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− | =Introduction=
| + | {{PortMechanicsPortal}} |
− | | + | Ship girls are mainly repaired through the [[Docking]] menu, and can be repaired in some situations, by using some consumables or ship mechanics with [[AR]]s and [[Akitsushima Kai]]. It is important to keep ship healthy as damage can have detrimental effects on their [[Damage_Calculations#Damage_State|combat performance]]. Also important to note is that only {{color|red|'''heavily damaged'''}} ship girls can be sunk and '''permanently lost''' in sorties. |
− | Repairs to your ship girls can be done either through the [[Docking]] menu or by using [[Akashi]] or [[Akitsushima]]. It is important to keep your ship girls healthy as damage can have detrimental effects on their [[Damage_Calculations#Damage_State|combat performance]]. Also important to note is that <span style="color:red;">'''heavily damaged'''</span> ship girls can be sunk and '''permanently lost''' in sorties.
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| =Overview= | | =Overview= |
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| * Repairs cost fuel {{Fuel}}, steel {{Steel}} and time. | | * Repairs cost fuel {{Fuel}}, steel {{Steel}} and time. |
| ** The cost is the same for both methods. | | ** The cost is the same for both methods. |
− | * Repairs can be completed immediately using Instant Repairs {{IR}}. | + | * Repairs can be completed immediately using {{IR}} Instant Repairs (Buckets). |
| * Repairs will reset a ship girl's [[Morale and Fatigue|morale]] to 40 if she is below 39 morale. | | * Repairs will reset a ship girl's [[Morale and Fatigue|morale]] to 40 if she is below 39 morale. |
| * Ship girls being repaired can be: | | * Ship girls being repaired can be: |
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| *** Equipment in a [[Reinforcement Expansion]] can still be adjusted. | | *** Equipment in a [[Reinforcement Expansion]] can still be adjusted. |
| ** Be sent on [[Sortie]]s, [[Expeditions]], or [[Exercises]]. | | ** Be sent on [[Sortie]]s, [[Expeditions]], or [[Exercises]]. |
− | * There are actions which will restore your ship girl to full HP besides repairs. | + | * There are actions which will restore girls to full HP besides repairs. |
| ** [[Repair Goddess]] | | ** [[Repair Goddess]] |
| ** [[Remodel (Mechanic)|Remodeling]] | | ** [[Remodel (Mechanic)|Remodeling]] |
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| ** This also works for skipping the instant repair animation. | | ** This also works for skipping the instant repair animation. |
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− | ===Repair time=== | + | ===Repair Time=== |
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| The length of time (in seconds) it takes to repair a ship girl can be calculated by: | | The length of time (in seconds) it takes to repair a ship girl can be calculated by: |
− | | + | {{Formula |
− | <math>\text{Repair Time} = \text{HP}_\text{loss} \times \text{Repair Time}_\text{base} \times \text{Mod}_\text{ship} + 30</math>
| + | |Title= Repair time formula |
− | | + | |Math= \text{Repair Time} = \text{HP}_\text{loss} \times \text{Repair Time}_\text{base} \times \text{Mod}_\text{ship} \times \text{Mod}_\text{AR} + \text{Mod}_\text{Dock} |
− | * <math>\text{HP}_\text{loss}</math> is the amount of HP that needs recovering.
| + | |Var=<math>\text{HP}_\text{loss}</math> the amount of '''HP''' {{HP}} that needs recovering, |
| * <math>\text{Repair Time}_\text{base} = \begin{align*} | | * <math>\text{Repair Time}_\text{base} = \begin{align*} |
| \left\{ | | \left\{ |
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| \right\} | | \right\} |
| \end{align*}</math> | | \end{align*}</math> |
− | * <math>\text{Mod}_\text{ship}</math> is the ship type modifier given by the table below: | + | *<math>\text {Level}</math> being the level of the ship, |
− | | + | * <math>\text{Mod}_\text{ship}</math> the ship type modifier: |
− | {| class="wikitable" | + | {{{!}}class="wikitable" style="text-align:center" |
− | !Ship Type | + | !colspan=2{{!}}<math>\text{Mod}_\text{ship}</math> |
− | !Multiplier | + | {{!}}- |
− | |-
| + | !Ship Type!!Multiplier |
− | |Battleships, Aviation Battleships, Aircraft Carriers, Repair Ships
| + | {{!}}- |
− | | style="text-align: center;"|2
| + | {{!}}BB, BBV, CV, CVB, AR{{!}}{{!}}2 |
− | |-
| + | {{!}}- |
− | |Heavy Cruisers, Aviation Cruisers, Fast Battleships, Light Aircraft Carriers, Submarine Tenders
| + | {{!}}CA, CAV, FBB, CVL, AS{{!}}{{!}}1.5 |
− | | style="text-align: center;"|1.5
| + | {{!}}- |
− | |-
| + | {{!}}CL, CLT, CT, DD, SSV, AV, LHA{{!}}{{!}}1 |
− | |Light Cruisers, Destroyers, Submarine Aircraft Carriers, Seaplane Tenders, Amphibious Assault Ships, Torpedo Cruisers
| + | {{!}}- |
− | | style="text-align: center;"|1
| + | {{!}}SS, DE{{!}}{{!}}0.5 |
− | |-
| + | {{!}}} |
− | |Submarines, Destroyer Escorts
| + | * <math>\text{Mod}_\text{AR}</math> the [[#Anchorage Repairs]] modifier, |
− | | style="text-align: center;"|0.5
| + | * <math>\text{Mod}_\text{Dock}</math> being '''30''' for ships in [[Docking]], '''0''' other wise. |
− | |} | + | |Notes= |
| + | }} |
| + | The repair time depends on: |
| + | *'''HP''' {{HP}} lost, |
| + | *Level of the ship, |
| + | *Its type (DD, CL, ...). |
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| ===Repair cost=== | | ===Repair cost=== |
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| The fuel {{Fuel}} and steel {{Steel}} costs for repairs are calculated by: | | The fuel {{Fuel}} and steel {{Steel}} costs for repairs are calculated by: |
| + | {{Formula |
| + | |Title=Repair Cost Formula |
| + | |Math=\begin{align} |
| + | \text {Fuel} &= \lfloor(\text {Base Fuel} \times \text{HP}_\text{loss} \times 0.032)\rfloor \\ |
| + | \text {Steel} &= \lfloor(\text {Base Fuel} \times \text{HP}_\text{loss} \times 0.06)\rfloor |
| + | \end{align} |
| + | |Var=<math>\text {Base Fuel}</math> the fuel cost for that ship girl. Please refer to the individual ship girl pages for their fuel costs. Remember that this can vary based on remodel, |
| + | * <math>\text{HP}_\text{loss}</math> the amount of HP that needs recovering. |
| + | }} |
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− | <math>\text {Fuel} = \lfloor(\text {Base Fuel} \times \text{HP}_\text{loss} \times 0.032)\rfloor</math><br />
| + | =Repair Personnels= |
− | <math>\text {Steel} = \lfloor(\text {Base Fuel} \times \text{HP}_\text{loss} \times 0.06)\rfloor</math>
| + | {{Category:Repair Personnel}} |
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− | * <math>\text {Base Fuel}</math> is the fuel cost for that ship girl. Please refer to the individual ship girl pages for their fuel costs. Remember that this can vary based on remodel.
| + | =Anchorage Repairs= |
− | * <math>\text{HP}_\text{loss}</math> is the amount of HP that needs recovering.
| + | [[Repair Ship]]s (AR) have the ability to repair ships that are {{color|gold|'''lightly damaged (小破)'''}} or better. |
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− | =Anchorage Repairs=
| + | * The AR must be the flagship (of any fleet). |
| + | * The ships being prepared (including the AR itself), must: |
| + | ** Not be more than {{color|gold|'''lightly damaged (小破)'''}}. |
| + | ** Not be in [[Repair]] docks. |
| + | * The [[#Repair cost]] is unchanged and is automatically deducted based on how much HP has been repaired on update. |
| + | ** When not having sufficient resources, the repair will not work. |
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− | [[Akashi]] has the ability to repair ships that are <span style="color:gold;">'''lightly damaged (小破)'''</span> or better. Please refer to her page for details on how this ability works.
| + | ;Repair Reach |
| + | *An AR needs to equip {{Facility}} to start Anchorage Repairs. |
| + | **{{ShipLink|Akashi|Akashi/Kai|text=Akashi/Kai}} act as she has 2 innate {{Facility}}. |
| + | *The number of ships reached (including the AR) is extended by |
| + | **Equipping {{Facility}} (on any AR, including Akashi's innate ones), |
| + | **Adding another AR. |
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− | =Emergency Anchorage Repair= | + | {|class="wikitable" |
| + | !rowspan=2|# of {{Facility}}!!colspan=2|Ships Repaired |
| + | |- |
| + | !1 AR!!2 AR |
| + | |- |
| + | !1 |
| + | |1||1, 2 |
| + | |- |
| + | !2 |
| + | |1, 2||1, 2, 3 |
| + | |- |
| + | !3 |
| + | |1, 2, 3||1, 2, 3, 4 |
| + | |- |
| + | !4 |
| + | |1, 2, 3, 4||1, 2, 3, 4, 5 |
| + | |- |
| + | !5 |
| + | |1, 2, 3, 4, 5||1, 2, 3, 4, 5, 6 |
| + | |- |
| + | !6 |
| + | |1, 2, 3, 4, 5, 6||1, 2, 3, 4, 5, 6, 7 |
| + | |- |
| + | !7+ |
| + | |N/A||1, 2, 3, 4, 5, 6, 7 |
| + | |} |
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− | [[Akashi]] or [[Akitsushima Kai]] have the ability to repair moderately damaged ships mid-sortie if they are equipped with [[Ship Repair Facility]] and the player has one or more [[Emergency Repair Materials]] in their item inventory (this item cannot be equipped). The repairs are triggered when the fleet reaches an [[Combat/Nodes#Non-Combat_Nodes|Emergency Repair Node]]. | + | ;Repair Speed |
| + | * By default, the repair speed for each ship follows the [[#Repair Time|above formula]], |
| + | * The 1st repair work may happen only after '''20 min''' since the last "reset". |
| + | ** The timer is "reseted" each time the fleet formation is changed (order or ships in it), or the [[UI|main menu]] is loaded. |
| + | ** It is not reseted when swapping equipment, but this will disable the 2AR bonus if cranes are moved from the 2nd AR. |
| + | * If at least 20 min have elapsed, loading the [[UI|main menu]] will reset the timer and repair all eligible ships. |
| + | ** If the timer is reseted by another way, the repairs are not applied, |
| + | ** If more than 20 min have elapsed, the HP recovered can be higher, |
| + | *** If the amount of HP recovery would be less than 1 after 20 minutes, it will be rounded up, |
| + | *** This means ships that take more than 20 minutes to recover 1HP can be repaired faster by Akashi when checking in every 20 minutes, but others will be slower. |
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− | Depending on the slot the {{EquipmentLink|Ship Repair Facility}} is equipped in, the range of ships that can be repaired will be different:
| + | *Using 2 AR in the same fleet will increase the repair speed: |
| + | **This works regardless of which is the flagship, |
| + | **Both need to be 1st and 2nd ships respectively, |
| + | **The second AR must have at least 1 {{Facility}} equipped. |
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− | {|class="wikitable" style="width:960px; text-align: center; vertical-align: middle;" | + | When meeting the above conditions, the repair speed is then: |
− | ! | + | {|class="wikitable" style="text-align:center" |
− | !1st Slot
| + | !#AR!! <math>\text{Mod}_\text{AR}</math>!!Faster |
− | !2nd Slot | |
− | !3rd Slot | |
− | !4th Slot | |
− | !Repair Amount | |
| |- | | |- |
− | !{{ShipBanner|Akashi/Kai|small=true}} | + | !1 |
− | | '''Main Fleet'''<br /> 1st - 3rd Ships
| + | |1||0% |
− | | '''Main Fleet'''<br /> 4th - 6th Ships
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− | | '''Escort Fleet'''<br /> 1st - 3rd Ships | |
− | | '''Escort Fleet'''<br /> 4th - 6th Ships | |
− | | '''30% of Max HP''' | |
| |- | | |- |
− | !{{ShipBanner|Akitsushima/Kai|small=true}} | + | !2 |
− | | '''Escort Fleet'''<br /> 1st - 3rd Ships | + | |0.85||15% |
− | | '''Escort Fleet'''<br /> 4th - 6th Ships | |
− | | '''No Effect'''
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− | ! N/A
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− | | '''25% of Max HP''' | |
| |} | | |} |
− | [[File:Anchorage_Node_Prompt_Example.png|thumb|200px|Repair Prompt Example]] | + | [https://x.com/Schmeichel20/status/1703728038700278122?s=20][https://twitter.com/Schmeichel20/status/1700426867797557276?s=20][https://x.com/yukicacoon/status/1701163814455329259?s=20] |
− | *Multiple {{EquipmentLink|Ship Repair Facility}} can be equipped to cover larger areas of the fleet.
| + | |
− | *Upon reaching an anchorage node, if the following requirements are met the game will prompt if you would like to perform repairs.
| + | =Emergency Anchorage Repairs= |
− | **Any ships ''within'' the repair-capable fleet positions are '''Light or Medium Damaged''' ('''Heavily Damaged''' Ships cannot be repaired.)
| + | {{:Emergency Repair Material}} |
− | **{{ShipLink|Akitsushima/Kai}} or {{ShipLink|Akashi/Kai}} is in the fleet, and placed anywhere other than the flagship position of the first fleet.
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− | **{{ShipLink|Akitsushima/Kai}} or {{ShipLink|Akashi/Kai}} is '''''not''''' '''Medium or Heavily Damaged'''.
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− | *One Emergency Repair Material will be consumed per mass repair.
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− | *Any ships that are in range of the Ship Repair Facilities that are not at max HP will be repaired.
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− | *The amount of HP repaired will be rounded up.
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− | *Steel required for the amount of HP repaired will also be deducted as necessary.
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− | *Repaired ships will also additionally gain 15-20 morale.
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| =See Also= | | =See Also= |
| {{Mechanics}} | | {{Mechanics}} |