Changes

m
Line 92: Line 92:     
===Recommended Fleets===
 
===Recommended Fleets===
Heavy:
+
<tabber>
 +
|-|Heavy fleets=
 
*'''1CVL, 1CV(B), 1CL, 1CA(V)/CLT/AV, 2DD'''
 
*'''1CVL, 1CV(B), 1CL, 1CA(V)/CLT/AV, 2DD'''
 
*'''2(F)BB(V)/CV(B), 1CVL, 1CL, 2DD'''
 
*'''2(F)BB(V)/CV(B), 1CVL, 1CL, 2DD'''
Line 98: Line 99:  
**{{MapRoute|J|blue|M|red}}, {{MapRoute|K|blue|L|red}}, and {{MapRoute|L|red|M|red}} branches should be guaranteed though.
 
**{{MapRoute|J|blue|M|red}}, {{MapRoute|K|blue|L|red}}, and {{MapRoute|L|red|M|red}} branches should be guaranteed though.
 
**Having both CVL and CL will ensure 90% of not rolling deadend {{MapRoute|I|red|E|red}} and {{MapRoute|F|red|A|green}}
 
**Having both CVL and CL will ensure 90% of not rolling deadend {{MapRoute|I|red|E|red}} and {{MapRoute|F|red|A|green}}
Light:
+
 
 +
|-|Light fleet=
 
*'''1CAV, 1CL, 4DD'''  
 
*'''1CAV, 1CL, 4DD'''  
 
*Route = {{MapRoute|B|red|G|green|H|blue|L|red|P|red}}
 
*Route = {{MapRoute|B|red|G|green|H|blue|L|red|P|red}}
 
**Takes the quickest path to the boss node with only 2 battles prior to the boss node, but may present difficulties due to lack of airpower of your fleet for nodes {{MapRoute|L|red}}.
 
**Takes the quickest path to the boss node with only 2 battles prior to the boss node, but may present difficulties due to lack of airpower of your fleet for nodes {{MapRoute|L|red}}.
 
**Boss node can also be difficult if your CL and DD aren't high-leveled, therefore it's not suitable much for early players.
 
**Boss node can also be difficult if your CL and DD aren't high-leveled, therefore it's not suitable much for early players.
 +
</tabber>
    
===Development Material Farming===
 
===Development Material Farming===
42,763

edits