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==Gameplay Notes==
 
==Gameplay Notes==
 
===Special Mechanics===
 
===Special Mechanics===
* Able to perform special AACI. Please see [[Anti-Air Cut-In]] for more details.
+
====Colorado Touch====
 
* She has a special attack that targets 3 enemies at random.
 
* She has a special attack that targets 3 enemies at random.
** The activation requirements are:
+
 
*** Colorado as the flagship of the fleet. Only main fleet allowed for combined fleet.
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<tabber>
*** The 2nd and 3rd ships in the fleet must be battleships.
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*** There must be 6 or more surface ships in the fleet.
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|-|Activation requirements=
**** There must be no submarine in 6-ship fleet. In 7-ship fleet, only 1 submarine allowed.
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* Colorado as the flagship of the fleet. Only main fleet allowed for combined fleet.
**** There must be no surface ship in the fleet sunk or retreated via FCF during sortie causing remaining < 6. Ships in escort fleet not affect.
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* The 2nd and 3rd ships in the fleet must be battleships.
*** Colorado must not be more than <span style="color:gold;">'''lightly damaged (小破)'''</span>. And the 2nd and 3rd ships must not be more than <span style="color:orange;">'''moderately damaged (中破)'''</span>.
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* There must be 6 or more surface ships in the fleet.
*** '''Echelon formation''' needs to be selected in a single fleet OR '''Cruising Formation 2''' for a combined fleet.
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** There must be no submarine in 6-ship fleet. In 7-ship fleet, only 1 submarine allowed.
** If triggered, Colorado will perform a special attack at 1.3x post-cap modifier and the 2nd and 3rd ship will each perform an attack at 1.15x post-cap modifier.
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** There must be no surface ship in the fleet sunk or retreated via {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|text=FCF}} during sortie causing remaining < 6. Ships in escort fleet not affect.
*** If the 2nd ship is a Big 7, she gains an additional 1.1x post-cap modifier.
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* Colorado must not be more than <span style="color:gold;">'''lightly damaged (小破)'''</span>. And the 2nd and 3rd ships must not be more than <span style="color:orange;">'''moderately damaged (中破)'''</span>.
*** If the 3rd ship is a Big 7, she gains an additional 1.15x post-cap modifier.
+
* {{ToolTip|[[Combat#Formation_Selection|Echelon]]|[[File:Echelon.png]]}} needs to be selected in a single fleet OR {{ToolTip|[[Combined_Fleet#Formation_Selection|Cruising Formation 2]]|[[File:Formation_2.png]]}} for a combined fleet.
*** If both the 2nd and 3rd ships are a Big 7, the 3rd ship gains an additional 1.1x post-cap modifier.
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*** Equipping an AP shell gives a 1.35x post-cap modifier.
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|-|Multiplier=
*** Equipping an LoS radar (5 LoS or greater) gives a 1.15x post-cap modifier.
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If triggered, Colorado will perform a special attack and the 2nd and 3rd ship will each perform an attack.
*** See below for calculated bonuses:
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{| class="mw-collapsible" style="width: 100%; text-align: center;"
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{| class="wikitable"
!rowspan="2" style="width: 10%; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Equipment'''
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!rowspan="2" | '''Equipment'''
!colspan="3" style="width: 22.5%; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''2nd and 3rd Big 7'''
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!colspan="3" | '''2nd and 3rd''' {{Ship/Link|Nagato|Mutsu|Nelson|text=Big7}}
!colspan="3" style="width: 22.5%; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''2nd Big 7'''
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!colspan="3" | '''2nd''' {{Ship/Link|Nagato|Mutsu|Nelson|text=Big7}}
!colspan="3" style="width: 22.5%; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''3rd Big 7'''
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!colspan="3" | '''3rd''' {{Ship/Link|Nagato|Mutsu|Nelson|text=Big7}}
!colspan="3" style="width: 22.5%; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''No Big 7'''
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!colspan="3" | '''No''' {{Ship/Link|Nagato|Mutsu|Nelson|text=Big7}}
|- style="background-color:#99CCFF"
  −
!style="width: 7.5%; border-style: solid; border-width: 1px;" | '''Attack 1'''
  −
!style="width: 7.5%; border-style: solid; border-width: 1px;" | '''Attack 2'''
  −
!style="width: 7.5%; border-style: solid; border-width: 1px;" | '''Attack 3'''
  −
!style="width: 7.5%; border-style: solid; border-width: 1px;" | '''Attack 1'''
  −
!style="width: 7.5%; border-style: solid; border-width: 1px;" | '''Attack 2'''
  −
!style="width: 7.5%; border-style: solid; border-width: 1px;" | '''Attack 3'''
  −
!style="width: 7.5%; border-style: solid; border-width: 1px;" | '''Attack 1'''
  −
!style="width: 7.5%; border-style: solid; border-width: 1px;" | '''Attack 2'''
  −
!style="width: 7.5%; border-style: solid; border-width: 1px;" | '''Attack 3'''
  −
!style="width: 7.5%; border-style: solid; border-width: 1px;" | '''Attack 1'''
  −
!style="width: 7.5%; border-style: solid; border-width: 1px;" | '''Attack 2'''
  −
!style="width: 7.5%; border-style: solid; border-width: 1px;" | '''Attack 3'''
   
|-
 
|-
|style="border-style: solid; border-width: 1px;" |'''AP + Radar'''
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| '''Attack 1'''
|style="border-style: solid; border-width: 1px;" |2.02
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| '''Attack 2'''
|style="border-style: solid; border-width: 1px;" |1.96
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| '''Attack 3'''
|style="border-style: solid; border-width: 1px;" |2.26
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| '''Attack 1'''
|style="border-style: solid; border-width: 1px;" |2.02
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| '''Attack 2'''
|style="border-style: solid; border-width: 1px;" |1.96
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| '''Attack 3'''
|style="border-style: solid; border-width: 1px;" |1.79
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| '''Attack 1'''
|style="border-style: solid; border-width: 1px;" |2.02
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| '''Attack 2'''
|style="border-style: solid; border-width: 1px;" |1.79
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| '''Attack 3'''
|style="border-style: solid; border-width: 1px;" |2.05
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| '''Attack 1'''
|style="border-style: solid; border-width: 1px;" |2.02
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| '''Attack 2'''
|style="border-style: solid; border-width: 1px;" |1.79
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| '''Attack 3'''
|style="border-style: solid; border-width: 1px;" |1.79
   
|-
 
|-
|style="border-style: solid; border-width: 1px;" |'''AP Only'''
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|'''No Bonus Equipment'''
|style="border-style: solid; border-width: 1px;" |1.75
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|1.30
|style="border-style: solid; border-width: 1px;" |1.71
+
|1.26
|style="border-style: solid; border-width: 1px;" |1.96
+
|1.45
|style="border-style: solid; border-width: 1px;" |1.75
+
|1.30
|style="border-style: solid; border-width: 1px;" |1.71
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|1.26
|style="border-style: solid; border-width: 1px;" |1.55
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|1.15
|style="border-style: solid; border-width: 1px;" |1.75
+
|1.30
|style="border-style: solid; border-width: 1px;" |1.55
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|1.15
|style="border-style: solid; border-width: 1px;" |1.79
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|1.32
|style="border-style: solid; border-width: 1px;" |1.75
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|1.30
|style="border-style: solid; border-width: 1px;" |1.55
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|1.15
|style="border-style: solid; border-width: 1px;" |1.55
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|1.15
 
|-
 
|-
|style="border-style: solid; border-width: 1px;" |'''Radar Only'''
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|'''{{Radar}} Radar Only'''
|style="border-style: solid; border-width: 1px;" |1.49
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|1.49
|style="border-style: solid; border-width: 1px;" |1.45
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|1.45
|style="border-style: solid; border-width: 1px;" |1.67
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|1.67
|style="border-style: solid; border-width: 1px;" |1.49
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|1.49
|style="border-style: solid; border-width: 1px;" |1.45
+
|1.45
|style="border-style: solid; border-width: 1px;" |1.32
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|1.32
|style="border-style: solid; border-width: 1px;" |1.49
+
|1.49
|style="border-style: solid; border-width: 1px;" |1.32
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|1.32
|style="border-style: solid; border-width: 1px;" |1.52
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|1.52
|style="border-style: solid; border-width: 1px;" |1.49
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|1.49
|style="border-style: solid; border-width: 1px;" |1.32
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|1.32
|style="border-style: solid; border-width: 1px;" |1.32
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|1.32
 
|-
 
|-
|style="border-radius: 0 0 0 6px; border-style: solid; border-width: 1px;" |'''No Bonus Equipment'''
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|'''{{RedAmmo}} AP Only'''
|style="border-style: solid; border-width: 1px;" |1.30
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|1.75
|style="border-style: solid; border-width: 1px;" |1.26
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|1.71
|style="border-style: solid; border-width: 1px;" |1.45
+
|1.96
|style="border-style: solid; border-width: 1px;" |1.30
+
|1.75
|style="border-style: solid; border-width: 1px;" |1.26
+
|1.71
|style="border-style: solid; border-width: 1px;" |1.15
+
|1.55
|style="border-style: solid; border-width: 1px;" |1.30
+
|1.75
|style="border-style: solid; border-width: 1px;" |1.15
+
|1.55
|style="border-style: solid; border-width: 1px;" |1.32
+
|1.79
|style="border-style: solid; border-width: 1px;" |1.30
+
|1.75
|style="border-style: solid; border-width: 1px;" |1.15
+
|1.55
|style="border-radius: 0 0 6px 0; border-style: solid; border-width: 1px;" |1.15
+
|1.55
 +
|-
 +
|'''{{RedAmmo}} AP + {{Radar}} Radar'''
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|2.02
 +
|1.96
 +
|2.26
 +
|2.02
 +
|1.96
 +
|1.79
 +
|2.02
 +
|1.79
 +
|2.05
 +
|2.02
 +
|1.79
 +
|1.79
 
|-
 
|-
 
|}
 
|}
** It can be triggered even if you fail to activate artillery spotting.
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** It can only be activated '''once per sortie'''.
  −
** It has a chance to trigger every time Colorado takes a turn at shelling. If it fails to trigger in day, there is a chance to trigger it in the followup night battle.
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** It consumes additional ammunition when triggered.
     −
===Overview===
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|-|Cost=
* Decent firepower and armour.
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* It consumes additional ammunition when triggered.
* Good HP.
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 +
|-|Trigger Rate=
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* It can be triggered even if you fail to activate artillery spotting.
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* It can only be activated '''once per sortie'''.
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* It has a chance to trigger every time Colorado takes a turn at shelling. If it fails to trigger in day, there is a chance to trigger it in the followup night battle.
 +
</tabber>
 +
 
 +
===Equipment Compatibility===
 +
* Default BB equipment compatibility
    
===Fit Bonuses===
 
===Fit Bonuses===
5,551

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