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**Has a 15% chance to off-route to Node {{MapRoute|I|red}}
 
**Has a 15% chance to off-route to Node {{MapRoute|I|red}}
 
**Most effective fleet for taking out the boss but it will have to go through node {{MapRoute|C|red}} where there's a Ru-class Flagship.
 
**Most effective fleet for taking out the boss but it will have to go through node {{MapRoute|C|red}} where there's a Ru-class Flagship.
*Using a {{EquipmentLink|Type A Kouhyouteki|Type C Kouhyouteki|Type D Kouhyouteki Kai (Kouryuu Kai)|text=Midget Submarine}} on both your CL & CLT gives you a powerful [[Opening Torpedo Salvo]] (Otorp).
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*Using a {{EquipmentLink|Type A Kouhyouteki|Type C Kouhyouteki|Type D Kouhyouteki Kai (Kouryuu Kai)|text=Midget Submarine}} on both the CL & CLT gives a powerful [[Opening Torpedo Salvo]] (Otorp).
*For your CV, either:
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*For the CV, either:
**CV may use several {{Equipment/Link|Kikka Kai|Jet Keiun Kai|text=Jets}}, adding the [[Jets|Jet Assault]] phase to your already strong Otorp, allowing you to wipe all pre-boss fleets before they can attack you.
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**The CV may use several {{Equipment/Link|Kikka Kai|Jet Keiun Kai|text=Jets}}, adding the [[Jets|Jet Assault]] phase to the already strong Otorp, allowing to wipe all pre-boss fleets before they can attack the fleet.
**CV may or may not wish to equip a range {{range}} extander as it allows CVs to be ''long range'', and so act first after the Opening phases, like :
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**The CV should be equipped with a {{range}} [[:Category:Range Extension|range extander]] to be set on ''Long Range'', and so act first after the Opening phases (note that [[Jets]] also extend the range to long).
***{{Equipment/Link|Kikka Kai|Jet Keiun Kai|text=Jets}}
  −
***{{Equipment/Link|Suisei Model 22 (634 Air Group)|Suisei Model 22 (634 Air Group/Skilled)|text=Long-range bombers}}
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***{{EquipmentLink|Skilled Carrier-based Aircraft Maintenance Personnel|text=SCAMP}}
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***{{EquipmentLink|Night Operation Aviation Personnel + Skilled Deckhands|text=NOAP Skilled}}
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****{{EquipmentLink|Type 2 Reconnaissance Aircraft}} add 1 additional range {{range}}, only for [[Hiryuu Kai Ni]] or [[Souryuu Kai Ni]]
   
*Try to use a CVB so that it can attack even in ''Chuuha''.
 
*Try to use a CVB so that it can attack even in ''Chuuha''.
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*Route = {{MapRoute|A|blue|D|red|F|red|G|blue|H|red|K|red}}
 
*Route = {{MapRoute|A|blue|D|red|F|red|G|blue|H|red|K|red}}
 
**Allows the fleet to completely ignore any enemy ships that can't attack SSs, however node {{MapRoute|D|red}} is pretty harsh on SS with late-model DDs and flagship CLs.
 
**Allows the fleet to completely ignore any enemy ships that can't attack SSs, however node {{MapRoute|D|red}} is pretty harsh on SS with late-model DDs and flagship CLs.
**You pretty much want to count on [[Opening Torpedo Salvo]] (Otorp) & cut-in attacks (at boss), so only use remodeled SS if you're using this composition.  
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**Count on the [[Opening Torpedo Salvo]] (Otorp) & cut-in attacks (at boss), so only remodeled SS are recommended when using this composition.  
**You may need recon seaplanes or {{EquipmentLink|Submarine Radar & Waterproof Telescope|Submarine Radar & Passive Radiolocator (E27)|Late Model Submarine Radar & Passive Radiolocator|text=Submarine Radars}} for this meet the LoS requirements.  
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**Recon seaplanes or {{EquipmentLink|Submarine Radar & Waterproof Telescope|Submarine Radar & Passive Radiolocator (E27)|Late Model Submarine Radar & Passive Radiolocator|text=Submarine Radars}} may be used to meet the LoS requirements.  
 
***If opened, the Submarine Radars can be fitted in an [[Reinforcement Expansion]].
 
***If opened, the Submarine Radars can be fitted in an [[Reinforcement Expansion]].
**As SSVs have few slots, you may want to just give all your seaplanes to the same SSV. You want as many combat-capable submarines for this route.
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**As SSVs have few slots, only one may just carry all the seaplanes. As many combat-capable submarines as possible are needed for this route.
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*Route = {{MapRoute|A|blue|F|red|G|blue|H|red|K|red}}
 
*Route = {{MapRoute|A|blue|F|red|G|blue|H|red|K|red}}
 
**The shortest route in terms of the number of battles.
 
**The shortest route in terms of the number of battles.
**'''1AS combined with at least 2 SS(V) unlock the "Submarine-Tender Touch", a special attack that can trigger several times in the map, consuming a [[Submarine Supply Material]] each time.'''
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**'''1AS combined with at least 2 SS(V) unlock the "[[:Category:Submarine Touch|Submarine Touch]]", a special attack that can trigger several times on the map, consuming a [[Submarine Supply Material]] par battle.'''
**The AS can equip recon seaplanes to free up slots for your SS(V)s.
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**The AS can equip recon seaplanes to free up slots for the SS(V)s.
 
**A trade-off is that any enemy ship still in light damage or better shape at the end of the shelling phase will have fewer targets to launch their torpedoes at, so the AS and its escorts have to tank all the preboss ships that can't perform ASW.
 
**A trade-off is that any enemy ship still in light damage or better shape at the end of the shelling phase will have fewer targets to launch their torpedoes at, so the AS and its escorts have to tank all the preboss ships that can't perform ASW.
    
|-|Node I=
 
|-|Node I=
 
Node {{MapRoute|I|red}} has some good drops like [[I-401]] .
 
Node {{MapRoute|I|red}} has some good drops like [[I-401]] .
*If you want to farm there, you can use:
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*To farm here, it is possible to use:
 
**1BB, 3CLT, 1CL, 1CV
 
**1BB, 3CLT, 1CL, 1CV
 
**1CL, 3CLT, 2CV  
 
**1CL, 3CLT, 2CV  
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