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| ==Ranking History== | | ==Ranking History== |
| <!-------------------------------------------------------------------> | | <!-------------------------------------------------------------------> |
− | |-|Kancolle Ship Rating System= | + | |-|KanColle Ship Rating System= |
− | | + | The following sections describe my method of rating each individual ship, factoring in a number of different categories.<br/> |
− | ==Methodology==
| + | To some degree, this allows a direct, numerical, more objective approach for comparing each ship.<br/> |
− | Just how much more important one stat is than another is hard to determine, especially when considering different map scenarios that could strongly encourage one stat over another.<br/>
| + | While comparisons between ships of different classes ''can'' be made, it's generally most useful for comparing ships of the same class.<br/> |
− | However, the overall rating of a ship could be estimated with some (somewhat) basic math.<br/>
| + | Although this will likely never be completely accurate, values and multipliers can be easily tweaked and the results can be easily updated.<br/> |
− | Each ship class is separated into their basic classes instead of separately, as most sub-classes perform largely similar roles (such as CA & CAV under the CA umbrella).abilities/traits that differ from the norm of their class.
| + | I'm always looking for feedback, especially in tuning the various values, so feel free to PM me with feedback & reasoning wherever you can find me. |
− | Every ship is scored based on its stats, special attributes/abilities, and class.<br/>
| + | * Specific categories I'm most looking for feedback in: |
− | * These small differences are instead handled by awarding points to each ship based on special
| + | ** Scores of specific ships (should they be higher/lower) |
− | ** For example, CAVs and Zara/Pola get bonus points for the ability to carry Seaplane Fighters.
| + | ** Stat/Stat Cluster multipliers |
− | * Each class also might place more or less importance on an individual stat.<br/>
| + | ** Stretch/Compress multipliers |
− | ** With this in mind, each stat/ship class combination can receive a scaling modifier via a stretch/compress multiplier to each stat on a class-by-class basis.<br/>
| + | ** Special Abilities & Traits values |
− | | + | ** New Special Abilities or Traits |
− | ===Averages===
| + | ** More descriptions/an explanation of a specific area |
− | Each basic class has its stats averaged across the entire class, using the stats from each ships' final remodel.<br/>
| + | {{User:Memetails/Ship Rating System}} |
− | * Special versions of the same ship are factored in separately from each other.
| |
− | ** For example, Kaga Kai Ni and Kaga Kai Ni Go both apply separately to the overall average.
| |
− | | |
− | ===Stretch/Compress===
| |
− | Each basic class also has a stretch/compress multiplier based on an estimation of how important an individual stat is to that class of ship.
| |
− | * In most cases, stretch/compress values remain at '1' due to being universally important and/or there is enough variety between individuals to already have meaningful differences
| |
− | ** A value <1 indicates a 'Stretch', meaning the stat is '''less''' valuable
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− | ** A value >1 indicates a 'Compression', meaning the stat is '''more''' valuable
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− | * Exceptions:
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− | ** Fuel & Ammo
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− | *** No scalar multiplier
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− | *** Instead, they have additive modifiers to the StdDev for each class
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− | ** '''Ignored:''' HP, Luck, LuckMax
| |
− | | |
− | ===Standard Deviation===
| |
− | The Stretch/Compress value is applied (via multiplication) to the Standard Deviation of each respective stat for each respective class.<br/>
| |
− | This Standard Deviation value denotes how wide a standard 'step' is from the average for the class which directly factors into the rating clusters.<br/>
| |
− | | |
− | The following table displays the Averages, Standard Deviations, and Stretch/Compress values for each class.<br/>
| |
− | {{User:Memetails/Averages Deviation and StretchCompress}}
| |
− | | |
− | ===Stat Evaluation Clusters===
| |
− | Using the above values, each individual ship is evaluated into clusters based on their stats.
| |
− | The math & clusters are as follows:
| |
− | {| class="mw-collapsible mw-collapsed wikitable typography-xl-optout" style="width: -moz-max-content; width: -webkit-max-content; width: max-content; text-align: center; vertical-align: middle; "
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− | |-
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− | ! Cluster
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− | ! '''DistanceFromAvg''' = ShipStat - ClassAvg
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− | |-
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− | ! Insane:
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− | |> 2 * (StdDev * Stretch)
| |
− | |-
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− | ! Outstanding:
| |
− | |> 1 * (StdDev * Stretch)
| |
− | |-
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− | ! High:
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− | |> 0.5 * (StdDev * Stretch)
| |
− | |-
| |
− | ! Normal:
| |
− | |< 0.5 * (StdDev * Stretch) '''&''' > -2 * (StdDev * Stretch)
| |
− | |-
| |
− | ! Low:
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− | |< -2 * (StdDev * Stretch)
| |
− | |-
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− | ! Bad:
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− | |< -3 * (StdDev * Stretch)
| |
− | |-
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− | ! Terrible:
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− | |< -4 * (StdDev * Stretch)
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− | |-
| |
− | | colspan="2"; style="text-align: left;"| Note: 'Stretch' refers to both Stretch & Compress
| |
− | Clustering Exceptions:
| |
− | * Fuel & Ammo: Additive Stretch/Compress instead of multiplicative, table is basically inverted due to lower = better | |
− | * Luck & LuckMax: Set values shared across all classes.
| |
− | **Insane/Outstanding/High/Normal/Low/Bad/Terrible = > 50/35/25/10/5/0/NA | |
− | * HP: Instead based on 'good/bad' values via the overkill mechanic, such as %4, %6, %12, %4-1, etc.
| |
− | |}
| |
− | | |
− | ===Stat & Rating Multipliers===
| |
− | Each stat is assigned a numerical multiplier based on an estimation of total value/importance.<br/>
| |
− | Each cluster is also assigned a numerical multiplier based on an estimate of how good or bad being in that cluster is.<br/>
| |
− | These 2 values are then multiplied together, resulting in the following table:
| |
− | {{User:Memetails/Stat & Rating Multipliers}}
| |
− | For example:
| |
− | * Firepower is generally more important than LoS: '''Firepower > LoS''' | |
− | * Night power is generally more important than Firepower: '''Night > Firepower'''
| |
− | * It can be concluded then that: '''Night > Firepower > LoS''' | |
− | * The 'Normal' cluster is left out of the table as it has a value of 0, being neither good nor bad
| |
− | Using this table, each ship can then add together the value for each stat/cluster combination it's part of to calculate the overall "Stat" rating.
| |
− | | |
− | ===Special Abilities & Traits===
| |
− | Individual ships can differ widely in usefulness due to special abilities or other attributes.<br/>
| |
− | These can range from extra slots to special AACIs, speed differences, Touch mechanics, special equipment, or even extra range (which can be both good or bad).<br/>
| |
− | As each of these traits is generally similarly felt across all classes, these are given flat values added to each ships' total "Bonus" rating.<br/>
| |
− | {{User:Memetails/Specialty Bonus Values}}
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− | | |
− | ===Other Bonuses===
| |
− | Additionally, each ship can be awarded bonus points based on the number of ships that exist in that particular class.<br/>
| |
− | * For example, Akashi, the only Repair Ship, receives a large number of extra points in comparison to a Destroyer, which have over 100 ships in their class.
| |
− | * The bonus points are calculated as: <math> \text{Bonus Points} = \log_{NumOfShipsInClass + 1} ( TotalNumberOfShips / NumberOfShipsInClass )</math>
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− | | |
− | ===Results===
| |
− | The following table is the final results for my fleet.<br/>
| |
− | {{User:Memetails/Ship Rating Results}} | |
− | Notes:
| |
− | * '''Included:''' Modernization for HP/ASW/Luck
| |
− | * Marriage
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− | ** '''Excluded:''' Stat gains for LoS/ASW/Eva
| |
− | ** '''Excluded:''' Reduced consumption of Fuel/Ammo
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− | ** '''Included:''' Extra HP & Luck
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| <!-------------------------------------------------------------------> | | <!-------------------------------------------------------------------> |
| |-|Rings= | | |-|Rings= |
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| ==Event Map Intro== | | ==Event Map Intro== |
− | Suggestion for template of event maps' "Map Overview" section: [[User:Memetails/Sandbox/Event Mechanics Intro|Event Map Overview Templatizable Proposal]] | + | Suggestion for template of event maps' "Map Overview" section |
| + | {{User:Memetails/Sandbox/Event Mechanics Intro|Event Map Overview Templatizable Proposal}} |
| </tabber> | | </tabber> |