R in this step
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** Fighter muling CVL a to reach AS for the required nodes is recommended
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** AACI is highly recommended
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** Make sure ships are set up with Anti-Imp set up (AA gun/ Lookouts / Secondary Guns) to eliminate all the imps on node R
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|-| Node U =
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* [[File:Spring_2022_Event_Tag_5.png]]'''1CVL 2CA(V) 1CL 3DD (FAST)'''
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* '''Route:''' {{MapRoute |1|grey|A|red|B|pink|D|blue|E|pink|H|blue|R|red|L|pink|S|Red|T|Green|U|Red}}
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* '''LBAS:''' {{MapRoute|U|red}} (Range 8, 44/88 AD/AP on 甲), {{MapRoute|L|pink}} (Range 6)
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* '''Notes:'''
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* This is regarded as the hardest step to clear in the debuff
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** It's recommended to use historical ships to maximize damage output against the boss
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** Land base can either concentrate on the boss or be split to defend against air nodes like Node L.
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** CVL should be a fighter mule
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** The main objective at the boss should be to eliminate the smaller enemy ships and wither down the boss to a decent degree
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** In night battle use mainly TCI / GTRL units to maximize your chances of defeating the boss.
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|-|AS Land Base =
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* '''LBAS:''' Air Defense
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* This can be done passively since getting AS on the air raid requires a land base set on air defense with a strong enough air defense
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</tabber>
       
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