Jigaraphale

Joined 1 December 2020
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no edit summary
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**Different nodes guide (combat, night, storm, resources, air-raid, air-battle, ambush, refueling, repairing, routing, blue, boss, TP,  …),
 
**Different nodes guide (combat, night, storm, resources, air-raid, air-battle, ambush, refueling, repairing, routing, blue, boss, TP,  …),
 
**Routing explanations, from LoS to ship restriction, how does it work, and how to find it by ourselves,
 
**Routing explanations, from LoS to ship restriction, how does it work, and how to find it by ourselves,
**Airplanes effects, echelons, attack types, synergies, cut-in, slots size …
+
**Airplanes effects, echelons, attack types, synergies, cut-in, slots size, AA resist
 
**Synergies bonus :
 
**Synergies bonus :
 
***ASW
 
***ASW
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**LBAS
 
**LBAS
 
**Consumable items ({{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}, {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage control}}, {{EquipmentLink|Underway Replenishment}}, cakes, Akashi repairs, AS baskets, …).
 
**Consumable items ({{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}, {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage control}}, {{EquipmentLink|Underway Replenishment}}, cakes, Akashi repairs, AS baskets, …).
**Special equipments ({{EquipmentLink|Fleet Command Facility||Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|text=FCF}}, {{EquipmentLink|Skilled Carrier-based Aircraft Maintenance Personnel|text=SCAMP}}, {{EquipmentLink|Night Operation Aviation Personnel|Night Operation Aviation Personnel + Skilled Deckhands|text=NOAP}}, {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}}, {{EquipmentLink|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}}, {{EquipmentLink|Improved Kanhon Type Turbine|Enhanced Kanhon Type Boiler|New Model High Temperature High Pressure Boiler|text=Speed modifiers}}, {{EquipmentLink|Ship Repair Facility}}, …).
+
**Special equipments ({{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|text=FCF}}, {{EquipmentLink|Skilled Carrier-based Aircraft Maintenance Personnel|text=SCAMP}}, {{EquipmentLink|Night Operation Aviation Personnel|Night Operation Aviation Personnel + Skilled Deckhands|text=NOAP}}, {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}}, {{EquipmentLink|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}}, {{EquipmentLink|Improved Kanhon Type Turbine|Enhanced Kanhon Type Boiler|New Model High Temperature High Pressure Boiler|text=Speed modifiers}}, {{EquipmentLink|Ship Repair Facility}}, …).
    
*Possibility to replay parts of the tuto.
 
*Possibility to replay parts of the tuto.
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|-|Farming=
 
|-|Farming=
 
*Rework the expeditions rewards & length (some are way too useless).
 
*Rework the expeditions rewards & length (some are way too useless).
 +
**It could be interesting to add special rewards to the "very long" expeditions (18+ h) like rarer consumables (cakes, AS baskets, emergency repairs…), eventually making those expeditions more expensive to run to balance them.
 +
 
*'''Morale should come back to 50 when the girl rest.
 
*'''Morale should come back to 50 when the girl rest.
 
**Maybe add a "relaxing mechanic" (like a dormitory, spa, onsen, restaurant…) where you can dock a limited amount of ship to raise their morale above 50 (maybe up to 100), maybe consuming some resources at the same time. You could have a tier system, where for every +10 moral point gained, a girl needs exponentially more time/resources to get it.
 
**Maybe add a "relaxing mechanic" (like a dormitory, spa, onsen, restaurant…) where you can dock a limited amount of ship to raise their morale above 50 (maybe up to 100), maybe consuming some resources at the same time. You could have a tier system, where for every +10 moral point gained, a girl needs exponentially more time/resources to get it.
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*For sparkling (making it more visible).
 
*For sparkling (making it more visible).
 
*More accurate percentage for quests (like with 10% increments)
 
*More accurate percentage for quests (like with 10% increments)
*To sort ships and equipment by stats, by types, by capacities (like DCL capable), ...
+
*To sort ships and equipment by stats, by types, by capacities (like DLC capable), ...
 
*Dark mode (for my poor eyes).
 
*Dark mode (for my poor eyes).
 
*Notifications for expeditions, repair, craft, morale …
 
*Notifications for expeditions, repair, craft, morale …
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|-|Bonus stuff=
 
|-|Bonus stuff=
Not really needed, but highly appreciable.
+
''Not really needed, but highly appreciable.
 +
 
 +
*New equipement classification. Many different equipments share a same icon, it would be more logical and convenient to add some distinctions:
 +
**Separating "high angle guns" depending on if they are DD main, CL main, or secondary,
 +
**Separating CL & CA guns,
 +
**Separating turret / submarine / midget-sub torpedoes
 +
**Separating dive bombers and fighter bombers,
 +
**Combining jets (no need for 2 unique icons),
 +
**Making the night fighter & night bomber icons more distinguishable,
 +
**Separating seaplane recons and bombers,
 +
**Separating "AA rocket lauchers" from "AA guns",
 +
**Separating depth-charges racks / depth-charges projectors / ASW mortars,
 +
**Separating DLC / landing Tanks / Armed boats,
 +
**Redestributing LBAS planes, for bombers, escort-fighter, interceptors, high-altitude interceptors, LBAS recons, ASW bombers,
 +
**Adding a "dual-purpose" nuance could also help for :
 +
***High-angle guns,
 +
***AA / Surface radar,
 +
***Fighter bombers
 +
***Bomber / ASW plane,
 +
***Normal & larger equipments (guns, lamps, radars, sonars, armors…)
 +
 
 
*Any player-to-player interactions, where players can interact and maybe even play with or against each other.
 
*Any player-to-player interactions, where players can interact and maybe even play with or against each other.
 
**Having the possibility to display our port to other players, to share data, or just to flex.
 
**Having the possibility to display our port to other players, to share data, or just to flex.
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|-|Bad stuff=
 
|-|Bad stuff=
'''Things I absolutely do not ever want to see.'''
+
'''Things I absolutely do not ever want to see.
 
*Gacha lottery.
 
*Gacha lottery.
 
*Auto quest selector.
 
*Auto quest selector.
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*Routing :
 
*Routing :
**Since phase 2, there are less to no "non-sense" off-routing, so on almost any map, it's possible to have 1 route or multiple almost identical routes 100% of the time.
+
**Since phase 2, there is almost no "non-sense" off-routing, so on almost any map, it's possible to have 1 route or multiple almost identical routes 100% of the time.
**I think it could be nice to have some maps where at some points you have random chances to follow different paths, obliging you to choose fleets suited for any of those situations.
+
**I think it could be nice to have some maps where at some points you have random chances to follow different paths with different encounters, obliging you to choose fleets suited for any of those situations.
 
</tabber>
 
</tabber>
  
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