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** Since the enemy fleet also contains submarines, it is recommended to set up the fleet for Vanguard Formation with ASW Elements in the upper half of the fleet and to utilize that formation at the boss. (For Example: CL/DD DD CVL FBB DD DD)
 
** Since the enemy fleet also contains submarines, it is recommended to set up the fleet for Vanguard Formation with ASW Elements in the upper half of the fleet and to utilize that formation at the boss. (For Example: CL/DD DD CVL FBB DD DD)
 
** AACI for the 2 Air Raids on Route is highly recommended
 
** AACI for the 2 Air Raids on Route is highly recommended
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=Dark's Consolidated Guide from Tota and Grun=
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==Phase 1: Unlocking the Route to the Boss==
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In this phase there will be 3 objectives needed to do in order to successfully unlock the path to Rabaul:
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<tabber>
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|-|Node E=
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* '''Fleet:''' 1SS
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* '''Route:''' {{MapRoute|A|blue|B|red|C|pink|D|red|E|blue}}
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* '''Notes:''' Only {{MapRoute|D|red}} is capable of damaging the submarine. But as it is right in front of an empty end node the submarine can be equipped with a Damage Control item and continue the sortie after {{MapRoute|D|red}} without consuming said item.
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|-|Node K=
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* '''Fleet:''' 1SS
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* '''Route:''' {{MapRoute|A|blue|F|red|G|pink|H|pink|I|red|K|blue}}
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* '''Notes:''' Only {{MapRoute|K|red}} is capable of damaging the submarine. But as it is right in front of an empty end node the submarine can be equipped with a Damage Control item and continue the sortie after {{MapRoute|K|red}} without consuming said item.
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|-|Node J=
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* '''Fleet:''' FBB CVL 0-1CL 3-4DD
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* '''Route:''' {{MapRoute|F|red|H|pink|J|red}}
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* '''Notes:'''
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** {{MapRoute|J|red}} contains a light torpedo squadron
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** Setting up the fleet with AA and ASW to deal with Nodes {{MapRoute|F|red}} and {{MapRoute|J|pink}} is recommended.
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*Combined from total and grun
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</tabber>
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==Phase 2: Making contact with Rabaul Base==
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On this phase, the fleet attempt to reach Rabaul base on Node  {{MapRoute|M|grey|}}, on higher difficulties up to 3 visits will be required to complete the conditions for this phase.
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* '''Recommended Fleet:''' 1 FBB, 1 CVL, 1CL, 3 DD
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* '''Route:''' {{MapRoute|1|grey|A|Blue|F|Red|H|pink|J|red|L|Red|M|Grey|}}
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* Bring a ship with AACI for air node
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* Bring 2 OASW capable DD for submarine nodes
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* For surface nodes,use vanguard or line ahead to pass these nodes
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Once the conditions are met the path to the boss will be open.
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==Phase 3:
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The Boss Node {{MapRoute|R|red}} features a Heavy Cruiser Princess accompanied by up to two submarines.
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* '''Fleet:''' FBB CVL CL 3DD
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* '''Route:''' {{MapRoute|F|red|H|pink|J|red|L|red|N|pink|O|red|Q|blue|R|red}}
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* '''Notes:'''
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** There is an LoS check at {{MapRoute|Q|red}}
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** Using a fast fleet with 4DD skips {{MapRoute|L|red}}
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** Since the enemy fleet also contains submarines, it is recommended to set up the fleet for Vanguard Formation with ASW Elements in the upper half of the fleet and to utilize that formation at the boss. (For Example CL/DD DD CVL FBB DD DD)
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** AACI for the 2 Air Raids on Route is highly recommended
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* For boss node use vanguard to maximize combat efficiency between ASW and combat ships
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** TCI is recommended for 1 ship to score the kill
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