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Click on a quest to get the orange icon on the right to light up. This means you've activated the quest and it will track your progress until you complete it.
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=Quests Introduction=
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{{color|red|'''Please, read each individual quest disclaimers before completing them to avoid any potential mistake.'''}}
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Clicking on the quest again will deactivate it. The quest will stop tracking you for the objective, but it will save its progress until you activate it again. This is important because ''you can only have 5 quests activated at any time''.
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The Quest Menu is located in the 6th top tab of the main screen. All the incomplete quests unlocked at the moment, sortable by categories and type can be found there.
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Completion of quests [[#D18|D18]], [[#B134|B134]] and [[#B159|B159]] will award a Headquarters Personnel each, which upon use allows you to have 1 additional quest activated at the same time. You can redeem the Headquarters Personnel in your Inventory. This will allow you to extend the maximum of activated quests up to '''eight'''.
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* A quest is activated by clicking on it. [[File:Quest orange.png|50px]] ({{color|orange|'''In-Progress'''}}) will appear on the right indicates the quest being active.
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* Clicking on the quest again will deactivate it.
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** An active quest will track progress until it is completed or deactivated.
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** A deactivated quest will save its progress until reactivation.
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*** By default, only '''5 quests can be active at any time'''.
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***Completing quests [[#D18|D18]], [[#B134|B134]] and [[#B159|B159]] will reward a '''[[Headquarters Personnel]]''' [[File:Item Icon Headquarters Personnel.png|30px]], expanding the maximum number of quests active by one each. They can be redeemed in the [[Inventory]]. The current maximum are '''8 active quests'''.
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**When some quest requirements are met, an approximate percentage may be displayed:
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*** [[File:Quest 50%.png|80px]] from about 50% to 80%
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*** [[File:Quest 80%.png|80px]] at about 80% or more.
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When you complete the quest, the icon on the right will turn blue. Click on it to claim your rewards. If by any means your game is closed or restarted before you claimed your quest reward, even if you started choosing a reward, the quest will still be counted as "not claimed".
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When a quest is completed, the icon on the right will turn [[File:Quest blue.png|50px]] ({{color|cyan|'''Completed!'''}}). Clicking it will claim the quest rewards. If there is a connection interruption while claiming rewards and/or choosing them, the quest will not be redeemed and the items will not be logged into the inventory.
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Specific ships are required for certain quests. A list of these ships can be found ''[[List of ships required by quests and expeditions|here]]'' or in the ''[[#See also|See also]]'' section.
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Note that expedition quests are evaluated upon successful completion of each expedition, so these quests must be active when your expeditions return. Crafting and repair quests are evaluated immediately, so there's no point in leaving these quests active when the timer is already counting down.
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As new quests are frequently introduced to the game, the latest additions can be seen [[Quests#Newly Implemented Quests|here]].
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Daily quests are reset every day at 05:00 JST (GMT +9). Weekly quests are reset every Monday at 05:00 JST. Monthly quests are reset the first day of each month at 05:00 JST. Daily, weekly and monthly quests are deactivated upon reset.
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===Quest categories===
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There are seven different quest categories, each demanding different kinds of requirements to be completed, and being sortable using the top tabs within the quest menu.
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{| class="wikitable mw-collapsible mw-collapsed"
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|-
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! Icon
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! Category
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! Specificities
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! Notes
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|-
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| [[File:Quest composition.png|50px]]
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| [[Quests#Composition Quests|Composition Quests]]
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| Assembling a specific fleet
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| Evaluated in sync with player fleets.
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*All are one-time quests.
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|-
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| [[File:Quest sortie.png|50px]]
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| [[Quests#Sortie Quests|Sortie Quests]]
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| Meeting several requirements while doing [[Sortie]]s
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| Evaluated after the end of each battle.
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*A sortie is not counted if:
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**A reset happen mid-battle,
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**Any named ship is sunk/retreated.
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|-
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| [[File:Quest pvp.png|50px]]
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| [[Quests#Exercise (PvP) Quests|Exercise (PvP) Quests]]
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| Meeting several requirements while doing [[Exercises]]s
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| Evaluated after the end of each battle
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*Any reset in mid-battle will void the count
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|-
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| [[File:Quest expedition.png|50px]]
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| [[Quests#Expedition Quests|Expedition Quests]]
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| Completing [[Expeditions]]
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| Evaluated upon completion of each expedition.
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* These quests only need to be active when the expeditions return.
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|-
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| [[File:Quest supply.png|50px]]
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| [[Quests#Supply / Docking Quests|Supply / Docking Quests]]
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| Resupplying or repairing ships
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| Evaluated immediately upon the start of the timer.
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|-
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| [[File:Quest factory.png|50px]]
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| [[Quests#Factory Quests|Factory Quests]]
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| [[Construction|Make]], [[Improvement|improve]], and transform equipment
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| Evaluated immediately upon the start of the timer.
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|-
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| [[File:Quest modernization.png|50px]]
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| [[Quests#Modernization Quests|Modernization Quests]]
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| [[Modernization|Modernizing]] ships
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| Success is defined as "any stat raised by 1 or more"
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|-
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|}
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''Specific ships are required for certain quests. A list of these ships and quest spreadsheets can be found '''[[List of ships required by quests and expeditions|here]]''' or in the '''[[#See also|See also]]''' section.''
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*Unless specifically indicated, ship remodel status does not matter for any quest.
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*For factory quests :
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** For quests consuming or converting equipment:
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*** Equipment of the lowest improvement level [[File:Icon Star.png|link=Akashi's Improvement Arsenal]] will be selected first.
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*** Only equipment not locked can validate the quests.
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** Quests requiring to scrap equipment, count the number of equipment scrapped in total.
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*** For some quests, the count of scrapped equipment is the number of times the scrap button is pressed and '''NOT''' the number of equipment scrapped.
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*** Bulk-scrapping equipment only increases the counter by 1 for those quests. This applies mainly to early scrapping quests such as [[#F12|F12]] and older ones.
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** [[#F13|F13]], [[#F14|F14]], and [[#F15|F15]] have special rules: If any of the following actions is taken after scrapping the appropriate equipment before returning to the quest tab, the game will not give credit for the progress:
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*** Changing the Flagship flagship; or
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*** Unequipping the "base equipment" off the flagship.
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*** In addition, if the "base equipment" is locked, it is possible to get credit for the quest, but the game will prevent clicking on the quest to gain the reward. To resolve, it is required to remove the equipment to unlock it, and the quest progress can still be kept if the player doesn't return to the main screen after unlocking and re-equipping the equipment. Returning to the naval base screen after un-equipping, unlocking, and re-equipping will reset the quest progress.
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===Quest types===
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Each quest has a type in addition to its category, adding or not a time constraint to the quest, and being sortable using the left tabs within the quest menu.
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{| class="wikitable mw-collapsible mw-collapsed"
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|-
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! Icon
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! Type
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! Specificities
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! Reset time
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|-
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| [[File:Quest daily.png|30px]]
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| Daily Quests
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| Have to be completed within the day
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| Daily at 5 a.m. JST
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|-
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| [[File:Quest wekly.png|30px]]
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| Weekly Quests
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| Have to be completed within the week
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| Weekly at 5 a.m. JST on Monday
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|-
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| [[File:Quest monthly.png|30px]]
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| Monthly Quests
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| Have to be completed within the month
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| Monthly at 5 a.m. JST on the 1st day of the month
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|-
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| [[File:Quest quaterly.png|30px]]
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| Quarterly Quests
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| Have to be completed within the quarter (3 months)
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| At 5 a.m. JST on the 1st day of September, December, March, and June
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|-
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| [[File:Quest yearly 12.png|30px]]
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| Yearly  Quests
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| Have to be completed within a year after the quest reset
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* Depending on its specific reset month (here 12=December)
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| At 5 a.m. JST on the 1st day of the quest's month
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|-
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| [[File:Quest once.png|30px]]
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| One-time Quests
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| Have to be completed once
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| Never
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|-
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|}
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* 5 a.m. JST is GMT+9
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* All cyclical quests are deactivated upon reset
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*If a monthly quest has a weekly quest prerequisite, it will be unlocked at the start of the new month so long as the weekly quest is completed for that week.
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**For example, to unlock [[#Bm3|Bm3]], [[#Bw4|Bw4]] must be completed. If the last day of the month is a Wednesday, Bm3 will appear on Thursday if Bw4 has already been completed, even if it was done prior to the start of the new month.
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**This does not work if the start of the new month is a Monday, as weekly quests also reset at the same time.
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**This same logic also applies to quarterly and yearly quests.
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*Some quests displayed as One-time like may be considered as cyclical since they are reset each year:
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**Large Scale Autumn/Winter/Spring/Summer Exercises
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===Permanent / Limited quests===
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Most of the quests in the game are '''"Permanent Quests"''', quests that will '''never disappear'''.
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*In opposition to this, there may be '''"Limited-time Quests"''' at some points, quests that are introduced for specific [[Events]] or seasonal events.
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**Those quests '''will disappear''' after a given update, announced by the developers.
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**If the limited quests are cyclical, they will stop resetting and also disappear after said update.
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== Sortie Quests ==
 
== Sortie Quests ==
*Unless specifically indicated, remodel status does not matter.
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*Quests that require specific ships (such as [[#B12|B12]]) cannot be cleared if any of those ships are sunk during the sortie.
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=== One-time Quests ===
 
=== One-time Quests ===
 
====''Quests B1 to B100''====
 
====''Quests B1 to B100''====
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=== Daily Quests ===
 
=== Daily Quests ===
''All daily quests are to be completed within the day. Resets daily at 5 AM JST.''
   
{{ProtoQuestsHeader}}
 
{{ProtoQuestsHeader}}
 
{{ProtoQuests
 
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=== Weekly Quests ===
 
=== Weekly Quests ===
''All weekly quests are to be completed during the week. Resets every Monday at 5 AM JST.''
   
{{ProtoQuestsHeader}}
 
{{ProtoQuestsHeader}}
 
{{ProtoQuests
 
{{ProtoQuests
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=== Monthly Quests ===
 
=== Monthly Quests ===
''Monthly quests are to be completed during the month. Resets every 1st day of the month at 5 a.m. JST.''
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*If a monthly quest has a weekly quest prerequisite, it will be unlocked at the start of the new month so long as the weekly quest is completed for that week.
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**For example, to unlock [[#Bm3|Bm3]], [[#Bw4|Bw4]] must be completed. If the last day of the month is a Wednesday, Bm3 will appear on Thursday if Bw4 has already been completed, even if it was done prior to the start of the new month.
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**This obviously does not work if the start of the new month is a Monday, as weekly quests also reset at the same time.
   
{{ProtoQuestsHeader}}
 
{{ProtoQuestsHeader}}
 
{{ProtoQuests
 
{{ProtoQuests
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===Quarterly Quests===
 
===Quarterly Quests===
   
{{ProtoQuestsHeader}}
 
{{ProtoQuestsHeader}}
 
{{ProtoQuests
 
{{ProtoQuests
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===Yearly Quests===
 
===Yearly Quests===
   
{{ProtoQuestsHeader}}
 
{{ProtoQuestsHeader}}
 
{{ProtoQuests
 
{{ProtoQuests
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===Quarterly Quests===
 
===Quarterly Quests===
   
{{ProtoQuestsHeader}}
 
{{ProtoQuestsHeader}}
 
{{ProtoQuests
 
{{ProtoQuests
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===Yearly Quests===
 
===Yearly Quests===
''Yearly quests are to be completed during a 1 year period. The reset time for these quests happens each year on the month they were 1st realized, at the same time as monthlies of said months.''
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Players will have 1 year to complete the quest lines before they reset.
   
{{ProtoQuestsHeader}}
 
{{ProtoQuestsHeader}}
 
{{ProtoQuests
 
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==[[Expedition]] Quests==
 
==[[Expedition]] Quests==
   
===One-time Quests===
 
===One-time Quests===
 
{{ProtoQuestsHeader}}
 
{{ProtoQuestsHeader}}
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== Factory Quests ==
 
== Factory Quests ==
*Note: Quests requiring you to scrap equipment count the number of times the scrap button is pressed, '''NOT''' the number of equipment scrapped. Bulk-scrapping equipment only increases the counter by 1. Keep this in mind while undertaking scrapping quests.
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**This applies mainly to early scrapping quests such as [[#F12|F12]] and others.
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**This requirement was reworked in later quests. Exceptions to this rule include [[#F34|F34]], [[#F65|F65]], [[#F66|F66]], [[#F68|F68]], and [[#F69|F69]], as well as most quarterly quests, which '''do''' count the number of equipment scrapped even when bulk-scrapping is used.
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*[[#F13|F13]], [[#F14|F14]], and [[#F15|F15]] have special rules: If any of the following actions is taken after you scrapped the appropriate equipment but before you go into the quest window, the game will not give you credit for the progress:
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:#You changed the flagship; or
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:#You unequipped the "base equipment" off the flagship.
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:*In addition, if the "base equipment" is locked, you can get credit for the quest, but the game will not let you click on the quest to gain the reward. You would need to remove the equipment to unlock it, and you can still keep the quest progress if you don't return to the naval base screen after unlocking and re-equipping. Returning to naval base screen after un-equip -> unlock -> re-equip will reset the quest progress.
   
===One-time Quests===
 
===One-time Quests===
 
{{ProtoQuestsHeader}}
 
{{ProtoQuestsHeader}}
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===Quarterly Quests===
 
===Quarterly Quests===
''Quarterly quests are to be completed during a three month period. As of current, the reset time for these quests is suspected to reset at 0500 JST on the 1st of September, December, March, and June.''
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Players will have 3 months to complete the quest lines before they resets.
   
{{ProtoQuestsHeader}}
 
{{ProtoQuestsHeader}}
 
{{ProtoQuests
 
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== [[Modernization]] Quests ==
 
== [[Modernization]] Quests ==
   
===One Time===
 
===One Time===
 
{{ProtoQuestsHeader}}
 
{{ProtoQuestsHeader}}
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