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| |map_4=[[File:Winter 2022 Event E-1 Phase 3 Map.png|450px]] | | |map_4=[[File:Winter 2022 Event E-1 Phase 3 Map.png|450px]] |
| |map_4_text=Phase 3 | | |map_4_text=Phase 3 |
− | |map_5=[[File:Winter 2022 Event E-1 Phase 3 Map.png|450px]] | + | |map_5=[[File:Winter 2022 Event E-1 LBAS Range Map.png|450px]] |
− | |map_5_text=Phase 4 | + | |map_5_text=LBAS |
− | |map_6=[[File:Winter 2022 Event E-1 Phase 3 Map.png|450px]]
| |
− | |map_6_text=LBAS
| |
| |boss_hard= 800 HP | | |boss_hard= 800 HP |
− | |boss_medium= 800 HP | + | |boss_medium= 480 HP |
− | |boss_easy= 800 HP | + | |boss_easy= 480 HP |
− | |boss_casual= 800 HP | + | |boss_casual= 480 HP |
| |reward_all= | | |reward_all= |
| |phase_1_boss= {{EnemyLink|Standard Carrier Wo-Class Kai Flagship}} | | |phase_1_boss= {{EnemyLink|Standard Carrier Wo-Class Kai Flagship}} |
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| {{MapBranchingTable | | {{MapBranchingTable |
| |title = E-1 Branching Rules | | |title = E-1 Branching Rules |
− | |expand = true | + | |id = 53-1 |
− | |id = 52-1 | + | |order = B,C,E,F,G,H,K,O,O2,O4,P,Q1,S,T,V1 |
− | |order = | + | |B -> C = * Meet '''ANY''' of the following requirements: |
− | |?/empty -> ? = ?? | + | ** Fleet contains CV(B) |
− | | + | ** Amount of AS = 0 and amount of SS(V) ≥ 1 |
− | |? -> ? = ?? | + | |B -> F/empty = * Does not meet the requirements to go to C |
− | | + | |C -> F/empty = * Fleet contains SS(V) or DE |
| + | |C -> G/empty = * Does not meet the requirements to go to F |
| + | |E -> D = * Does not meet the requirements to go to H |
| + | |E -> H = * Fleet contains (F)BB(V), CV, SS(V), LHA, or AS |
| + | |F/empty -> E, J = Choose your own adventure! |
| + | |G/empty -> I, K = Choose your own adventure! |
| + | |H -> D = * Node H1 is not unlocked |
| + | * Does not meet the requirements to go to H1 |
| + | |H -> H1 = * Meet '''ANY''' of the following requirements: |
| + | ** Amount of CA(V) ≥ 2 |
| + | ** Amount of AS ≥ 1 and amount of SS(V) ≥ 1 |
| + | |K -> M = * Route to O3 is not unlocked |
| + | * Does not meet the requirements to go to O3 |
| + | |K -> O3 = * Meet '''ALL''' of the following to go to O3: |
| + | ** Fast Fleet |
| + | ** Amount of (F)BB(V)+CV(B) ≥ 2 |
| + | |O/empty -> O2, O4 = Choose your own adventure! |
| + | |O2 -> O1/resource = * Meet '''ALL''' of the following to go to O1: |
| + | ** Amount of CV(L) ≤ 1 |
| + | ** Amount of CA(V) + CL ≤ 2 |
| + | ** Amount of DD ≥ 3 |
| + | |O2 -> O5 = * Does not meet the requirements to go to O1 |
| + | |O4 -> P = * Does not meet the requirements to go to Q |
| + | |O4 -> Q = * Meet '''ANY''' of the following to go to Q: |
| + | ** Fleet contains DE, AO, or AS |
| + | ** Amount of DD ≥ 4 |
| + | |P/empty -> Q1, R = Choose your own adventure! |
| + | |Q1 -> Q2 = * Force Q2, if fleet contains SS(V) |
| + | * Does not meet the requirements to go to Q3 |
| + | |Q1 -> Q3/resource = * Meet '''ANY''' of the following requirements: |
| + | ** Fast Fleet |
| + | ** If fleet is slow, (F)BB(V) = 0 |
| + | |S/empty -> T, U/empty = Choose your own adventure! |
| + | |T -> V = * Force V, if fleet contains SS(V) |
| + | * Meet '''ANY''' of the following requirements: |
| + | ** Amount of (F)BB(V) + CV(B) ≥ 3 |
| + | ** Amount of CV(B/L) ≥ 3 |
| + | |T -> V1 = * Does not meet the requirements for V or V3 |
| + | |T -> V3 = * Meet '''ALL''' of the following requirements: |
| + | ** Fast Fleet |
| + | ** Amount of (F)BB(V) ≤ 1 |
| + | ** Amount of CV(B) = 0 |
| + | ** Amount of DD ≥ 3 |
| + | ** Pass the LOS check |
| + | |V1 -> V2 = * Pass the LOS check |
| + | |V1 -> V3 = * Fail the LOS check |
| }} | | }} |
| | | |
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| ! A | | ! A |
| ! N | | ! N |
| + | ! L |
| ! M | | ! M |
− | ! L
| |
| |- | | |- |
| | Hard | | | Hard |
| | Reach | | | Reach |
| | A+ | | | A+ |
| + | | Reach |
| | A+ | | | A+ |
− | | Reach
| |
| |- | | |- |
| | Medium | | | Medium |
| | Reach | | | Reach |
| | A+ | | | A+ |
| + | | Reach |
| | A+ | | | A+ |
− | | Reach
| |
| |- | | |- |
| | Easy | | | Easy |
| | Reach | | | Reach |
| | A+ | | | A+ |
| + | | Reach |
| | A+ | | | A+ |
− | |
| |
| |- | | |- |
| | Casual | | | Casual |
| | Reach | | | Reach |
− | |
| |
− | |
| |
− | |
| |
| |- | | |- |
| |} | | |} |
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| |-|Node A= | | |-|Node A= |
| * '''1CL, 5DD (Fast Fleet) | | * '''1CL, 5DD (Fast Fleet) |
− | * Route: {{MapRoute|B|red|F|blue|E|pink|D|red|A|grey}} | + | * Route: {{MapRoute|1|grey|B|red|F|blue|E|pink|D|red|A|grey}} |
| ** AA/ASW Gear is recommended | | ** AA/ASW Gear is recommended |
| ** Using a generic [[AACI]] on a generic ship can be helpful on {{MapRoute|E|pink}}. | | ** Using a generic [[AACI]] on a generic ship can be helpful on {{MapRoute|E|pink}}. |
| |-|Node N= | | |-|Node N= |
| * '''1CL, 5DD (Fast Fleet) | | * '''1CL, 5DD (Fast Fleet) |
− | * Route: {{MapRoute|B|red|F|blue|J|pink|N|red}} | + | * Route: {{MapRoute|1|grey|B|red|F|blue|J|pink|N|red}} |
| ** Fleet should be equipped for surface combat. | | ** Fleet should be equipped for surface combat. |
| ** Using a generic [[AACI]] on a generic ship can be helpful on {{MapRoute|J|pink}}. | | ** Using a generic [[AACI]] on a generic ship can be helpful on {{MapRoute|J|pink}}. |
| + | |-|Node L= |
| + | * '''1FBB, 1CV, 1CL, 3DD (Fast Fleet) |
| + | * Route: {{MapRoute|1|grey|B|red|C|red|G|blue|I|red|L|grey}} |
| + | ** {{MapRoute|I|red}} features a heavy cruiser surface fleet |
| |-| Node M= | | |-| Node M= |
| * '''1FBB, 1CV, 1CL, 3DD (Fast Fleet) | | * '''1FBB, 1CV, 1CL, 3DD (Fast Fleet) |
− | * Route: {{MapRoute|B|red|C|red|G|blue|K|red|M|red}} | + | * Route: {{MapRoute|1|grey|B|red|C|red|G|blue|K|red|M|red}} |
| ** A fleet with a standard carrier forces the fleet to go to {{MapRoute|M|red}}. | | ** A fleet with a standard carrier forces the fleet to go to {{MapRoute|M|red}}. |
| ** Using 1-2 ASW ships to help with {{MapRoute|M|red}} is recommended. | | ** Using 1-2 ASW ships to help with {{MapRoute|M|red}} is recommended. |
− | |-|Node L=
| |
− | * '''1FBB, 1CV, 1CL, 3DD (Fast Fleet)
| |
− | * Route: {{MapRoute|B|red|C|red|G|blue|I|red|L|grey}}
| |
− | ** {{MapRoute|I|red}} features a heavy cruiser surface fleet
| |
| </tabber> | | </tabber> |
| | | |
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| |- | | |- |
| ! | | ! |
− | ! H2
| |
| ! O1 | | ! O1 |
| + | ! O4 |
| ! O3 | | ! O3 |
− | ! O4 | + | ! H2 |
| |- | | |- |
| | Hard | | | Hard |
− | | S
| |
| | Reach | | | Reach |
| + | | A+ |
| | AS | | | AS |
| | S | | | S |
| |- | | |- |
| | Medium | | | Medium |
− | | S
| |
| | Reach | | | Reach |
| + | | A+ |
| | AS | | | AS |
| | S | | | S |
| |- | | |- |
| | Easy | | | Easy |
− | |
| |
| | Reach | | | Reach |
| + | | B+ |
| | AS | | | AS |
− | | S
| |
| |- | | |- |
| | Casual | | | Casual |
− | |
| |
| | Reach | | | Reach |
− | |
| |
− | |
| |
| |- | | |- |
| |} | | |} |
| | | |
| <tabber> | | <tabber> |
− | |-|Node H2=
| |
− | * '''1FBB, 1CVL, 2CA, 1 CL, 1DD (Fast Fleet)
| |
− | * Route: {{MapRoute|B|red|F|blue|E|pink|H|red|H1|red|H2|red}}
| |
− | ** {{MapRoute|H2|red}} is a surface fight with a CVL present in the fleet.
| |
| |-|Node O1= | | |-|Node O1= |
| * '''1CL, 5DD (Fast Fleet) | | * '''1CL, 5DD (Fast Fleet) |
− | * Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O2|red|O5|red}} | + | * Route: {{MapRoute|1|grey|B|red|F|blue|J|pink|N|red|O|blue|O2|red|O1|grey}} |
| ** {{MapRoute|O2|red}} will be a heavy enemy surface fleet. Using Vanguard to minimize damage is recommended. | | ** {{MapRoute|O2|red}} will be a heavy enemy surface fleet. Using Vanguard to minimize damage is recommended. |
| + | |
| + | |-|Node O4= |
| + | * '''1CL, 5DD (Fast Fleet) |
| + | * Route: {{MapRoute|1|grey|B|red|F|blue|J|pink|N|red|O|blue|O4|red}} |
| + | ** Using 1-2 ASW ships is recommended |
| | | |
| |-| Node O3= | | |-| Node O3= |
| * '''0-1FBB, 1CV, 0-1 CVL, 1CL, 3-4DD (Fast Fleet) | | * '''0-1FBB, 1CV, 0-1 CVL, 1CL, 3-4DD (Fast Fleet) |
− | * Route: {{MapRoute|B|red|C|red|G|blue|K|red|M|red|O3|pink}} | + | * Route: {{MapRoute|1|grey|B|red|C|red|G|blue|K|red|M|red|O3|pink}} |
| ** AACI is highly recommended for this step. | | ** AACI is highly recommended for this step. |
| ** It is recommended to Fighter sweep the Node (5 Range) if the fleet is unable to reach the requirement by itself. | | ** It is recommended to Fighter sweep the Node (5 Range) if the fleet is unable to reach the requirement by itself. |
− | |-|Node O4=
| |
− | * '''1CL, 5DD (Fast Fleet)
| |
− | * Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red}}
| |
− | ** Using 1-2 ASW ships is recommended
| |
| | | |
| + | |-|Node H2= |
| + | * '''1FBB, 1CVL, 2CA, 1 CL, 1DD (Fast Fleet) |
| + | * Route: {{MapRoute|1|grey|B|red|F|blue|E|pink|H|red|H1|red|H2|red}} |
| + | ** {{MapRoute|H2|red}} is a surface fight with a CVL present in the fleet. |
| </tabber> | | </tabber> |
| | | |
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| ! | | ! |
| ! Q3 | | ! Q3 |
| + | ! U |
| ! T | | ! T |
− | ! U
| |
| |- | | |- |
| | Hard | | | Hard |
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| | Easy | | | Easy |
| | Reach | | | Reach |
− | |
| |
| | Reach | | | Reach |
| |- | | |- |
| | Casual | | | Casual |
| | Reach | | | Reach |
− | |
| |
− | |
| |
| |- | | |- |
| |} | | |} |
Line 243: |
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| |-|Node Q3= | | |-|Node Q3= |
| * '''1CL, 5DD (Fast Fleet) | | * '''1CL, 5DD (Fast Fleet) |
− | * Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red|Q|red|Q3|grey}} | + | * Route: {{MapRoute|1|grey|B|red|F|blue|J|pink|N|red|O|blue|O4|red|Q|red|Q3|grey}} |
| **Path is identical to going through {{MapRoute|O4|red}}, requiring a diverse setup with AA, ASW and surface combat in mind. | | **Path is identical to going through {{MapRoute|O4|red}}, requiring a diverse setup with AA, ASW and surface combat in mind. |
− | |-|Node T= | + | |
| + | |-| Node U= |
| * '''1FBB, 1CVL, 1CL, 3DD (Fast Fleet) | | * '''1FBB, 1CVL, 1CL, 3DD (Fast Fleet) |
− | * Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red|P|blue|R|pink|S|blue|T|blue}} | + | * Route: {{MapRoute|1|grey|B|red|F|blue|J|pink|N|red|O|blue|O4|red|P|blue|R|pink|S|blue|U|grey}} |
| ** Focusing on AA capabilities is highly recommended. | | ** Focusing on AA capabilities is highly recommended. |
| | | |
− | |-| Node U= | + | |-|Node T= |
| * '''1FBB, 1CVL, 1CL, 3DD (Fast Fleet) | | * '''1FBB, 1CVL, 1CL, 3DD (Fast Fleet) |
− | * Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red|P|blue|R|pink|S|blue|U|grey}} | + | * Route: {{MapRoute|1|grey|B|red|F|blue|J|pink|N|red|O|blue|O4|red|P|blue|R|pink|S|blue|T|blue}} |
| ** Focusing on AA capabilities is highly recommended. | | ** Focusing on AA capabilities is highly recommended. |
| </tabber> | | </tabber> |
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| | | |
| ==Boss Phase: Eliminate the Enemy Carrier Task Force at {{MapRoute|V3|red}}== | | ==Boss Phase: Eliminate the Enemy Carrier Task Force at {{MapRoute|V3|red}}== |
− | The Last Phase of this map contains an HP Phase, requiring killing the Wo-Class Flagship of the enemy Carrier Task Fore found at {{MapRoute|V3|red}}. | + | The Last Phase of this map contains an HP Phase, requiring killing the Wo-Class Flagship of the enemy Carrier Task Force found at {{MapRoute|V3|red}}. |
| | | |
| There are two approaches to this boss, both sharing these features: | | There are two approaches to this boss, both sharing these features: |
Line 270: |
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| |-|South route= | | |-|South route= |
| * '''1CV, 1CVL, 1CA(V), 1CL, 2DD (Fast Fleet) | | * '''1CV, 1CVL, 1CA(V), 1CL, 2DD (Fast Fleet) |
− | * Route = {{MapRoute|B|red|C|red|K|blue|O3|pink|S|blue|T|blue|V1|pink|V3|red}} | + | * Route = {{MapRoute|1|grey|B|red|C|red|K|red|O3|pink|S|blue|T|blue|V1|pink|V3|red}} |
| ** A more Air-Power oriented approach: | | ** A more Air-Power oriented approach: |
| ** Strong enemy carrier fleets are present on Route, possibly reducing pass rate | | ** Strong enemy carrier fleets are present on Route, possibly reducing pass rate |
Line 278: |
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| |-|North route= | | |-|North route= |
| * '''0-1FBB, 1-2CVL, 1CL, 3DD (Fast Fleet) | | * '''0-1FBB, 1-2CVL, 1CL, 3DD (Fast Fleet) |
− | * Route = {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red|P|blue|R|pink|S|blue|T|blue|V3|Red}} | + | * Route = {{MapRoute|1|grey|B|red|F|blue|J|pink|N|red|O|blue|O4|red|P|blue|R|pink|S|blue|T|blue|V3|Red}} |
| ** Bringing a FBB will allow a 2nd Shelling Phase | | ** Bringing a FBB will allow a 2nd Shelling Phase |
| ** Using 2 CVL will allow for better protection from air nodes leading up to the boss fight | | ** Using 2 CVL will allow for better protection from air nodes leading up to the boss fight |