Changes

Created page with "'''Winter 2022 Event''' also known under the title of '''Operation Sho-Go 3 Alert''', is a "medium-scale event". The exact scale of this event is 3 Main Operation and ??? Ext..."
'''Winter 2022 Event''' also known under the title of '''Operation Sho-Go 3 Alert''', is a "medium-scale event".

The exact scale of this event is 3 Main Operation and ??? Extra Operations.

There are also at least 2 new ships in this event.

The main operation will take place in the Nansei Island Area.


For additional information regarding event-related subjects and content, please refer to the following links:
*[[Combined Fleet]]
*[[Armor Reduction]]
*[[Land-Based Air Squadron]]
*[[Transport Operation]]
*[[AACI|Anti-Air Cut-In]]
*[[Line of Sight]]
*[[Improving Ship Speed]]
*[[Vanguard Formation]]
*[[Striking Force Fleet]]
*[[Repairs#Emergency_Anchorage_Repair|Emergency Anchorage Repair]]


==Historical Background==
Sho-Go 3 was the specialized defense operation that planned to defend Japan along with areas of Honshu, Shikoku, Kyushu, and the Ogasawara Islands.

Operation Sho-Go 3 never got activated since Americans chose to attack from Okinawa from the Philippines (Sho-Go 1) making this event partially a hypothetical operation.

=== Related Historical Campaigns===


==Information==

===Quick Info Table===
{| class="wikitable"
! |Classification
! |Map
! |Name
! |Fleet Type
! |{{Tooltip|LBAS|Land-Based Air Squadron}}
! |Friendly Fleet
! |Fleet Tag
! |Notes
|-
| rowspan="3" style="text-align:center;"|'''[[Winter_2022_Event/Main Operation|Main Operation]]
! |[[Winter_2022_Event/Main Operation#E-1|E-1]]
| style="text-align:center;"|'''?
| style="text-align:center;"|'''?
| style="text-align:center;"|'''?
| style="text-align:center;"|'''?
| style="text-align:center; max-width: 8em;"| [[File:Winter2022EventTag1.png]] <br> '''?
|-
! |[[Winter_2022_Event/Main Operation#E-2|E-2]]
| style="text-align:center;"|'''?
| style="text-align:center;"|'''?
| style="text-align:center;"|'''?
| style="text-align:center;"|'''?
| style="text-align:center; max-width: 8em;"| [[File:Winter2022EventTag2.png]] <br> '''?
|-
! |[[Winter_2022_Event/Main Operation#E-3|E-3]]
| style="text-align:center;"|'''?
| style="text-align:center;"|'''?
| style="text-align:center;"|'''?
| style="text-align:center;"|'''?
| style="text-align:center; max-width: 8em;"| [[File:Winter2022EventTag3.png]] <br> '''?
|-
| rowspan="2" style="text-align:center;"|'''[[Spring Winter_2022_Event/Extra Operation|Extra Operation]]'''
! |[[Winter_2022_Event/Extra Operation#E-4|E-4]]
| style="text-align:center;"|'''?
| style="text-align:center;"|'''?
| style="text-align:center;"|'''?
| style="text-align:center;"|'''?
| style="text-align:center; max-width: 8em;"| [[File:Winter2022EventTag4.png]] <br> '''?
|-
! |[[Winter_2022_Event/Extra Operation#E-5|E-5]]
| style="text-align:center;"|'''?
| style="text-align:center;"|'''?
| style="text-align:center;"|'''?
| style="text-align:center;"|'''?
| style="text-align:center; max-width: 8em;"| [[File:Winter2022EventTag5.png]] <br> '''?
|rowspan="1" style="text-align:center;"| Lock limited to Hard Only
|-
|}

===New Mechanics===

===New Ships===

* [[Ume|Matsu-class Ume]]
* [[Fuyuzuki|Akizuki-class Fuyuzuki]]

===Returning Ships===
Please refer to drop databases for the most updated lists of event drops, such as TsunDB or Poi-Statistics (or via Discord).

===New Equipment===

===New Enemy Vessels===

===New Enemy Equipment===

==Friend Fleet==
===Fleet Formations===
Friend Fleets will now come with a function that will allow players to choose if they wish to bring in a Friend Fleet to aid them in battle or not. They can also choose to also decide if they want a normal Friend Fleet come aid them in battle or if they wish to use a powerful Friend Fleet that will require the cost of '''6 Instant Constructions''' [[File:Instant_construction-0.jpg]] to allow you call in a more powerful Friend Fleet to aid you into battle.

If you choose to opt-in for the powerful Friend fleet, the '''Instant Constructions''' [[File:Instant_construction-0.jpg]] will not be consumed unless a powerful Friend Fleet appears.
{{:{{BASEPAGENAME}}/Friend Fleets}}

==Voice Lines==
{{:{{BASEPAGENAME}}/Voice Lines}}

==Mechanics==
===Participation requirements===
*Must have a 75% sortie win ratio.
*Must have 5 empty ship slots for new ships.
*Must have 20 free equipment slots.

===Special Mechanics===

<tabber>
|-|Difficulties=
*The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium), Operation C ({{lang|ja|丙}}, Easy) or Operation D ({{lang|ja|丁}}, Casual) .
**Choosing Hard or Normal requires a certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
**When switching from any '''"lower"''' difficulty to any '''"higher"''' difficulty, the map will fully be reset.
**When switching from any '''"higher"''' difficulty to any '''"lower"''' difficulty, the map will stay in the very same state it was previously, with only +25% of TP/HP being reset on the current phase's TP/HP bar.

*Beginning with the second map, '''difficulty progression rules''' apply.
** In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard.
** e.g., to do E-2 on hard, you must have completed E-1 on normal or hard.

*To simulate simultaneity of battles in different locations, '''[[Ship Locking|Fleet Tags]]''' conditions & deployment restrictions are employed.
** Ships not already color-tagged will be tagged with the color associated with a map or map's phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event.
** One map can use multiple tags, usually separated by phases or fleets.
** Several maps can share one or more tags.
** On Normal or Hard difficulty, ships must have either the same-colored tag as the map/phase being deployed to, or no tag at all.
*** This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard, or on post-clear.

|-|Fleets=
*The '''[[Combined Fleet]]''' (CF), a fleet assembling both your 1st and 2nd fleets, may come back.
** The CF is only available for your 1st and 2nd fleets, where the 2nd fleet can be merged with the 1st one in the Fleet menu.
** The CF '''cannot''' be used in anything outside of event sorties.
** 3 different types of CF are available, depending on the map requirements and your current fleet setup.
** CF with a flagship that carries a the '''{{EquipmentLink|Fleet Command Facility}}''', will be able to make use of the '''Ship Evacuation''' mechanic.
*** The evacuation requires an escort destroyer.
*** The evacuation consumes the ships' entire fuel & ammo reserves.
*** Only one ship can be evacuated per battle.

*The '''[[Striking Force Fleet]]''' (SF), a fleet with '''seven''' ships, may come back.
** The SF is only available for your 3rd fleet, where an extra 7th ship can be added in the Fleet menu.
** The SF '''cannot''' be used in anything outside of event sorties.
** A SF with a flagship that carries a the '''{{EquipmentLink|Striking Force Fleet Command Facility}}''', will be able to make use of the '''Single Ship Evacuation''' mechanic.
*** The new Striking Force Fleet Command Facility will become obtainable and useable via [[Quests#F64|quest F64]].
**** Note that the quest will consume the Fleet Command Facility and 2 [[Action Report]] in order to convert it into the new Striking Force Fleet Command Facility.
**** The evacuation does not require an escort destroyer.
**** The evacuation consumes the ship's entire fuel & ammo reserves.
**** Only one ship can be evacuated per battle.
**** '''The damage the ship suffered may become worse during the evacuation, but she will never sink.'''

*Returning this event, the '''[[Vanguard Formation]]''' can be used.
** This formation will organize the fleet such that the 2 to 3 last ships protect the 2 to 4 firsts ships of the Fleet.
** This formation is available for single and strike force fleets made of [https://twitter.com/KanColle_STAFF/status/930623111862435841 4 to 7] ships.
*** The formation makes ships more evasive in combat, especially with well-trained Destroyers.
*** This formation is available '''only during the duration of the event''', on the event's maps as well as on the regular maps.

|-|Friendly Fleets=
*'''NPC Friendly Fleets''' (FF) may be introduced to the event.
** FFs act as another unit that appears in particular battles to help aid your fleet when attacking the enemy.
** If you want help from a FF, you may activate them via the "Friendly Fleet" button in the main menu
*** If activated, one FF is randomly selected from a preset list of fleets to help your fleet.
*** Depending on who is in your fleet influence which FF can help you, excluding the FFs containing ships you also have in your main fleet.
*** The FF will appear at the start of either day or night battle, depending on the node.
** FFs are usually available sometime after the start of the event, to help Admirals facing difficulties clearing the maps.

|-|Gimmicks=
*'''Completion Gimmicks''' are returning, asking you to accomplish certain requirements on a given map to unlock several things :
** Boss debuff, from [[Summer 2015 Event]]'s final map, where once you reach the "Last Dance" of the final boss of a given map, you can unlock its debuffed form.
** Map phases, where some map areas need to be unlocked, like on [[7-2]] and [[7-3]].
*** Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut.

*'''Enemy Radar Ambush Nodes''' have been introduced into the game.
** Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet
*** Your Fleet will not be able to fight against the enemy Fleet.
*** By meeting certain conditions, you can evade these nodes.

*[[Repairs#Emergency_Anchorage_Repair|'''Emergency Anchorage Maintenance/Repairs''']] 緊急泊地修理】
** Both [[Akashi|Akashi Kai]] and [[Akitsushima|Akitsushima Kai]] will be capable of conducting emergency repairs; however, Akitsushima has more limited capabilities compared to Akashi.
** See under [[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repairs]] for details.

*[[Land-Based_Air_Squadron#High_Altitude_Air_Raid|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} may also return this event.

*{{EquipmentLink|Arctic Gear & Deck Personnel}} were introduced during the [[Fall 2020 Event]], and need to be equipped on CV(L) to sortie them on "arctic" maps.
</tabber>
42,701

edits