Changes

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youn't & ci
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=Introduction=
 
=Introduction=
   −
In certain maps, you are able to access support expeditions to help you during battles. These expeditions are deployed like normal resource expeditions and have a chance of appearing at certain nodes and at the boss.   
+
In certain maps, it is possible to call support expeditions to help the fleet during battles. These expeditions are deployed like normal resource expeditions and have a chance of appearing at certain nodes and at the boss.   
    
Currently these are only available in World 5 and events.
 
Currently these are only available in World 5 and events.
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=Overview=
 
=Overview=
 
[[File:Support_Expedition.png|thumb|right|A shelling Support Expedition appears in a night battle node]]
 
[[File:Support_Expedition.png|thumb|right|A shelling Support Expedition appears in a night battle node]]
1. Areas which have support expeditions available for use have support expeditions listed under the expedition tab for the corresponding area. For a list of support expeditions, please [[Support_Expedition#Expedition_List|see below]].
+
#Areas that have support expeditions available for use have support expeditions listed under the expedition tab for the corresponding area. For a list of support expeditions, please [[Support_Expedition#Expedition_List|see below]].
 
+
#The type of support fleet that appears depends on the composition of the fleet. Please see the [[Support_Expedition#Support_Types|various support types]] for more details.
2. The type of support fleet that appears depends on the composition of the fleet. Please see the [[Support_Expedition#Support_Types|various support types]] for more details.
+
#The sortie fleet must encounter an eligible node '''before the support expedition timer runs out''' in order for support to appear.  
 
+
#* If the timer runs out, support fleets will not appear.
3. The sortie fleet must encounter an eligible node '''before the support expedition timer runs out''' in order for support to appear.  
+
#Shelling and torpedo support can '''appear in night or day nodes''' but airstrike and ASW support can '''only appear in day nodes'''.
* If the timer runs out, support fleets will not appear.
+
#* No support will appear in air raids, air battles, or radar ambush nodes.
 
+
#The support fleet will appear after the [[Aerial Combat]] phase during day battles.  
4. Shelling and torpedo support can '''appear in night or day nodes''' but airstrike and ASW support can '''only appear in day nodes'''.
+
#* The exception are night-day nodes where airstrike/ASW support arrives after [[LBAS]] but before [[Aerial Combat]].
* No support will appear in air raids, air battle or RADAR ambush nodes.
+
#The damage cap for support is '''170''' for all cases.
 
+
#* This means that even if support shows up in night battle, it does not get advantage of the 360 damage cap.
5. The support fleet will appear after the [[Aerial Combat]] phase during day battles.  
+
#* The cap during '''head-on engagement''' is 212.
* The exception are night-day nodes where airstrike/ASW support arrives after [[LBAS]] but before [[Aerial Combat]].
+
#Only '''visible stats''' are taken into account.
 
+
#* This means any hidden modifiers from upgrades or gun fit are ignored.
6. The damage cap for support is '''170''' for all cases.
+
#When the sortie fleet returns, the support fleets will return as well.
* This means that even if support shows up in night battle, it does not get advantage of the 360 damage cap.
+
#* They will return regardless of if they have performed any support attacks.
* The cap during '''head-on engagement''' is 212.
+
#* The timer must be waited to expire like normal expeditions.
 
+
#Support expeditions will always require resupplying '''regardless of if they have performed a support attack'''.
7. Only '''visible stats''' are taken into account.
+
#Instead of the normal 3 morale reduction for normal expeditions, the cost for support expeditions vary.
* This means any hidden modifiers from upgrades or gun fit are ignored.
+
#* Node support: 1-5
 
+
#* Boss support: 1-10
8. When the sortie fleet returns, the support fleets will return as well.
+
#The resource cost is '''rounded up''' instead of down.
* They will return regardless of if they have performed any support attacks.
  −
* You do not have to wait for the timer to expire like normal expeditions.
  −
 
  −
9. Support expeditions will always require resupplying '''regardless of if they have performed a support attack'''.
  −
 
  −
10. Instead of the normal 3 morale reduction for normal expeditions, the cost for support expeditions vary.
  −
* Node support: 1-5
  −
* Boss support: 1-10
  −
 
  −
11. The resource cost is '''rounded up''' instead of down.
      
===Trigger Rate===
 
===Trigger Rate===
   
The trigger rate differs between node support and boss support.
 
The trigger rate differs between node support and boss support.
      
<math>\text{Node %} = 51 + \text{Mod}_\text{flag} + 5 \times \text{N}_\text{escort}</math>
 
<math>\text{Node %} = 51 + \text{Mod}_\text{flag} + 5 \times \text{N}_\text{escort}</math>
      
<math>\text{Boss %} = 86 + \text{Mod}_\text{flag} + 5 \times \text{N}_\text{escort}</math>
 
<math>\text{Boss %} = 86 + \text{Mod}_\text{flag} + 5 \times \text{N}_\text{escort}</math>
      
* <math>\text{Mod}_\text{flag}</math> is the '''sparkled flagship bonus''' of <math>15</math>.  
 
* <math>\text{Mod}_\text{flag}</math> is the '''sparkled flagship bonus''' of <math>15</math>.  
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'''Important Notes'''
 
'''Important Notes'''
 
* The flagship affects trigger rate disproportionately.
 
* The flagship affects trigger rate disproportionately.
** Always place a sparkled ship as the flagship if you do not have the time to sparkle the rest of the fleet.
+
** Always place a sparkled ship as flagship.
 
* The maximum chance for node support to trigger is '''91%''' and the lowest is '''51%'''.
 
* The maximum chance for node support to trigger is '''91%''' and the lowest is '''51%'''.
** It is recommended that you sparkle all the ships for node support in order to get the maximum trigger chance.  
+
** It is recommended to sparkle all the ships for node support in order to get the maximum trigger chance.  
 
* Boss support can reach '''100%''' trigger chance with only the flagship sparkled.
 
* Boss support can reach '''100%''' trigger chance with only the flagship sparkled.
** It is recommended that you at least sparkle the four heavy hitters in order to maximise accuracy.
+
** It is recommended to at least sparkle the four heavy hitters in order to maximize accuracy.
    
===Expedition List===
 
===Expedition List===
   
<div style="width:90%;margin-left:20px;">
 
<div style="width:90%;margin-left:20px;">
 
{| width=100%
 
{| width=100%
 
| style="width:50px;"| [[File:IcoArea5.png|link=]]
 
| style="width:50px;"| [[File:IcoArea5.png|link=]]
| <div style="width:100%;background:#9999cc;padding-left:10px;border-top-right-radius:10px;">{{lang|ja|'''南方海域'''}} '''- Southern Waters'''</div>
+
| <div style="width:100%;background:#9999cc;padding-left:10px;border-top-right-radius:10px;">'''南方海域 - Southern Waters'''</div>
 
|}
 
|}
 
</div>
 
</div>
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|-
 
|-
 
| align="center" height="35px" style="background:#D3D3EB;"|33
 
| align="center" height="35px" style="background:#D3D3EB;"|33
| align="center" height="35px" style="background:#D3D3EB;"|{{lang|ja|前衛支援任務}}<br> Vanguard Support Mission
+
| align="center" height="35px" style="background:#D3D3EB;"|前衛支援任務<br>Vanguard Support Mission
 
| align="center" height="35px" style="background:#D3D3EB;"|00:15
 
| align="center" height="35px" style="background:#D3D3EB;"|00:15
 
| style="background:#9999cc;" rowspan="2" |
 
| style="background:#9999cc;" rowspan="2" |
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| align="center" height="35px" style="background:#D3D3EB;"|
 
| align="center" height="35px" style="background:#D3D3EB;"|
 
| style="background:#9999cc;" rowspan="2" |
 
| style="background:#9999cc;" rowspan="2" |
| align="center" height="35px" style="background:#c0c0d6;"|4XX2DD
+
| align="center" height="35px" style="background:#c0c0d6;"|4XX, 2DD
 
| align="center" height="35px" style="background:#D3D3EB;"|
 
| align="center" height="35px" style="background:#D3D3EB;"|
 
| style="background:#9999cc;" rowspan="2" |
 
| style="background:#9999cc;" rowspan="2" |
 
| align="center" height="35px" style="background:#D3D3EB;"|-5
 
| align="center" height="35px" style="background:#D3D3EB;"|-5
| align="center" height="35px" style="background:#D3D3EB;"|-4 <br>(Airstrike/ASW)<br>
+
| align="center" height="35px" style="background:#D3D3EB;"|-4<br>(Airstrike/ASW)<br>-8<br>(Shelling/Torpedo)
-8 <br>(Shelling/Torpedo)
   
|-
 
|-
 
| align="center" height="35px" |34
 
| align="center" height="35px" |34
| align="center" height="35px" |{{lang|ja|艦隊決戦支援任務}} <br> Decisive Battle Fleet Support Mission
+
| align="center" height="35px" |艦隊決戦支援任務<br>Decisive Battle Fleet Support Mission
 
| align="center" height="35px" |00:30
 
| align="center" height="35px" |00:30
 
| align="center" height="35px" style="background:#e8E8E8;"|
 
| align="center" height="35px" style="background:#e8E8E8;"|
 
| align="center" height="35px" |
 
| align="center" height="35px" |
| align="center" height="35px" style="background:#e8E8E8;"|4XX2DD
+
| align="center" height="35px" style="background:#e8E8E8;"|4XX, 2DD
 
| align="center" height="35px" |
 
| align="center" height="35px" |
 
| align="center" height="35px" |-5
 
| align="center" height="35px" |-5
| align="center" height="35px" |-4 <br>(Airstrike/ASW)<br>
+
| align="center" height="35px" |-4<br>(Airstrike/ASW)<br>-8<br>(Shelling/Torpedo)
-8 <br>(Shelling/Torpedo)
   
|-
 
|-
 
|}
 
|}
 +
 
</div>
 
</div>
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|-
 
|-
 
| align="center" height="35px" style="background:#FFA799;"|S1
 
| align="center" height="35px" style="background:#FFA799;"|S1
| align="center" height="35px" style="background:#FFA799;"|{{lang|ja|前衛支援任務}}<br> Vanguard Support Mission
+
| align="center" height="35px" style="background:#FFA799;"|前衛支援任務<br>Vanguard Support Mission
 
| align="center" height="35px" style="background:#FFA799;"|00:15
 
| align="center" height="35px" style="background:#FFA799;"|00:15
 
| style="background:#C33822;" rowspan="2" |
 
| style="background:#C33822;" rowspan="2" |
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| align="center" height="35px" style="background:#FFA799;"|
 
| align="center" height="35px" style="background:#FFA799;"|
 
| style="background:#C33822;" rowspan="2" |
 
| style="background:#C33822;" rowspan="2" |
| align="center" height="35px" style="background:#D5978E;"|4XX2DD
+
| align="center" height="35px" style="background:#D5978E;"|4XX, 2DD
 
| align="center" height="35px" style="background:#FFA799;"|
 
| align="center" height="35px" style="background:#FFA799;"|
 
| style="background:#C33822;" rowspan="2" |
 
| style="background:#C33822;" rowspan="2" |
 
| align="center" height="35px" style="background:#FFA799;"|-5
 
| align="center" height="35px" style="background:#FFA799;"|-5
| align="center" height="35px" style="background:#FFA799;"|-4 <br>(Airstrike/ASW)<br>
+
| align="center" height="35px" style="background:#FFA799;"|-4<br>(Airstrike/ASW)<br>-8<br>(Shelling/Torpedo)
-8 <br>(Shelling/Torpedo)
   
|-
 
|-
 
| align="center" height="35px" |S2
 
| align="center" height="35px" |S2
| align="center" height="35px" |{{lang|ja|艦隊決戦支援任務}} <br> Decisive Battle Fleet Support Mission
+
| align="center" height="35px" |{{lang|ja|艦隊決戦支援任務}}<br>Decisive Battle Fleet Support Mission
 
| align="center" height="35px" |00:30
 
| align="center" height="35px" |00:30
 
| align="center" height="35px" style="background:#e8E8E8;"|
 
| align="center" height="35px" style="background:#e8E8E8;"|
 
| align="center" height="35px" |
 
| align="center" height="35px" |
| align="center" height="35px" style="background:#e8E8E8;"|4XX2DD
+
| align="center" height="35px" style="background:#e8E8E8;"|4XX, 2DD
 
| align="center" height="35px" |
 
| align="center" height="35px" |
 
| align="center" height="35px" |-5
 
| align="center" height="35px" |-5
| align="center" height="35px" |-4 <br>(Airstrike/ASW)<br>
+
| align="center" height="35px" |-4<br>(Airstrike/ASW)<br>-8<br>(Shelling/Torpedo)
-8 <br>(Shelling/Torpedo)
   
|-
 
|-
 
|}
 
|}
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This is the most commonly used support expedition. It is just a shelling attack against the whole enemy fleet.
 
This is the most commonly used support expedition. It is just a shelling attack against the whole enemy fleet.
    +
'''Trigger Requirements'''
   −
'''Trigger Requirements'''
+
Meet '''all''' of the following requirements:
Meet '''all'' of the following requirements:
   
* 1 or more FBB/BB/BBV/CA/CAV in the fleet.
 
* 1 or more FBB/BB/BBV/CA/CAV in the fleet.
 
* Not more than 1 CVL/CV/CVB/AV/LHA.
 
* Not more than 1 CVL/CV/CVB/AV/LHA.
 
* 2 or more FBB/BB/BBV '''OR''' 4 CA/CAV
 
* 2 or more FBB/BB/BBV '''OR''' 4 CA/CAV
      
'''Recommended Composition'''
 
'''Recommended Composition'''
 
* 3BB, 1CV, 2DD
 
* 3BB, 1CV, 2DD
      
'''Details'''
 
'''Details'''
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* Basic attack power is calculated in the same way as normal for [[Damage_Calculations#Surface_Shelling|surface ships]] and [[Damage_Calculations#Carrier Attacks|carriers]] except that '''firepower is reduced by 1'''.
 
* Basic attack power is calculated in the same way as normal for [[Damage_Calculations#Surface_Shelling|surface ships]] and [[Damage_Calculations#Carrier Attacks|carriers]] except that '''firepower is reduced by 1'''.
 
* [[Hayasui]] uses the surface shelling formula instead of the carrier attack formula for support even when equipped with torpedo bombers.
 
* [[Hayasui]] uses the surface shelling formula instead of the carrier attack formula for support even when equipped with torpedo bombers.
      
'''Important Notes'''
 
'''Important Notes'''
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* It costs the most out of all the support types.
 
* It costs the most out of all the support types.
 
** This is due to the requirements for battleships and heavy cruisers.
 
** This is due to the requirements for battleships and heavy cruisers.
** You can control costs by using cheaper battleships and light carriers but '''it is not recommended to use heavy cruisers'''.
+
** Costs can be controlled by using cheaper battleships and light carriers but '''it is not recommended to use heavy cruisers'''.
 
* Try to aim for 147 displayed firepower on battleships to meet the parallel cap (184 for head-on).
 
* Try to aim for 147 displayed firepower on battleships to meet the parallel cap (184 for head-on).
* For carriers, you need 52 displayed firepower to meet the parallel cap with a single 10{{Dive}} plane (77 for head-on).
+
* For carriers, 52 displayed firepower is needed to meet the parallel cap with a single 10{{Dive}} plane (77 for head-on).
 
** It is 39 for parallel and 64 for head-on with two 10{{Dive}} planes.
 
** It is 39 for parallel and 64 for head-on with two 10{{Dive}} planes.
      
'''Equipment Setups'''
 
'''Equipment Setups'''
   −
Any eligible ship type not mentioned in this table is subpar '''not recommended''' for use in support. The order of the equipment is for illustrative purposes only. You can place them in any order.
+
Any eligible ship type not mentioned in this table is subpar '''not recommended''' for use in support. The order of the equipment is for illustrative purposes only. Can be placed in any order.
 
{| class="wikitable" style="width: 100%;"
 
{| class="wikitable" style="width: 100%;"
 
|-
 
|-
 
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:20%;" colspan="3"| Battleships
 
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:20%;" colspan="3"| Battleships
 
|-
 
|-
!style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| '''Equipment Setup'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|Equipment Setup
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; width:60%;"| '''Notes'''
+
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; width:60%;"|Notes
 
|-  
 
|-  
 
|{{RedGunHeavy}}{{Radar}}{{Radar}}{{Radar}}
 
|{{RedGunHeavy}}{{Radar}}{{Radar}}{{Radar}}
|This is for high firepower battleships like the [[:Category:Yamato_Class|Yamato-class]] who can hit the parallel attack cap with a single high-firepower gun. Stacking all the extra radars will increase the chances that they manage to land a hit.
+
|This is for high firepower battleships like the [[:Category:Yamato_Class|''Yamato''-class]] who can hit the parallel attack cap with a single high-firepower gun. Stacking all the extra radars will increase the chances that they manage to land a hit.
 
|-
 
|-
 
|{{RedGunHeavy}}{{RedGunHeavy}}{{Radar}}{{Radar}}
 
|{{RedGunHeavy}}{{RedGunHeavy}}{{Radar}}{{Radar}}
|This is for battleships with '''95 to 120 firepower'''{{Firepower}} that require 2 guns to get to the parallel attack cap or for trying to hit the head-on cap. It is not recommended that you run more than two guns on a battleship because it will compromise their ability to land a hit.
+
|This is for battleships with '''95 to 120 firepower'''{{Firepower}} that require 2 guns to get to the parallel attack cap or for trying to hit the head-on cap. It is not recommended to run more than two guns on a battleship because it will compromise their ability to land a hit.
 
|-
 
|-
 
!style="text-align: center; border-radius: 6px 6px 0 0; border-style: solid; border-width: 1px; width:20%;" colspan="3"| Carrier/Light Carrier
 
!style="text-align: center; border-radius: 6px 6px 0 0; border-style: solid; border-width: 1px; width:20%;" colspan="3"| Carrier/Light Carrier
 
|-
 
|-
!style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| '''Equipment Setup'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|Equipment Setup
!style="text-align: center; border-style: solid; border-width: 1px; width:60%;"| '''Notes'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:60%;"|Notes
 
|-  
 
|-  
 
|{{RedPlane}}{{Radar}}{{Radar}}{{Radar}}
 
|{{RedPlane}}{{Radar}}{{Radar}}{{Radar}}
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|-
 
|-
 
|{{RedPlane}}{{RedPlane}}{{Radar}}{{Radar}}
 
|{{RedPlane}}{{RedPlane}}{{Radar}}{{Radar}}
|This is for carriers that have '''above 39 firepower'''{{Firepower}} that can hit the parallel attack cap with a single 10{{Dive}} plane or for carriers to get closer to the head-on attack cap. It is not recommended that you run more than two dive bombers on a carrier because it will compromise their ability to land a hit.
+
|This is for carriers that have '''above 39 firepower'''{{Firepower}} that can hit the parallel attack cap with a single 10{{Dive}} plane or for carriers to get closer to the head-on attack cap. It is not recommended to run more than two dive bombers on a carrier because it will compromise their ability to land a hit.
 
|-
 
|-
 
!style="text-align: center; border-radius: 6px 6px 0 0; border-style: solid; border-width: 1px; width:20%;" colspan="3"| Destroyers
 
!style="text-align: center; border-radius: 6px 6px 0 0; border-style: solid; border-width: 1px; width:20%;" colspan="3"| Destroyers
 
|-
 
|-
!style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| '''Equipment Setup'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|Equipment Setup
!style="text-align: center; border-style: solid; border-width: 1px; width:60%;"| '''Notes'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:60%;"| Notes
 
|-  
 
|-  
 
|{{RedGunLight}}{{Radar}}{{Radar}}
 
|{{RedGunLight}}{{Radar}}{{Radar}}
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==Airstrike Support==
 
==Airstrike Support==
   
Airstrike support functions much like a normal airstrike with a few major differences as detailed below.
 
Airstrike support functions much like a normal airstrike with a few major differences as detailed below.
      
'''Trigger Requirements'''
 
'''Trigger Requirements'''
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* 1 or more CVL/CV/CVB/AV/LHA and no FBB/BB/BBV/CA/CAV.
 
* 1 or more CVL/CV/CVB/AV/LHA and no FBB/BB/BBV/CA/CAV.
 
* 2 or more BBV/CAV/AV/LHA/AO and no FBB/BB/CA.
 
* 2 or more BBV/CAV/AV/LHA/AO and no FBB/BB/CA.
      
'''Recommended Composition'''
 
'''Recommended Composition'''
* 4CV2DD
+
* 4CV, 2DD
 
      
'''Details'''
 
'''Details'''
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* The attack will go through the normal [[Aerial Combat]] phases.
 
* The attack will go through the normal [[Aerial Combat]] phases.
 
** This means that damage can be reduced by plane losses through the air control and anti-air fire phases.
 
** This means that damage can be reduced by plane losses through the air control and anti-air fire phases.
** Planes in airstrike support appear to have some shoot down resistance that helps them survive anti-air fire.
+
** Planes in airstrike support appear to have some shoot-down resistance that helps them survive anti-air fire.
 
** Enemy ships sunk in earlier combat phases '''are still counted''' towards contesting air control for airstrike support.
 
** Enemy ships sunk in earlier combat phases '''are still counted''' towards contesting air control for airstrike support.
 
*** But the required fighter power for obtaining air control is reduced by planes lost in earlier air control phases.
 
*** But the required fighter power for obtaining air control is reduced by planes lost in earlier air control phases.
 
* Airstrike support '''costs bauxite''' on top of the normal resupply costs because lost planes need to be resupplied.
 
* Airstrike support '''costs bauxite''' on top of the normal resupply costs because lost planes need to be resupplied.
 
* Taking jets on airstrike support still costs steel but does not trigger a jet assault phase.
 
* Taking jets on airstrike support still costs steel but does not trigger a jet assault phase.
* Ships which cannot launch bombers '''will not participate in airstrike support'''.
+
* Ships that cannot launch bombers '''will not participate in airstrike support'''.
 
* Though the standard cost of airstrike support is 40% ammo, this only applies if '''there are 3 or more CVL/CV/CVB/AV''' in the fleet. Support will cost 80% ammo otherwise.
 
* Though the standard cost of airstrike support is 40% ammo, this only applies if '''there are 3 or more CVL/CV/CVB/AV''' in the fleet. Support will cost 80% ammo otherwise.
 
* Only visible stats are considered for airstrike support.
 
* Only visible stats are considered for airstrike support.
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* It does not appear in night battle nodes.
 
* It does not appear in night battle nodes.
 
** But does appear in night-day nodes once the battle shifts to day.
 
** But does appear in night-day nodes once the battle shifts to day.
      
'''Important Notes'''
 
'''Important Notes'''
* This support is useful for dealing with multiple lightly armoured ships or for racking up chip damage on high HP, high armour enemies.
+
* This support is useful for dealing with multiple lightly armored ships or for racking up chip damage on high HP, high armor enemies.
* Because it follows after LBAS and regular airstrikes, your carriers can bring more bombers due to the reduced air control requirements.
+
* Because it follows after LBAS and regular airstrikes, carriers can bring more bombers due to the reduced air control requirements.
* It is one of the cheapest supports to run as long as you have 3 or more carriers.
+
* It is one of the cheapest supports to run as long as 3 or more carriers are used.
* Since slot size matters for damage, you should take the carriers with the largest slots to maximize damage.
+
* Since slot size matters for damage, the carriers with the largest slots should be used to maximize damage.
 
* Due to damages being calculated off remaining planes, airstrike support can be reduced '''the more nodes it appears in''' due to plane losses.
 
* Due to damages being calculated off remaining planes, airstrike support can be reduced '''the more nodes it appears in''' due to plane losses.
      
'''Equipment Setups'''
 
'''Equipment Setups'''
   −
Any eligible ship type not mentioned in this table is subpar '''not recommended''' for use in support. The order of the equipment is for illustrative purposes only. You should '''place bombers in the largest slots'''.
+
Any eligible ship type not mentioned in this table is subpar '''not recommended''' for use in support. The order of the equipment is for illustrative purposes only. '''Bombers should be placed in the largest slots'''.
    
{| class="wikitable" style="width: 100%;"
 
{| class="wikitable" style="width: 100%;"
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!style="text-align: center; border-radius: 6px 6px 0 0; border-style: solid; border-width: 1px; width:20%;" colspan="3"| Carrier/Light Carrier
 
!style="text-align: center; border-radius: 6px 6px 0 0; border-style: solid; border-width: 1px; width:20%;" colspan="3"| Carrier/Light Carrier
 
|-
 
|-
!style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| '''Equipment Setup'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|Equipment Setup
!style="text-align: center; border-style: solid; border-width: 1px; width:60%;"| '''Notes'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:60%;"|Notes
 
|-  
 
|-  
 
|{{BluePlane}}{{BluePlane}}{{BluePlane}}{{GreenPlane}}
 
|{{BluePlane}}{{BluePlane}}{{BluePlane}}{{GreenPlane}}
|This is the standard airstrike support setup. Because torpedo bombers have the best airstrike damage, it is best if you just stack them. The fighter is along to help with air control and reduce your bomber losses. It is not recommended that you run airstrike support with more than 1 fighter because you're better off running shelling support when encountering that much enemy airpower.
+
|This is the standard airstrike support setup. Because torpedo bombers have the best airstrike damage, it is best to just stack them. The fighter is along to help with air control and reduce the bomber losses. It is not recommended to run airstrike support with more than 1 fighter because it's better running shelling support when encountering that much enemy airpower.
 
|-
 
|-
 
!style="text-align: center; border-radius: 6px 6px 0 0; border-style: solid; border-width: 1px; width:20%;" colspan="3"| Destroyers
 
!style="text-align: center; border-radius: 6px 6px 0 0; border-style: solid; border-width: 1px; width:20%;" colspan="3"| Destroyers
 
|-
 
|-
!style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| '''Equipment Setup'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|Equipment Setup
!style="text-align: center; border-style: solid; border-width: 1px; width:60%;"| '''Notes'''
+
!style="text-align: center; border-style: solid; border-width: 1px; width:60%;"|Notes
 
|-  
 
|-  
 
|N/A
 
|N/A
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** A full ASW support setup that runs into enemy airpower will get destroyed.
 
** A full ASW support setup that runs into enemy airpower will get destroyed.
 
* Because even the autogyros and liaison aircraft participate in aerial combat, they can be shot down.
 
* Because even the autogyros and liaison aircraft participate in aerial combat, they can be shot down.
* It can be useful for chipping down submarines to reduce the number of opening and closing torpedoes faced by your fleet.
+
* It can be useful for chipping down submarines to reduce the number of opening and closing torpedoes faced by the fleet.
    
'''Equipment Setups'''
 
'''Equipment Setups'''
   −
Any eligible ship type not mentioned in this table is subpar '''not recommended''' for use in support. The order of the equipment is for illustrative purposes only. You should '''place bombers in the largest slots'''.
+
Any eligible ship type not mentioned in this table is subpar '''not recommended''' for use in support. The order of the equipment is for illustrative purposes only. '''Bombers should be placed in the largest slots'''.
      Line 370: Line 342:  
|-  
 
|-  
 
|N/A
 
|N/A
|There isn't any fixed setup for ASW support. Just put your planes with the highest ASW stat into the largest slots. Fighters can be included if you are going to be facing some '''surface battles''' with enemy airpower.
+
|There isn't any fixed setup for ASW support. Just put the planes with the highest ASW stat into the largest slots. Fighters can be included if facing some '''surface battles''' with enemy airpower.
 
|-
 
|-
 
!style="text-align: center; border-radius: 6px 6px 0 0; border-style: solid; border-width: 1px; width:20%;" colspan="3"| Destroyers/Destroyer Escorts
 
!style="text-align: center; border-radius: 6px 6px 0 0; border-style: solid; border-width: 1px; width:20%;" colspan="3"| Destroyers/Destroyer Escorts
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==Long Range Torpedo Support==
 
==Long Range Torpedo Support==
 
+
This support exists to prevent using too many light cruisers and destroyers for cheap support. It appears as a torpedo strike with very low accuracy.   
 
  −
This support exists to prevent you from using too many light cruisers and destroyers for cheap support. It appears as a torpedo strike with very low accuracy.   
  −
 
      
'''Trigger Requirements'''
 
'''Trigger Requirements'''
 
* Do not meet any of the requirements for shelling, airstrike or ASW support.
 
* Do not meet any of the requirements for shelling, airstrike or ASW support.
      
'''Important Notes'''
 
'''Important Notes'''
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=FAQ=
 
=FAQ=
 
+
<div class="mw-collapsible mw-collapsed">
    
'''Q: Why didn't my support show up?'''
 
'''Q: Why didn't my support show up?'''
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'''A:''' No.
 
'''A:''' No.
 +
</div>
    
=See Also=
 
=See Also=
 
{{Mechanics}}
 
{{Mechanics}}
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