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|-|Gimmicks=
 
|-|Gimmicks=
*'''Completion Gimmicks''' are returning, requiring certain requirements to be accomplished on a given map to unlock several things :
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*'''Completion Gimmicks''' might be required to further progress the map, demanding certain conditions to be accomplished on a given map to unlock several things :
** Boss [[Armor Reduction|debuff]], where once the "Last Dance" of the final boss of a given map is reached, its debuffed form can be unlocked.
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* Boss [[Armor Reduction|debuff]], where once the "Last Dance" of the final boss of a given map is reached, its debuffed form can be unlocked.
** Map phases, where some map areas need to be unlocked, like on [[7-2]] and [[7-3]].
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* Map phases, where some map areas need to be unlocked, like on [[7-2]] and [[7-3]].
*** Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut.
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** Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut.
**'''Choosing a higher difficulty''' on an event map will reset it to its initial state.
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*'''Choosing a higher difficulty''' on an event map will reset it to its initial state.
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*These conditions range from reaching certain nodes, defeating specific nodes, attaining air superiority on certain nodes, and defending against Air Raids. As soon as all the given conditions are met, the map advances to the next phase. Lower difficulties may require fewer conditions to be met to complete the phase.
    
*'''Enemy Radar Ambush Nodes''', where entering these nodes will result in the fleet facing off against an enemy fleet that will ambush and attack it.
 
*'''Enemy Radar Ambush Nodes''', where entering these nodes will result in the fleet facing off against an enemy fleet that will ambush and attack it.
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