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| *** Boss Support is not recommended because of the debuff applied with the vanguard formation selected. | | *** Boss Support is not recommended because of the debuff applied with the vanguard formation selected. |
| *** TCI is recommended for 1 ship to score the kill | | *** TCI is recommended for 1 ship to score the kill |
| + | |
| + | =Fixing stuff= |
| + | |
| + | ==Map overview== |
| + | |
| + | E1 is a single-fleet three-phase map consisting of one two-part unlocking Phase and one Boss Phase. |
| + | * No [[LBAS]] is available to sortie. |
| + | * This map utilizes [[File:{{ROOTPAGENAME}} Tag 1.png]] '''R-Area Defense Unit''' lock. |
| + | |
| + | ==Phase 1: Unlocking the Route to the Boss== |
| + | In this phase, there are three requirements to successfully unlock the path to Rabaul. |
| + | |
| + | <tabber> |
| + | |-|Node E= |
| + | * '''1SS''' |
| + | * Route: {{MapRoute|A|blue|B|red|C|pink|D|red|E|blue}} |
| + | ** Only {{MapRoute|D|red}} is capable of damaging the submarine, but as it is right in front of an empty end node the submarine can be equipped with a Damage Control item and continue the sortie after {{MapRoute|D|red}} without consuming said item. |
| + | |
| + | |-|Node K= |
| + | * '''1SS''' |
| + | * Route: {{MapRoute|A|blue|F|red|G|pink|H|pink|I|red|K|blue}} |
| + | ** Only {{MapRoute|K|red}} is capable of damaging the submarine, but as it is right in front of an empty end node the submarine can be equipped with a Damage Control item and continue the sortie after {{MapRoute|K|red}} without consuming said item. |
| + | |
| + | |-|Node J= |
| + | * '''1FBB, 1CVL, 0-1CL, 3-4DD''' |
| + | * Route: {{MapRoute|1|grey|A|Blue|F|Red|H|pink|J|red}} |
| + | ** {{MapRoute|J|red}} contains a light torpedo squadron. |
| + | ** Setting up the fleet with AA and ASW to deal with Nodes {{MapRoute|F|red}} and {{MapRoute|J|pink}} is recommended. |
| + | </tabber> |
| + | |
| + | ==Phase 2: Making contact with Rabaul Base== |
| + | This phase consists of the fleet attempting to reach the Rabaul base on Node {{MapRoute|M|grey|}}. On higher difficulties up to '''3 visits''' will be required to complete this phase. |
| + | |
| + | * '''1FBB, 1CVL, 0-1CL, 3-4DD''' |
| + | * Route: {{MapRoute|1|grey|A|Blue|F|Red|H|pink|J|red}} |
| + | ** {{MapRoute|J|red}} contains a light torpedo squadron. |
| + | ** Setting up the fleet with AA and ASW to deal with Nodes {{MapRoute|F|red}} and {{MapRoute|J|pink}} is recommended. |
| + | |
| + | Once the conditions are met the path to the boss will be open. |
| + | |
| + | ==Phase 3: Defeating the Heavy Cruiser Princess== |
| + | The Boss Node {{MapRoute|R|red}} features a Heavy Cruiser Princess accompanied by up to two submarines. |
| + | |
| + | * '''1FBB, 1CVL, 1CL, 3DD''' |
| + | * Route: {{MapRoute|F|red|H|pink|J|red|L|red|N|pink|O|red|Q|blue|R|red}} |
| + | ** There is an LoS check at {{MapRoute|Q|red}}. |
| + | ** Using a fast fleet with 4DD skips {{MapRoute|L|red}}. |
| + | ** Since the enemy fleet also contains submarines, it is recommended to set up the fleet for Vanguard Formation with ASW Elements in the upper half of the fleet and utilize that formation at the boss (for example: CL/DD, DD, CVL, FBB, DD, DD). |
| + | ** [[AACI]] for the 2 air nodes on Route is highly recommended |
| + | ** Boss Support is not recommended due to Vanguard Formation nerfing its damage. |
| + | ** It is recommended to set up one ship with TCI and/or other high damage Yasen Attacks |