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* Maps heavily reward clearing them in full with the boss node being worth a significant portion of the map's exp. Unless otherwise noted, '''always clear the map'''.
 
* Maps heavily reward clearing them in full with the boss node being worth a significant portion of the map's exp. Unless otherwise noted, '''always clear the map'''.
 
* For details on how exp works, see [[Experience and Rank]].
 
* For details on how exp works, see [[Experience and Rank]].
** The flagship receives a 50% exp bonus. Have the girl you wish to level the fastest in that slot.
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** The flagship receives a 50% exp bonus. Have the girl to level the fastest in that slot.
** MVP gives double XP. Can be combined with Flagship bonus for total of 3x bonus.
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** MVP gives double XP. Can be set as flagship for a total of 3x bonus.
 
** S-ranks give 20% more exp. Losses have an exp penalty.
 
** S-ranks give 20% more exp. Losses have an exp penalty.
 
** It is good to proceed into night battle for boss nodes to attempt to turn a loss into a victory or A/B rank into S-rank.
 
** It is good to proceed into night battle for boss nodes to attempt to turn a loss into a victory or A/B rank into S-rank.
 
*** Do not bother fighting SS in NB.
 
*** Do not bother fighting SS in NB.
* Certain maps like [[#5-3|5-3]] allow you some control over who gets the MVP. Take full advantage of that to maximise efficiency by manipulating the flagship to get MVP.
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* Certain maps like [[#5-3|5-3]] allow some control over who gets the MVP. Take full advantage of that to maximize efficiency by manipulating the flagship to get MVP.
* Unless otherwise noted, you need to watch the morale of your girls. Low morale will affect their combat ability and lower the pass rate.
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* Unless otherwise noted, girls' morale must be watched. Low morale will affect their combat ability and lower the pass rate.
 
* Leveling speed can be increased slightly by sortieing with full ship and/or equipment slots. This saves precious time not waiting for the drop animation to play out.
 
* Leveling speed can be increased slightly by sortieing with full ship and/or equipment slots. This saves precious time not waiting for the drop animation to play out.
* Be sure to check the [[#Event|Event]] section when there is an event running for the latest leveling spot. Events generally allow you to level using a combined fleet.
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* Be sure to check the [[#Event|Event]] section when there is an event running for the latest leveling spot. Events generally allow to level using a combined fleet.
* Do not be afraid to sortie your girls at <span style="color:orange;">'''moderate damage (中破)'''</span>. Unless they are severely underleveled and not modernised, they should be able to last a few runs before heavy damage.  
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* Do not be afraid to sortie girls at {{color|orange|'''moderate damage (中破)'''}}. Unless they are severely underleveled and not modernized, they should be able to last a few runs before heavy damage.  
** A general rule of thumb is to leave a buffer of 10% max HP from <span style="color:red;">'''heavy damage (大破)'''</span>.
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** A general rule of thumb is to leave a buffer of 10% max HP from {{color|red|'''heavy damage (大破)'''}}.
*Submarine, PT Imp, Airstrike and Night Battle nodes consume considerably less fuel and ammo than regular surface battle nodes
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*Submarine, PT Imp, Airstrike, and Night Battle nodes consume considerably less fuel and ammo than regular surface battle nodes
*[[Modernization]]: Improves the primary four stats of your ships. AA tends to be difficult to modernize but is generally the least important for farming XP. Firepower and armor can help the most. Stats gained during modernization are lost upon remodel, so typically modernization is used after the first remodel.
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*[[Modernization]]: Improves the primary four stats of ships. AA tends to be difficult to modernize but is generally the least important for farming XP. Firepower and armor can help the most. Stats gained during modernization are lost upon remodel, so typically modernization is used after the first remodel.
    
===Using Fodder Ships===
 
===Using Fodder Ships===
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*Losing Ships can affect Battle Ranks
 
*Losing Ships can affect Battle Ranks
 
*Unmodernized Level 1 ships with disposable equipment will struggle to make any meaningful contribution to the battle, which will also affect Battle Ranks
 
*Unmodernized Level 1 ships with disposable equipment will struggle to make any meaningful contribution to the battle, which will also affect Battle Ranks
*Sinking Ships can also lead to failure to fulfil certain branching rules later on in the same map
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*Sinking Ships can also lead to failure to fulfill certain branching rules later on in the same map
    
===Submarine Tanks===
 
===Submarine Tanks===
Also known as "Sub Tanks". This strategy is using SS(V) to draw fire from enemy DD, CL, CVL, and BBV. This can help preserve the rest of your fleet as they'll be taking less fire. SS(V) have low sortie costs and are quick to repair when under level 40 and unremodeled. Do note that any enemy with ASW gears will make short work of low level SS(V).
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Also known as "Sub Tanks". This strategy is using SS(V) to draw fire from enemy DD, CL, CVL, and, BBV. This can help preserve the rest of the fleet as they will be taking less fire. SS(V) have low sortie costs and are quick to repair when under level 40 and unremodeled. Do note that any enemy with ASW gears will make short work of low level SS(V).
    
===[[Combat/Day Battle#First_Shelling_Phase|Range]]===
 
===[[Combat/Day Battle#First_Shelling_Phase|Range]]===
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