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=Artillery Spotting=
 
=Artillery Spotting=
   −
Artillery Spotting is a feature for ships that can launch {{Seaplane}}Recon planes. Using special equipment setups, those ships may perform one of multiple special attacks. These attacks are often referred to as Cut-ins due to the way the equipment is displayed in the screen before the attacks are performed. Particular Cut-ins are often referred to by their acronym, such as APCI for Main AP Shell Cut-in, Sec CI for Secondary Gun Cut-in, etc.
+
Artillery Spotting is a feature for ships that can launch {{Seaplane}} [[SPR|Seaplane Recons]]. Using special equipment setups, those ships may perform one of multiple special attacks. These attacks are often referred to as Cut-ins due to the way the equipment is displayed in the screen before the attacks are performed. Particular Cut-ins are often referred to by their acronym, such as APCI for Main AP Shell Cut-in, Sec CI for Secondary Gun Cut-in, etc.
    
Cut-ins may be activated during a ship's turn and will override its normal shelling attack. Do note that the specific equipment being shown during the Cut-ins have no influence on the damage output.
 
Cut-ins may be activated during a ship's turn and will override its normal shelling attack. Do note that the specific equipment being shown during the Cut-ins have no influence on the damage output.
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Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previously state trigger conditions.
 
Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previously state trigger conditions.
   −
For a given Cut-in, any other equipment can be added on the remaining slots. Be wary that adding certain equipment may change the Cut-in you would be rolling for. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from '''top to bottom'''.
+
For a given Cut-in, any other equipment can be added on the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from '''top to bottom'''.
    
For clarity purposes:  
 
For clarity purposes:  
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!Attack Type
 
!Attack Type
 
!Prerequisites
 
!Prerequisites
![[Damage_Calculations#Damage_Formula|Post-cap]]<br/>Damage<br/>Modifier
+
![[Damage_Calculations#Damage_Formula|Post-cap]]<br>Damage<br>Modifier
!Accuracy<br/>Modifier
+
!Accuracy<br>Modifier
 
!Hits
 
!Hits
 
!Notes
 
!Notes
 
|-
 
|-
!style="background-color:#ff7f50" |Main Suisei Cut-in<br/>(Suisei CI)
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!style="background-color:#ff7f50" |{{color|black|Main Suisei Cut-in<br>(Suisei CI)}}
 
|nowrap|{{RedGunHeavy}}{{RedPlane}}{{RedPlane}}
 
|nowrap|{{RedGunHeavy}}{{RedPlane}}{{RedPlane}}
 
|1.3
 
|1.3
 
|???
 
|???
 
|1
 
|1
|rowspan="2"|{{ShipLink|Ise Kai Ni}} and<br/>{{ShipLink|Hyuuga Kai Ni}} only.
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|rowspan="2"|{{ShipLink|Ise Kai Ni}} and<br>{{ShipLink|Hyuuga Kai Ni}} only.
 
|-
 
|-
!style="background-color:#ff7f50" |Main Zuiun Cut-in<br/>(Zuiun CI)
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!style="background-color:#ff7f50" |{{color|black|Main Zuiun Cut-in<br>(Zuiun CI)}}
 
|nowrap|{{RedGunHeavy}}{{ZuiunPlane}}{{ZuiunPlane}}
 
|nowrap|{{RedGunHeavy}}{{ZuiunPlane}}{{ZuiunPlane}}
 
|1.35
 
|1.35
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|1
 
|1
 
|-
 
|-
!style="background-color:#81c784" |Main AP Shell Cut-in<br/>(APCI)
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!style="background-color:#81c784" |{{color|black|Main AP Shell Cut-in<br>(APCI)}}
 
|nowrap|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}}
 
|nowrap|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}}
 
|1.5
 
|1.5
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|
 
|
 
|-
 
|-
!style="background-color:gold"|Secondary AP Shell Cut-in<br/>(Sec APCI)
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!style="background-color:gold"|{{color|black|Secondary AP Shell Cut-in<br>(Sec APCI)}}
 
|nowrap|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{RedAmmo}}
 
|nowrap|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{RedAmmo}}
 
|1.3
 
|1.3
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|
 
|
 
|-
 
|-
!style="background-color:gold"|Secondary Radar Cut-in<br/>(Radar CI)
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!style="background-color:gold"|{{color|black|Secondary Radar Cut-in<br>(Radar CI)}}
 
|nowrap|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{Radar}}
 
|nowrap|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{Radar}}
 
|1.2
 
|1.2
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|
 
|
 
|-
 
|-
!style="background-color:gold"|Secondary Cut-in<br/>(Sec CI)
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!style="background-color:gold"|{{color|black|Secondary Cut-in<br>(Sec CI)}}
 
|nowrap|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}
 
|nowrap|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}
 
|1.1
 
|1.1
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|
 
|
 
|-
 
|-
!style="background-color:#59f"|Double Attack<br/>(DA)
+
!style="background-color:#59f"|{{color|black|Double Attack<br>(DA)}}
 
|nowrap|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}
 
|nowrap|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}
 
|1.2
 
|1.2
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* The fleet must have attained <span style="color:green;">'''Air Superiority (AS)'''</span> or <span style="color:green;">'''Air Supremacy (AS+)'''</span> Air State.
 
* The fleet must have attained <span style="color:green;">'''Air Superiority (AS)'''</span> or <span style="color:green;">'''Air Supremacy (AS+)'''</span> Air State.
 
** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]]
 
** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]]
* The carrier must fulfil one of the equipment setups.
+
* The carrier must fulfill one of the equipment setups.
 
* The carrier must be shelling a '''surface ship'''.
 
* The carrier must be shelling a '''surface ship'''.
 
** Installations cannot be attacked by CVCI.
 
** Installations cannot be attacked by CVCI.
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==Setups and Attack Types==
 
==Setups and Attack Types==
 
[[file:CVCI_Example.png|thumb|right|Zuihou performing Fighter-Bomber-Attacker Cut-in (FBA)]]
 
[[file:CVCI_Example.png|thumb|right|Zuihou performing Fighter-Bomber-Attacker Cut-in (FBA)]]
Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previously state trigger conditions.
+
Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previous state trigger conditions.
   −
For a given Cut-in, any other equipment can be added on the remaining slots. Be wary that adding certain equipment may change the Cut-in you would be rolling for. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from '''top to bottom'''.
+
For a given Cut-in, any other equipment can be added to the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from '''top to bottom'''.
   −
* {{BluePlane}} is used to indicate a '''Torpedo Bomber'''. In the game, is referred to as ''Attacker''.
+
* {{BluePlane}} is used to indicate a '''[[:Category:Torpedo Bombers|Torpedo Bomber]]'''. In the game, is referred to as ''Attacker''.
* {{RedPlane}} is used to indicate a '''Dive Bomber'''. In the game, is referred to as ''Bomber''.
+
* {{RedPlane}} is used to indicate a '''[[:Category:Dive Bombers|Dive Bomber]]'''. In the game, is referred to as ''Bomber''.
* {{GreenPlane}} is used to indicate a '''Fighter'''.
+
* {{GreenPlane}} is used to indicate a '''[[:Category:Fighters|Fighter]]'''.
    
{| class="wikitable" style="margin: auto;"
 
{| class="wikitable" style="margin: auto;"
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!Attack Type
 
!Attack Type
 
!Prerequisites
 
!Prerequisites
![[Damage_Calculations#Damage_Formula|Post-cap]]<br/>Damage<br/>Modifier
+
![[Damage_Calculations#Damage_Formula|Post-cap]]<br>Damage<br>Modifier
!Accuracy<br/>Modifier
+
!Accuracy<br>Modifier
 
!Hits
 
!Hits
 
|-
 
|-
!style="background-color:#81c784" |Fighter-Bomber-Attacker<br/>(FBA)
+
!style="background-color:#81c784" |{{color|black|Fighter-Bomber-Attacker<br>(FBA)}}
 
|nowrap|{{GreenPlane}}{{RedPlane}}{{BluePlane}}
 
|nowrap|{{GreenPlane}}{{RedPlane}}{{BluePlane}}
 
|1.25
 
|1.25
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|1
 
|1
 
|-
 
|-
!style="background-color:#81c784" |Bomber-Bomber-Attacker<br/>(BBA)
+
!style="background-color:#81c784" |{{color|black|Bomber-Bomber-Attacker<br>(BBA)}}
 
|nowrap|{{RedPlane}}{{RedPlane}}{{BluePlane}}
 
|nowrap|{{RedPlane}}{{RedPlane}}{{BluePlane}}
 
|1.2
 
|1.2
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|1
 
|1
 
|-
 
|-
!style="background-color:#81c784" |Bomber-Attacker<br/>(BA)
+
!style="background-color:#81c784" |{{color|black|Bomber-Attacker<br>(BA)}}
 
|nowrap|{{RedPlane}}{{BluePlane}}
 
|nowrap|{{RedPlane}}{{BluePlane}}
 
|1.15
 
|1.15
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** '''0.15''' if the Captain is participating, 0 otherwise.
 
** '''0.15''' if the Captain is participating, 0 otherwise.
 
* Instead of adding the Aircraft Proficiency's Critical Damage modifiers, the average Critical Damage modifier of the participating planes is used instead.
 
* Instead of adding the Aircraft Proficiency's Critical Damage modifiers, the average Critical Damage modifier of the participating planes is used instead.
** 0 for no proficiency, up to '''~0.106''' if all participating planes are '''Double Chevron<span style="color: #909010;"> ❱❱'''</span>
+
** 0 for no proficiency, up to '''~0.106''' if all participating planes are Double Chevron {{TextGlow|'''❱❱'''|black|text-colour=gold|glow-size=2px}}
    
The final Critical Damage modifier is given by:
 
The final Critical Damage modifier is given by:
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