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In this phase the following events will change on the map:
 
In this phase the following events will change on the map:
 
* All Land Bases will be allowed to sortie on the map.
 
* All Land Bases will be allowed to sortie on the map.
** '''16th Squadron''' can now '''only sortie if fleet consist of 3 historical ships'''
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** '''16th Squadron''' can now '''only sortie if fleet consist of at least 3 historical ships'''
 
* '''On easy or less, at least 3 historical members must be tagged under 16th Squadron to be able to route properly'''
 
* '''On easy or less, at least 3 historical members must be tagged under 16th Squadron to be able to route properly'''
** Once at last dance, the [[Abyssal Jade Princess]] will only have 1 round of shell attacks meaning you will need to bring a FBB if you want 2nd shelling rounds.
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** Once at last dance, the [[Abyssal Jade Princess]] will only have 1 round of shell attacks meaning bringing a FBB is needed for 2nd shelling rounds.
 
'''Important note: As a reminder, this phase will benefit most by using the 16th Squadron Fleet. Please be sure to conserve historical as listed at the start of the guide.'''
 
'''Important note: As a reminder, this phase will benefit most by using the 16th Squadron Fleet. Please be sure to conserve historical as listed at the start of the guide.'''
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* Night CV might be recommended to help clear the boss
 
* Night CV might be recommended to help clear the boss
 
|-|Nansei Island Fleet=
 
|-|Nansei Island Fleet=
* '''1 FBB, 1 CV, 1 CL, 3 DD''' [[File:Winter2022EventTag1.png]] South Western Fleet
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* '''1FBB, 1CV, 1CL, 3DD [[File:Winter2022EventTag1.png]] South Western Fleet
 
** Route: {{MapRoute|G|red|P|blue|P1|blue|P2|blue|Q|red|S|red|U|red|V|Red|X|red}}
 
** Route: {{MapRoute|G|red|P|blue|P1|blue|P2|blue|Q|red|S|red|U|red|V|Red|X|red}}
* '''This composition is a final last resort option that should only be consider if there is no other choice. Do not use this composition unless there is no time to prepare additional historical. Preparing historical ships for the 16th Squadron tag should take priority above using this composition under any circumstance.'''  
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** '''This composition is a final last resort option that should only be consider if there is no other choice. Do not use this composition unless there is no time to prepare additional historical. Preparing historical ships for the 16th Squadron tag should take priority above using this composition under any circumstance.'''  
 
** Vanguard is recommended for all nodes
 
** Vanguard is recommended for all nodes
 
** Have 1FBB allows for 2nd shelling phase which could hurt when using vanguard on the non-boss nodes.
 
** Have 1FBB allows for 2nd shelling phase which could hurt when using vanguard on the non-boss nodes.
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==Debuff Phase==
 
==Debuff Phase==
'''Important note: If you lack the 16th Squadron historical members on Normal or above, it'll become impossible to complete this segment without getting more dupes of the members to make the tag requirement to reach W.'''  
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'''Important note: If lacking 16th Squadron's historical members on Normal or Hard, it'll become impossible to complete this segment without getting more dupes of the members to make the tag requirement to reach W.'''  
 
* '''On lower difficulties, at least 3 historical members must be tagged under 16th Squadron to be able to route properly'''
 
* '''On lower difficulties, at least 3 historical members must be tagged under 16th Squadron to be able to route properly'''
 
* There are up to 5 requirements needed to Debuff the boss once Last Dance is reached :
 
* There are up to 5 requirements needed to Debuff the boss once Last Dance is reached :
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