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| *<math>L_s</math> is the ship's base LoS. | | *<math>L_s</math> is the ship's base LoS. |
| + | **Total LoS of visible fit bonus from specific equipment should be added to this part, unlike equipment improvement bonus. |
| *<math>C_{n}</math> is the node factor, it represents the weighting of the formula that is '''known to vary''' across different maps and nodes. See [[Line_of_Sight#Equipment LoS weighting modifier|following section]] for more details. | | *<math>C_{n}</math> is the node factor, it represents the weighting of the formula that is '''known to vary''' across different maps and nodes. See [[Line_of_Sight#Equipment LoS weighting modifier|following section]] for more details. |
| *<math>C_{l}</math> is the equipment multiplier: | | *<math>C_{l}</math> is the equipment multiplier: |
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| **Large Flying Boat: 0.6 | | **Large Flying Boat: 0.6 |
| **Seaplane Fighter: 0.6 | | **Seaplane Fighter: 0.6 |
− | *<math>S_{l}</math> is the displayed LoS value of the equipment. | + | *<math>S_{l}</math> is the displayed LoS value of the equipment, excluding visible fit bonus. |
| *<math>S_l^{\star}</math> is the equipment's improvement bonus to eLoS. | | *<math>S_l^{\star}</math> is the equipment's improvement bonus to eLoS. |
| **This is calculated by multiplying <math>C_l^{\star}</math>, the improvement multiplier of that equipment, with the square root of the equipment's improvement level. | | **This is calculated by multiplying <math>C_l^{\star}</math>, the improvement multiplier of that equipment, with the square root of the equipment's improvement level. |
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| *<math>H</math> is your HQ level. The result is rounded up to the nearest whole number. | | *<math>H</math> is your HQ level. The result is rounded up to the nearest whole number. |
| *<math>M</math> is the number of empty ship slots in your fleet. | | *<math>M</math> is the number of empty ship slots in your fleet. |
− | **It is unknown whether this value increases mid-sortie if a ship disappears from your fleet (e.g. sinking). | + | **This value will increase mid-sortie if a ship disappears from your fleet (e.g. sunk or retreated). |
| + | **For Striking Force 7-ship fleet, this value will be -1. |
| | | |
| ===Equipment LoS weighting modifier=== | | ===Equipment LoS weighting modifier=== |