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=General Information=
 
=General Information=
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1. If the flagship of the 1st or 2nd fleet is <span style="color:orange;">'''Moderately Damaged (中破)'''</span> or worse, the Combined Fleet cannot be sortied.
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#If the flagship of the 1st or 2nd fleet is {{color|orange|'''Moderately Damaged (中破)'''}} or worse, the Combined Fleet cannot be sortied.
 
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#The accuracy of shelling and carrier attacks during daytime combat is reduced. Please see [[Accuracy,_Evasion_and_Criticals#Daytime_Shelling|Accuracy]] for more details.
2. The accuracy of shelling and carrier attacks during daytime combat is reduced. Please see [[Accuracy,_Evasion_and_Criticals#Daytime_Shelling|Accuracy]] for more details.
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#{{TextGlow|'''Both''' flagships '''cannot be sunk'''.|black|text-colour=Lime|glow-size=2px}}.
 
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#*The fleet will be retreated if the 1st fleet flagship is {{color|red|'''Heavily Damaged (大破)'''}} unless she has damage control equipped.
3. The flagships of both fleets '''cannot be sunk'''.
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#*It is possible to continue the sortie if the 2nd fleet flagship is {{color|red|'''Heavily Damaged (大破)'''}}.
* You will be forced to retreat if the 1st fleet flagship is <span style="color:red;">'''Heavily Damaged (大破)'''</span> unless she has damage control equipped.
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#Aerial combat works differently.
* You will be allowed to continue the sortie if the 2nd fleet flagship is <span style="color:red;">'''Heavily Damaged (大破)'''</span>.
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#*When contesting the air control state:
 
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#**'''Against single fleets''', only the fighter power of the '''main fleet''' is taken into account.
4. Aerial combat works differently.
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#**'''Against combined fleets''', the fighter power of '''both fleets'' is taken into account.
* When contesting the air control state:
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#**This means that versus single fleets, planes in the 2nd fleet aren't considered for triggering [[Aerial Combat#Contact|contact]].
** '''Versus single fleets''', only the fighter power of the '''main fleet''' is taken into account.
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#*[[Anti-Air Fire|Anti-air shoot down]] is calculated using the sum of both fleets.
** '''Versus combined fleets''', the fighter power of '''both fleets'' is taken into account.
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#**Ships in the 2nd fleet are eligible to perform anti-air cut-ins.
** This means that versus single fleets, planes in the 2nd fleet aren't considered for triggering [[Aerial Combat#Contact|contact]].
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#*Ships in the 2nd fleet are eligible targets for enemy bombers.
* [[Anti-Air Fire|Anti-air shoot down]] is calculated using the sum of both fleets.
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#Torpedo attacks, [[Opening Anti-Submarine Warfare]], and night battles, are only performed by the 2nd fleet.
** Ships in the 2nd fleet are eligible to perform anti-air cut-ins.
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#When encountering a maelstrom node, there are two types of supply loss reductions at play. Which version applies depends on the node and is fixed.
* Ships in the 2nd fleet are eligible targets for enemy bombers.
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#*The first only considers the amount of radars in the 1st fleet and the 2nd fleet does not lose any supplies.
 
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#*The second considers the amount of radars in both fleets '''independently'''. This means that having no radars in the 1st fleet but radars in the 2nd fleet would cause only the 1st fleet to lose supplies.
5. Torpedo attacks, [[Opening Anti-Submarine Warfare]], and night battle are only performed by the 2nd fleet.
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#The Combined Fleet will automatically be disbanded if the composition requirements for that fleet type are no longer met.   
 
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#It is possible to bring duplicate ships as long as they are in separate fleets.
6. When encountering a maelstrom node, there are two types of supply loss reductions at play. Which version applies depends on the node and is fixed.
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** The first only considers the amount of radars in the 1st fleet and the 2nd fleet does not lose any supplies.
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** The second considers the amount of radars in both fleets '''independently'''. This means that having no radars in the 1st fleet but radars in the 2nd fleet would cause only the 1st fleet to lose supplies.
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7. The Combined Fleet will automatically be disbanded if you no longer meet the composition requirements for that specific fleet.   
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8. You are allowed to bring duplicate ships as long as they are in separate fleets.
      
===Special Mechanics===
 
===Special Mechanics===
 
====Fleet Command Facility====
 
====Fleet Command Facility====
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When the flagship of the 1st fleet is equipped with a [[Fleet Command Facility]] (FCF), you are able to evacuate <span style="color:red;">'''Heavily Damaged (大破)'''</span> mid-sortie. This can help increase your pass rate to the boss node. The option to evacuate "退避" or not evacuate "退避せず" will appear after the results screen but before the continue/abandon sortie option. You will be shown the damaged ship to be evacuated and the ship that will be escorting her back. '''You are not able to pick which damaged ship gets evacuated and who escorts her.''' The selection is based off '''fleet order''' and the ships higher in the fleet order are selected.
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When the flagship of the 1st fleet is equipped with a {{CommandFacility}}{{Equipment/Link|Fleet Command Facility}} (FCF), it is possible to evacuate {{color|red|'''Heavily Damaged (大破)'''}} mid-sortie. This can help increase the pass rate. The option to evacuate "退避" or not evacuate "退避せず" will appear after the results screen but before the continue/abandon sortie option. The damaged ship to be evacuated and the ship escorting her back will be shown. '''It is not possible to pick which damaged ship gets evacuated and who escorts her.''' The selection is based off '''fleet order''' and the ships higher in the fleet order are selected.
    
Requirements for using FCF are:
 
Requirements for using FCF are:
 
* FCF equipped on the 1st fleet flagship.
 
* FCF equipped on the 1st fleet flagship.
 
* At least one heavily damaged ship.
 
* At least one heavily damaged ship.
** The damaged ship must not be the flagships of either fleet.
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** The damaged ship must not be the flagship of either fleet.
* At least one destroyer '''in the 2nd fleet''' that is not <span style="color:#f2eb14;">'''Lightly Damaged (小破)'''</span> or worse.
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* At least one destroyer '''in the 2nd fleet''' that is not {{color|#f2eb14|'''Lightly Damaged (小破)'''}} or worse.
 
** The destroyer must not be the 2nd fleet flagship.
 
** The destroyer must not be the 2nd fleet flagship.
    
'''Important Notes'''
 
'''Important Notes'''
* It is important to remember that '''only one''' ship can be evacuated per battle. If you have more than one heavily damaged ship, you should retreat.
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* It is important to remember that '''only one''' ship can be evacuated per battle. Having more than one heavily damaged ship, imply a retreat.
 
* Evacuated ships and their escorts will '''lose 40 morale and all their remaining fuel'''.
 
* Evacuated ships and their escorts will '''lose 40 morale and all their remaining fuel'''.
 
* Missing ships will not count towards ships lost for determining victory conditions.
 
* Missing ships will not count towards ships lost for determining victory conditions.
* It is possible to fail LoS checks or routing requirements if you evacuate too many key ships.
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* It is possible to fail LoS checks or routing requirements if too many key ships are evacuated.
    
====Combined Fleet Night Battle====
 
====Combined Fleet Night Battle====
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In Combined vs Combined engagements, only a single fleet will participate in night battle. So the game will determine if your escort fleet engages the enemy escort or main fleet.
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In Combined vs Combined engagements, only a single fleet will participate in night battle. So the game will determine if the escort fleet engages the enemy escort or main fleet.
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Your fleet must obtain '''less than 3 points''' in order to fight the enemy main fleet.
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The fleet must obtain '''less than 3 points''' in order to fight the enemy main fleet.
 
* Escort flagship alive - 1 point
 
* Escort flagship alive - 1 point
 
* For every ship in the escort above moderate damage - 1 point
 
* For every ship in the escort above moderate damage - 1 point
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