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| **Having more than 1 RLK2 on the same ship decreases the AA threshold, making it possible to level up weaker carriers. | | **Having more than 1 RLK2 on the same ship decreases the AA threshold, making it possible to level up weaker carriers. |
| *Once you cleared Node {{MapRoute|C|pink}}, you retreat to your base and repeat. | | *Once you cleared Node {{MapRoute|C|pink}}, you retreat to your base and repeat. |
− | *There is a random chance to off route to Node {{MapRoute|A|purple}}, losing some resources, but this is negligible. | + | *There is a random chance to off route to Node {{MapRoute|A|violet}}, losing some resources, but this is negligible. |
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| ===Nodes and Enemy Encounters=== | | ===Nodes and Enemy Encounters=== |
| {{#invoke:EnemyEncounters2|encounterTemplate | | {{#invoke:EnemyEncounters2|encounterTemplate |
− | |A_label = '''<span style="color:purple">Maelstrom Node</span>''' | + | |A_label = '''<span style="color:violet">Maelstrom Node</span>''' |
| |A-1_node_info = fuel - ? | | |A-1_node_info = fuel - ? |
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| |L-3_enemy_air_power = 84 | | |L-3_enemy_air_power = 84 |
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− | |M_label = '''<span style="color:purple">Maelstrom Node</span>''' | + | |M_label = '''<span style="color:violet">Maelstrom Node</span>''' |
| |M-1_node_info = fuel - ? | | |M-1_node_info = fuel - ? |
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