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| * Nuke Setup = 1 {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tank}} + 1 {{EquipmentLink|WG42 (Wurfgerät 42)|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-ground Rocket Launcher}} + any {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|Toku Daihatsu Landing Craft + 11th Tank Regiment|Daihatsu Landing Craft (Panzer II/North African Specification)|M4A1 DD|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=landing tank}} or {{EquipmentLink|Armed Daihatsu|Soukoutei (Armored Boat Class)|text=armed boat}}. | | * Nuke Setup = 1 {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tank}} + 1 {{EquipmentLink|WG42 (Wurfgerät 42)|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-ground Rocket Launcher}} + any {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|Toku Daihatsu Landing Craft + 11th Tank Regiment|Daihatsu Landing Craft (Panzer II/North African Specification)|M4A1 DD|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=landing tank}} or {{EquipmentLink|Armed Daihatsu|Soukoutei (Armored Boat Class)|text=armed boat}}. |
| * '''3 Historical Ships''' are required to route West under specific conditions. | | * '''3 Historical Ships''' are required to route West under specific conditions. |
− | ** [[Amagiri Kai Ni D]] (not Kai Ni) is recommended to make the [[PT Imp]] node easier to pass thanks to her special mechanic. | + | ** [[Amagiri|Amagiri Kai Ni/D]] is recommended to make the [[PT Imp]] node easier to pass thanks to her special mechanic. |
| * The Tag used in this segment is [[File:Winter2022EventTag5.png]] '''16th Squadron | | * The Tag used in this segment is [[File:Winter2022EventTag5.png]] '''16th Squadron |
| | | |
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| |-|Node R= | | |-|Node R= |
| * '''1-2CV(L), 1FBB, 0-1CL 2-4DD | | * '''1-2CV(L), 1FBB, 0-1CL 2-4DD |
− | ** A heavier fleet or one without CL is required to take this route
| |
− | * Enemy Fleet will have a Heavy Cruiser Princess as flagship
| |
| * Route: {{MapRoute|G|red|P|blue|P1|blue|P2|blue|Q|red|R|red}} | | * Route: {{MapRoute|G|red|P|blue|P1|blue|P2|blue|Q|red|R|red}} |
− | ** LBAS Range to {{MapRoute|R|red}} is 6 | + | ** LBAS Range to {{MapRoute|R|red}} is 6. |
| + | ** A heavier fleet or one without CL is required to take this route. |
| + | ** Enemy Fleet will have a Heavy Cruiser Princess as flagship. |
| | | |
| |-|Node N= | | |-|Node N= |
− | * '''2CV(L),1 CL, 3 DD | + | * '''2CV(L), 1CL, 3DD |
| * Route: {{MapRoute|G|red|I|pink|M|red|N|pink}} | | * Route: {{MapRoute|G|red|I|pink|M|red|N|pink}} |
| ** At least 2 CV(L) are needed to route to {{MapRoute|N|pink}} | | ** At least 2 CV(L) are needed to route to {{MapRoute|N|pink}} |
| ** It is recommended to use LBAS with Fighters and send it to the node to assist in getting AS for higher difficulties. | | ** It is recommended to use LBAS with Fighters and send it to the node to assist in getting AS for higher difficulties. |
− | ** LBAS Range to {{MapRoute|N|pink}} is 6 | + | ** LBAS Range to {{MapRoute|N|pink}} is 6. |
| | | |
| {| class="wikitable" | | {| class="wikitable" |
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| | | |
| ==Phase 3: Defeat Jade Princess at {{MapRoute|X|red}}== | | ==Phase 3: Defeat Jade Princess at {{MapRoute|X|red}}== |
− | In this phase the following will change on the map: | + | In this phase, the following will change on the map: |
| * All Land Bases will be allowed to sortie on the map. | | * All Land Bases will be allowed to sortie on the map. |
− | ** '''16th Squadron''' can now '''only sortie if fleet contains at least 3 historical ships''' | + | ** '''16th Squadron''' can now '''only sortie if fleet contains at least 3 historical ships'''. |
− | ** On Normal or higher, 3 historical members must be tagged under 16th Squadron to be able to sortie properly and start from starting point 1''' | + | ** On Normal or higher, 3 historical members must be tagged under 16th Squadron to be able to sortie properly and start from starting point 1'''. |
− | * '''On easy or less, at least 3 historical members regardless of tag must be in the fleet to be able to route properly from starting point 1''' | + | * '''On easy or less, at least 3 historical members regardless of tag must be in the fleet to be able to route properly from starting point 1'''. |
| ** Once at last dance, the [[Abyssal Jade Princess]] will change ship type and will no longer provide a second shelling phase by herself. A (F)BB(V) in the player fleet would be required to get a second shelling phase in this case. | | ** Once at last dance, the [[Abyssal Jade Princess]] will change ship type and will no longer provide a second shelling phase by herself. A (F)BB(V) in the player fleet would be required to get a second shelling phase in this case. |
| '''Important note: As a reminder, this phase will benefit most by using the 16th Squadron Fleet. Please be sure to conserve historical as listed at the start of the guide.''' | | '''Important note: As a reminder, this phase will benefit most by using the 16th Squadron Fleet. Please be sure to conserve historical as listed at the start of the guide.''' |
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| ** LoS (Cn3) = 30.0 (Casual), 37.0 (Easy), 45.0 (Medium), 53.0 (Hard). | | ** LoS (Cn3) = 30.0 (Casual), 37.0 (Easy), 45.0 (Medium), 53.0 (Hard). |
| ** '''3 Historical Ships''' are required to route to the boss. | | ** '''3 Historical Ships''' are required to route to the boss. |
− | * A Night CV might be useful to help clear the boss | + | ** A Night CV might be useful to help clear the boss |
| + | |
| |-|South Western Fleet= | | |-|South Western Fleet= |
| * '''1FBB, 1CV, 1CL, 3DD [[File:Winter2022EventTag1.png]] South Western Fleet | | * '''1FBB, 1CV, 1CL, 3DD [[File:Winter2022EventTag1.png]] South Western Fleet |
− | ** Route: {{MapRoute|G|red|P|blue|P1|blue|P2|blue|Q|red|S|red|U|red|V|Red|X|red}}
| + | * Route: {{MapRoute|G|red|P|blue|P1|blue|P2|blue|Q|red|S|red|U|red|V|Red|X|red}} |
| ** '''This composition is a final last resort option that should only be considered if there is no other choice. Do not use this composition unless there is no time to prepare additional historical. Preparing historical ships for the 16th Squadron tag should take priority above using this composition under any circumstance.''' | | ** '''This composition is a final last resort option that should only be considered if there is no other choice. Do not use this composition unless there is no time to prepare additional historical. Preparing historical ships for the 16th Squadron tag should take priority above using this composition under any circumstance.''' |
| ** Vanguard is recommended for all nodes | | ** Vanguard is recommended for all nodes |
| ** Having 1 FBB allows for a 2nd shelling phase which could hurt when using vanguard on the non-boss nodes. | | ** Having 1 FBB allows for a 2nd shelling phase which could hurt when using vanguard on the non-boss nodes. |
| ** LoS (Cn3) = 30.0 (Casual), 37.0 (Easy), 45.0 (Medium), 53.0 (Hard). | | ** LoS (Cn3) = 30.0 (Casual), 37.0 (Easy), 45.0 (Medium), 53.0 (Hard). |
− | ** Land base support across nodes U and /or V may need to be considered given the routes length. | + | ** Land base support across nodes U and /or V may need to be considered given the routes' length. |
| ** Fleet will arrive at boss with a fuel and ammo penalty. | | ** Fleet will arrive at boss with a fuel and ammo penalty. |
| </tabber> | | </tabber> |
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| ==Debuff Phase== | | ==Debuff Phase== |
| '''Important note: If lacking 16th Squadron's historical members on Normal or Hard, it'll become impossible to complete this segment without getting more dupes of the members to make the tag requirement to reach W.''' | | '''Important note: If lacking 16th Squadron's historical members on Normal or Hard, it'll become impossible to complete this segment without getting more dupes of the members to make the tag requirement to reach W.''' |
− | * '''On lower difficulties, at least 3 historical members must be tagged under 16th Squadron to be able to route properly''' | + | * '''On lower difficulties, at least 3 historical members must be tagged under 16th Squadron to be able to route properly'''. |
− | * There are up to 5 requirements needed to Debuff the boss once Last Dance is reached : | + | * There are up to 5 requirements needed to Debuff the boss once Last Dance is reached: |
| | | |
| {| class="wikitable" | | {| class="wikitable" |
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| * '''3CV, 3DD [[File:Winter2022EventTag5.png]] 16th Squadron | | * '''3CV, 3DD [[File:Winter2022EventTag5.png]] 16th Squadron |
| * Route: {{MapRoute|A|red|D|red|B|purple|C|red|C1|pink}} | | * Route: {{MapRoute|A|red|D|red|B|purple|C|red|C1|pink}} |
− | ** Heavy Fleet for Force routing to {{MapRoute|C1|pink}} | + | ** Heavy Fleet for Force routing to {{MapRoute|C1|pink}}. |
| ** LBAS Range to {{MapRoute|C1|pink}} is 2 if a LBAS fighter sweep is needed. | | ** LBAS Range to {{MapRoute|C1|pink}} is 2 if a LBAS fighter sweep is needed. |
| | | |
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| ** XX can be CV(B)/(F)BB(V). | | ** XX can be CV(B)/(F)BB(V). |
| ** '''3 Historical Ships''' are required to reach {{MapRoute|W|red}}. | | ** '''3 Historical Ships''' are required to reach {{MapRoute|W|red}}. |
− | * A night CV is recommended to help secure an S rank. | + | ** A night CV is recommended to help secure an S rank. |
| </tabber> | | </tabber> |