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* '''Notes:''' Only {{MapRoute|K|red}} is capable of damaging the submarine. But as it is right in front of an empty end node the submarine can be equipped with a Damage Control item and continue the sortie after {{MapRoute|K|red}} without consuming said item.
 
* '''Notes:''' Only {{MapRoute|K|red}} is capable of damaging the submarine. But as it is right in front of an empty end node the submarine can be equipped with a Damage Control item and continue the sortie after {{MapRoute|K|red}} without consuming said item.
 
|-|Node J=
 
|-|Node J=
</tabber>
   
* '''Fleet:''' FBB CVL 0-1CL 3-4DD
 
* '''Fleet:''' FBB CVL 0-1CL 3-4DD
 
* '''Route:''' {{MapRoute|F|red|H|pink|J|red}}
 
* '''Route:''' {{MapRoute|F|red|H|pink|J|red}}
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** {{MapRoute|J|red}} contains a light torpedo squadron
 
** {{MapRoute|J|red}} contains a light torpedo squadron
 
** Setting up the fleet with AA and ASW to deal with Nodes {{MapRoute|F|red}} and {{MapRoute|J|pink}} is recommended.
 
** Setting up the fleet with AA and ASW to deal with Nodes {{MapRoute|F|red}} and {{MapRoute|J|pink}} is recommended.
 +
</tabber>
    
Afterwards, reaching {{MapRoute|M|green}} thrice will unlock the boss node {{MapRoute|R|red}}. For this step the same fleet as the one used for {{MapRoute|J|red}} in the previous step can be used.
 
Afterwards, reaching {{MapRoute|M|green}} thrice will unlock the boss node {{MapRoute|R|red}}. For this step the same fleet as the one used for {{MapRoute|J|red}} in the previous step can be used.
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