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| | jptext = 沖ノ島海域に襲来した有力な敵機動部隊を迎撃する。艦隊全力出撃で、これを捕捉撃滅せよ! | | | jptext = 沖ノ島海域に襲来した有力な敵機動部隊を迎撃する。艦隊全力出撃で、これを捕捉撃滅せよ! |
| | entext = A powerful enemy battlegroup is invading the waters around Okinoshima Island. Sail out in full force and annihilate them! | | | entext = A powerful enemy battlegroup is invading the waters around Okinoshima Island. Sail out in full force and annihilate them! |
− | | aircon = {{AirControlSystem|Map=2-4|Fleet='''Light:''' CA(V) CL 4DD<br/>'''Heavy:''' 2BB(V)+CV(B) CVL CL 2DD|Route='''Light:''' B-G-H-L-P<br/>'''Heavy:''' Random|AS=84|Notes=AS value for Nodes '''M''' & '''L'''}} | + | | aircon = |
| + | |
| + | {{AirControlSystem |
| + | |Map=2-4 |
| + | |Fleet='''Light:''' 1CA(V), 1CL, 4DD<br/>'''Heavy:''' 2BB(V)/CV(B), 1CVL, 1CL, 2DD |
| + | |Route='''Light:''' {{MapRoute|B|red|G|green|H|blue|L|red|P|red}}<br/>'''Heavy:''' Random |
| + | |AS=84 |
| + | |Notes=AS value for Nodes {{MapRoute|M|red}} & {{MapRoute|L|red}}}} |
| }} | | }} |
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| === Tips === | | === Tips === |
− | *This map will feature a series of fights involving mostly smaller surface ships with some carrier fights in between.
| + | This map will feature a series of fights involving mostly smaller surface ships with some carrier fights in between. |
− | <br/>'''Recommended Fleet'''
| + | |
− | *'''1 CVL 1 CV(B) 1 CL 1 CA(V)/CLT/AV 2 DD''' or '''2 (F)BB(V)+CV(B) 1 CVL 1 CL 2 DD'''
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− | **'''Random routing''' across the map, but you are allowed to bring a much stronger fleet to fight the boss node
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− | **'''J-M, K-L and L-P''' branches should be guaranteed though.
| |
− | **Having both CVL and CL will ensure 90% of not rolling deadend '''I-E & F-A'''
| |
| | | |
− | *'''1 CAV, 1 CL, 4 DD''' routes '''B-G-H-L-P''' | + | ===Recommended Fleets=== |
− | **Takes you down the quickest path to the boss node with only 2 battles prior to boss node, but may present possible difficulty due to lack of air power your fleet will have in nodes L. | + | Light: |
| + | *'''1CVL, 1CV(B), 1CL, 1CA(V)/CLT/AV, 2DD''' |
| + | *'''2(F)BB(V)/CV(B), 1CVL, 1CL, 2DD''' |
| + | **'''Random routing''' across the map, but you are allowed to bring a much stronger fleet to fight the boss node. |
| + | **{{MapRoute|J|blue|M|red}}, {{MapRoute|K|blue|L|red}}, and {{MapRoute|L|red|M|red}} branches should be guaranteed though. |
| + | **Having both CVL and CL will ensure 90% of not rolling deadend {{MapRoute|I|red|E|red}} and {{MapRoute|F|red|A|green}} |
| + | Heavy: |
| + | *'''1CAV, 1CL, 4DD''' |
| + | *Route = {{MapRoute|B|red|G|green|H|blue|L|red|P|red}} |
| + | **Takes the quickest path to the boss node with only 2 battles prior to the boss node, but may present difficulties due to lack of airpower of your fleet for nodes {{MapRoute|L|red}}. |
| **Boss node can also be difficult if your CL and DD aren't high-leveled, therefore it's not suitable much for early players. | | **Boss node can also be difficult if your CL and DD aren't high-leveled, therefore it's not suitable much for early players. |
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− | ====Development Material Farming====
| + | |
− | It's possible to farm development material in node G by using the fleet consisted of '''1 AO/AS 2 CVL 3 CLT/CL'''. Simply equip your ships full of torpedo bombers and opening torpedoes, then retreat after fighting node I. | + | ===Development Material Farming=== |
| + | It's possible to farm development material in node {{MapRoute|G|green}} by using the fleet consisting of '''1AO/AS, 2CVL, 3CLT/CL'''. |
| + | *Simply equip your ships full of torpedo bombers and opening torpedoes, then retreat after fighting node {{MapRoute|I|red}}. |
| *It's recommended to use CVL instead of CV(B) for 60% of avoiding the maelstrom node. | | *It's recommended to use CVL instead of CV(B) for 60% of avoiding the maelstrom node. |
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| ===Nodes and Enemy Encounters=== | | ===Nodes and Enemy Encounters=== |