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| * The morale recovery rate is increased but the rate is lower than [[Land-Based Air Squadron#Rest|Rest]]. | | * The morale recovery rate is increased but the rate is lower than [[Land-Based Air Squadron#Rest|Rest]]. |
| * Damage from raids is similar to [[Land-Based Air Squadron#Sortie|Sortie]]. | | * Damage from raids is similar to [[Land-Based Air Squadron#Sortie|Sortie]]. |
− | * If you aren't using the airbase, it is typically better to leave it in [[Land-Based Air Squadron#Evacuation|Evacuation]] or Rest instead. | + | * If the airbase is not used, it is typically better to leave it in [[Land-Based Air Squadron#Evacuation|Evacuation]] or Rest instead. |
| | | |
| |-| Sortie = | | |-| Sortie = |
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| * In maps that do not allow all three bases, the first one or two bases set to sortie will be used for the attack. | | * In maps that do not allow all three bases, the first one or two bases set to sortie will be used for the attack. |
| ** E.g If Base 1 is set to not sortie but Base 2 is, Base 2 will be dispatched. | | ** E.g If Base 1 is set to not sortie but Base 2 is, Base 2 will be dispatched. |
− | * You can only target nodes within the combat radius of the base. Please see [[Land-Based Air Squadron#Combat Radius|Combat Radius]] for details. | + | * Only nodes within the combat radius of the base can be targeted. Please see "Combat Radius" for details. |
| * When multiple bases are sent to a node, they attack in order of bases. | | * When multiple bases are sent to a node, they attack in order of bases. |
| ** E.g Base 1 Wave 1, Base 1 Wave 2, Base 2 Wave 1, etc. | | ** E.g Base 1 Wave 1, Base 1 Wave 2, Base 2 Wave 1, etc. |
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| ** The enemy plane losses for the air control phase of LBAS can reduce the fighter power values of the node. | | ** The enemy plane losses for the air control phase of LBAS can reduce the fighter power values of the node. |
| ** It is possible to trigger contact. | | ** It is possible to trigger contact. |
− | * There are several messages that are displayed when the planes in your base take heavy losses. | + | * There are several messages that are displayed when the planes in the base take heavy losses. |
− | ** <span style="color:#FFCE00;">Many LBAS planes did not return! (基地航空隊 攻撃機未帰還機多数!)</span>: 60% loss | + | ** {{color|#FFCE00|Many LBAS planes did not return! (基地航空隊 攻撃機未帰還機多数!)}}: 60% loss |
− | ** <span style="color:orange;">LBAS planes have suffered heavy losses! (基地航空隊 攻撃隊被害甚大!)</span>: 75% loss | + | ** {{color|orange|LBAS planes have suffered heavy losses! (基地航空隊 攻撃隊被害甚大!)}}: 75% loss |
− | ** <span style="color:red;">LBAS planes annihilated! (基地航空隊 攻撃隊全滅!)</span>: 100% loss | + | ** {{color|red|LBAS planes annihilated! (基地航空隊 攻撃隊全滅!)}}: 100% loss |
| * Plane losses are not finalized until the results screen for the battle appears. | | * Plane losses are not finalized until the results screen for the battle appears. |
| ** Plane counts are reset between waves so every wave attacks at full strength. | | ** Plane counts are reset between waves so every wave attacks at full strength. |
| ** Note that sending one base to separate nodes can make that base weaker at the 2nd node. | | ** Note that sending one base to separate nodes can make that base weaker at the 2nd node. |
− | * You are able to send the base to any node. '''This includes nodes where the LBAS cannot appear'''. | + | * The base can be sent to any node. '''This includes nodes where the LBAS cannot appear'''. |
| ** It is possible to use LBAS to weaken enemy air wings at air-raid nodes to help mitigate damage. | | ** It is possible to use LBAS to weaken enemy air wings at air-raid nodes to help mitigate damage. |
| * The damage state of the base from [[Land-Based_Air_Squadron#Land_Base_Air_Raid|air raids]] does not affect airstrike damage. | | * The damage state of the base from [[Land-Based_Air_Squadron#Land_Base_Air_Raid|air raids]] does not affect airstrike damage. |
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| * The distance of the nodes varies from map to map. Please refer to the LBAS range maps in World 6 or for each event. | | * The distance of the nodes varies from map to map. Please refer to the LBAS range maps in World 6 or for each event. |
| * Nodes will glow blue or yellow on mouseover with LBAS active. Yellow indicates nodes at the maximum range of the current base. | | * Nodes will glow blue or yellow on mouseover with LBAS active. Yellow indicates nodes at the maximum range of the current base. |
− | * You will be unable to sortie if the range of your LBAS is unable to reach any node. | + | * It is not possible to sortie if the range of the LBAS is unable to reach any node. |
| | | |
| <math>\text{Max Range} = \text{Range}_\text{min} + \sqrt{\text{Range}_\text{max} - \text{Range}_\text{min}}</math> | | <math>\text{Max Range} = \text{Range}_\text{min} + \sqrt{\text{Range}_\text{max} - \text{Range}_\text{min}}</math> |
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| * Other variables are the same as for anti-ship. | | * Other variables are the same as for anti-ship. |
| | | |
− | '''Important Notes''' | + | '''Notes:''' |
| * All attack power '''before the critical bonus''' is capped at 170. | | * All attack power '''before the critical bonus''' is capped at 170. |
| * Carrier-based planes and seaplane bombers also gain the anti-installation multipliers and bonuses. | | * Carrier-based planes and seaplane bombers also gain the anti-installation multipliers and bonuses. |
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| ** <math>1.18</math> for [[Type 2 Land-based Reconnaissance Aircraft (Skilled)]]. | | ** <math>1.18</math> for [[Type 2 Land-based Reconnaissance Aircraft (Skilled)]]. |
| | | |
− | '''Important Notes''' | + | '''Notes:''' |
| * Contesting air control works exactly the same as normal aerial combat. | | * Contesting air control works exactly the same as normal aerial combat. |
− | * A better air control state can reduce the losses taken by your LBAS. | + | * A better air control state can reduce the losses taken by the LBAS. |
| ** It also weakens the enemy fighter power by more. | | ** It also weakens the enemy fighter power by more. |
| * Be mindful not to compromise attack power by too much in order to reduce losses. Getting AD or AP is good enough. | | * Be mindful not to compromise attack power by too much in order to reduce losses. Getting AD or AP is good enough. |
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| ** <math>18</math> for all other planes. | | ** <math>18</math> for all other planes. |
| | | |
− | '''Important Notes''' | + | '''Notes:''' |
| * This cost is calculated '''per squadron'''. | | * This cost is calculated '''per squadron'''. |
| ** Empty slots do not cost anything. | | ** Empty slots do not cost anything. |
− | * The resources are deducted when you start the sortie. | + | * The resources are deducted when the sortie is started. |
| * Costs are '''rounded up''' except for the land-based ammo cost which is '''rounded down'''. | | * Costs are '''rounded up''' except for the land-based ammo cost which is '''rounded down'''. |
| | | |
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| * The rescue can happen if the 2 LBAS attacks are split on different nodes, the rescue happening on both nodes. | | * The rescue can happen if the 2 LBAS attacks are split on different nodes, the rescue happening on both nodes. |
| * Rescue only applies to bases with a Catalinas equipped. | | * Rescue only applies to bases with a Catalinas equipped. |
− | * There 3 types of rescue that can trigger depending on your setup : | + | * There 3 types of rescue that can trigger depending on the setup : |
| ** Type 1, with 1 bubble, saving 1 slot | | ** Type 1, with 1 bubble, saving 1 slot |
| ** Type 2, with 2 bubbles, saving 2 slots | | ** Type 2, with 2 bubbles, saving 2 slots |
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| |-|Air Defense = | | |-|Air Defense = |
| | | |
− | In 6-5 and some event maps, the enemy will raid your bases during the sortie. A base on air defense will attempt to intercept those raids to mitigate the damage done. | + | In [[6-5]] and some event maps, the enemy will raid the bases during the sortie. A base on air defense will attempt to intercept those raids to mitigate the damage done. |
| * When intercepting enemy bombers, the '''first slot in the base will intercept the first slots on the enemy attackers''' and so on. | | * When intercepting enemy bombers, the '''first slot in the base will intercept the first slots on the enemy attackers''' and so on. |
− | ** You should deploy planes with a higher anti-bomber {{Anti-Bomber}} stat in slots with opposing bombers to minimize the damage taken. | + | ** Planes with a higher anti-bomber {{Anti-Bomber}} stat should be deployed in slots with opposing bombers to minimize the damage taken. |
| | | |
| ==Defense Fighter Power== | | ==Defense Fighter Power== |
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| {{clear}} | | {{clear}} |
| | | |
− | '''Important Notes''' | + | '''Notes:''' |
| * Planes with interception {{Interception}} and anti-bomber {{Anti-Bomber}} stats are much more effective. | | * Planes with interception {{Interception}} and anti-bomber {{Anti-Bomber}} stats are much more effective. |
− | * Obtaining air superiority means you are near guaranteed to take no damage with planes that have 6 or more {{Anti-Bomber}}. | + | * Obtaining air superiority reduces the chances to take no damage with planes that have 6 or more {{Anti-Bomber}}. |
| | | |
| | | |
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| ==Land Base Air Raid== | | ==Land Base Air Raid== |
| | | |
− | During a sortie, you will receive an alert saying <span style="color:red;">"Enemy formation approaching! Enemy aircraft are approaching our base." (敵編隊接近中!我が航空基地に敵機接近中。)</span> | + | During a sortie, an alert will say {{color|red|"Enemy formation approaching! Enemy aircraft are approaching our base" (敵編隊接近中!我が航空基地に敵機接近中。).}} |
− | * The chance that this happens is random but increases as you get closer to the boss. | + | * The chance that this happens is random but increases when approaching the boss. |
| ** At the boss node, the chance is 100%. | | ** At the boss node, the chance is 100%. |
| * The damage dealt will not destroy the base. | | * The damage dealt will not destroy the base. |
− | * You will randomly lose either '''fuel or bauxite''' for any damage done to your base. It is calculated as follows: | + | * Either '''fuel or bauxite''' will be randomly lost for any damage done to the base. It is calculated as follows: |
| ** <math>\text{Resource Loss} = \text{Damage} \times 0.9 + 0.1</math> | | ** <math>\text{Resource Loss} = \text{Damage} \times 0.9 + 0.1</math> |
− | *** <math>\text{Damage}</math> is the damage taken by your base. | + | *** <math>\text{Damage}</math> is the damage taken by the base. |
| ** The resource loss is rounded down. | | ** The resource loss is rounded down. |
− | ** The maximum you can lose is 179 fuel/bauxite. | + | ** The maximum cost is 179 fuel/bauxite. |
| * Only 1-4 planes in the '''first slot''' are lost due to damage. | | * Only 1-4 planes in the '''first slot''' are lost due to damage. |
| ** Reconnaissance planes can '''only lose 1''' plane per raid. | | ** Reconnaissance planes can '''only lose 1''' plane per raid. |
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| | | | | |
| * Chance of occurring increases the better the air control state. | | * Chance of occurring increases the better the air control state. |
− | * This message is also displayed if your fuel or bauxite is 0. | + | * This message is also displayed if fuel or bauxite is 0. |
| |- | | |- |
| |style="text-align: center; | <50 Damage | | |style="text-align: center; | <50 Damage |
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| |- | | |- |
| |style="text-align: center; | >50 Damage | | |style="text-align: center; | >50 Damage |
− | |style="text-align: center; color:red;"| The air raid has reduced our resource stockpiles, and our land-based air squadron have suffered losses on the ground!<br> | + | |style="text-align: center; color:red;"| The air raid has reduced our resource stockpiles, and our land-based air squadron has suffered losses on the ground!<br> |
| (空襲により備蓄資源に損害を受け、基地航空隊にも地上撃破の損害が発生しました!) | | (空襲により備蓄資源に損害を受け、基地航空隊にも地上撃破の損害が発生しました!) |
| |style="text-align: center;| Resource and plane loss. | | |style="text-align: center;| Resource and plane loss. |
| | | | | |
− | * Bases which are [[Land-Based_Air_Squadron#Evacuation|evacuated]] will suffer only resource loss. | + | * Bases which are "evacuated" will suffer only resource loss. |
| * Bases set to defense which take more than 50 damage will still lose planes but the display message will only indicate resources have been lost. | | * Bases set to defense which take more than 50 damage will still lose planes but the display message will only indicate resources have been lost. |
| |- | | |- |
| |} | | |} |
| | | |
| + | '''Notes:''' |
| + | * Because the plane losses are not that high and the resource loss is limited, it is recommended to '''focus all available bases on attack''' instead. |
| | | |
− | '''Important Notes'''
| + | ==High Altitude Air Raid== |
− | * Because the plane losses are not that high and the resource loss is limited, it is recommended that you '''focus all available bases on attack''' instead.
| |
| | | |
− | ==High Altitude Air Raid== | + | This is a special air-raid where the LBAS is attacked by "high-altitude bombers". The defense power of the base is severely reduced unless one or more {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} are present. |
| | | |
− | This is a special air raid where the enemy attacks using high-altitude bombers. The defense power of the base is severely reduced unless one or more {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} are present.
| + | *'''[[:Category:High Altitude Interceptors|High Altitude Interceptors]]''' multiply the total airpower of all land bases in Air Defense mode, when defending against "high-altitude bombers", depending on their number equipped and which difficulty the event map is played on: |
| | | |
− | {| class="wikitable" style="width:128px;" | + | {| class="wikitable" |
| + | ! colspan="5" |{{Interceptor Fighter}} High Altitude Interceptors |
| |- | | |- |
− | ! '''No. of Rocket Interceptors'''
| + | | colspan="5" |{{QuestRewardEquip|Me 163B}}{{QuestRewardEquip|Prototype Shuusui}}{{QuestRewardEquip|Shuusui}} |
− | ! '''Defense Multiplier'''
| |
| |- | | |- |
− | |style="text-align: center; | 0
| + | ! colspan="5" |'''Airpower modifier against high altitude raids:''' |
− | |style="text-align: center; | 0.5
| |
| |- | | |- |
− | |style="text-align: center; | 1
| + | ! rowspan="2" |'''Event Map<br>Difficulty''' |
− | |style="text-align: center; | 0.8
| + | ! colspan="4" |'''Number of High Altitude<br>Interceptors Defending''' |
| |- | | |- |
− | |style="text-align: center; | 2
| + | ! 0 |
− | |style="text-align: center; | 1.1
| + | ! 1 |
| + | ! 2 |
| + | ! 3+ |
| |- | | |- |
− | |style="text-align: center; | 3+ | + | ! '''Casual/Easy:''' |
− | |style="text-align: center; | 1.2 | + | | colspan="2" | 1x |
| + | | rowspan="2" style="color:green;" | 1.1x |
| + | | rowspan="2" style="color:green;" | 1.2x |
| |- | | |- |
− | |} | + | ! '''Medium/Hard:''' |
| + | | style="color:red;" | 0.5x |
| + | | style="color:red;" | 0.8x |
| + | |}</includeonly><noinclude> |
| | | |
− | '''Important Notes'''
| + | * At least 2 "High Altitude Interceptors" are needed to remove the defense penalty. |
− | * At least 2 [[:Category:High Altitude Interceptors|rocket interceptors]] are needed to remove the penalty and allow your other fighters and interceptors to operate at their full potential. | |
| * The multiplier is calculated based on the number of rocket interceptors in '''all bases'''. | | * The multiplier is calculated based on the number of rocket interceptors in '''all bases'''. |
| * Damage works the same way as normal base raids. | | * Damage works the same way as normal base raids. |
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| |-| Evacuation = | | |-| Evacuation = |
| | | |
− | Bases set to evacuate will not lose planes to damage from [[Land-Based_Air_Squadron#Land_Base_Air_Raid|air raids]]. | + | Bases set to "evacuate" will not lose planes to damage from "air raids". |
| * Resources will still be lost to damage. | | * Resources will still be lost to damage. |
| * Evacuated planes will recover morale slower. | | * Evacuated planes will recover morale slower. |
| * Bases that have been evacuated will not cost resources on sortie. | | * Bases that have been evacuated will not cost resources on sortie. |
| | | |
− | '''Important Notes''' | + | '''Notes:''' |
− | * You can use evacuation to preserve planes in bases you are not currently using. | + | * Can be used to preserve planes in bases not currently used. |
− | * It can also save on sortie costs if you do not currently need a particular base on the sortie. | + | * It can also save on sortie costs if a particular base is not currently needed on the sortie. |
− | ** E.g. a base with bombers when you are focusing on air defense. | + | ** E.g. a base with bombers when focusing on air defense. |
| | | |
| |-| Rest = | | |-| Rest = |
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| * It takes about 24 minutes to recover from 0 fatigue in rest mode. | | * It takes about 24 minutes to recover from 0 fatigue in rest mode. |
| | | |
− | '''Important Notes''' | + | '''Notes:''' |
− | * Because the only disadvantage of rest applies if you are below the resource soft-cap, you can freely use it to recover your bases faster if you are above the soft-cap. | + | * Because the only disadvantage of rest applies when being below the resource soft-cap, it can be freely used to recover bases faster when being above the soft-cap. |
| | | |
| </tabber> | | </tabber> |