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| jptext = 沖ノ島海域に襲来した有力な敵機動部隊を迎撃する。艦隊全力出撃で、これを捕捉撃滅せよ!
 
| jptext = 沖ノ島海域に襲来した有力な敵機動部隊を迎撃する。艦隊全力出撃で、これを捕捉撃滅せよ!
 
| entext = A powerful enemy battlegroup is invading the waters around Okinoshima Island.  Sail out in full force and annihilate them!
 
| entext = A powerful enemy battlegroup is invading the waters around Okinoshima Island.  Sail out in full force and annihilate them!
| aircon = {{AirControlSystem|Map=2-4|Fleet='''Light:''' CA(V) CL 4DD<br/>'''Heavy:''' 2BB(V)+CV(B) CVL CL 2DD|Route='''Light:''' B-G-H-L-P<br/>'''Heavy:''' Random|AS=84|Notes=AS value for Nodes '''M''' & '''L'''}}
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| aircon =  
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{{AirControlSystem
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|Map=2-4
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|Fleet='''Light:''' 1CA(V), 1CL, 4DD<br/>'''Heavy:''' 2BB(V)/CV(B), 1CVL, 1CL, 2DD
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|Route='''Light:''' {{MapRoute|B|red|G|green|H|blue|L|red|P|red}}<br/>'''Heavy:''' Random
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|AS=84
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|Notes=AS value for Nodes {{MapRoute|M|red}} & {{MapRoute|L|red}}}}  
 
}}
 
}}
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=== Tips ===
 
=== Tips ===
*This map will feature a series of fights involving mostly smaller surface ships with some carrier fights in between.
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This map will feature a series of fights involving mostly smaller surface ships with some carrier fights in between.
<br/>'''Recommended Fleet'''
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*'''1 CVL 1 CV(B) 1 CL 1 CA(V)/CLT/AV 2 DD''' or '''2 (F)BB(V)+CV(B) 1 CVL 1 CL 2 DD'''
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**'''Random routing''' across the map, but you are allowed to bring a much stronger fleet to fight the boss node
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**'''J-M, K-L and L-P''' branches should be guaranteed though.
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**Having both CVL and CL will ensure 90% of not rolling deadend '''I-E & F-A'''
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*'''1 CAV, 1 CL, 4 DD''' routes '''B-G-H-L-P'''
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===Recommended Fleets===
**Takes you down the quickest path to the boss node with only 2 battles prior to boss node, but may present possible difficulty due to lack of air power your fleet will have in nodes L.
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Light:
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*'''1CVL, 1CV(B), 1CL, 1CA(V)/CLT/AV, 2DD'''
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*'''2(F)BB(V)/CV(B), 1CVL, 1CL, 2DD'''
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**'''Random routing''' across the map, but you are allowed to bring a much stronger fleet to fight the boss node.
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**{{MapRoute|J|blue|M|red}}, {{MapRoute|K|blue|L|red}}, and {{MapRoute|L|red|M|red}} branches should be guaranteed though.
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**Having both CVL and CL will ensure 90% of not rolling deadend {{MapRoute|I|red|E|red}} and {{MapRoute|F|red|A|green}}
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Heavy:
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*'''1CAV, 1CL, 4DD'''  
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*Route = {{MapRoute|B|red|G|green|H|blue|L|red|P|red}}
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**Takes the quickest path to the boss node with only 2 battles prior to the boss node, but may present difficulties due to lack of airpower of your fleet for nodes {{MapRoute|L|red}}.
 
**Boss node can also be difficult if your CL and DD aren't high-leveled, therefore it's not suitable much for early players.
 
**Boss node can also be difficult if your CL and DD aren't high-leveled, therefore it's not suitable much for early players.
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====Development Material Farming====
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It's possible to farm development material in node G by using the fleet consisted of '''1 AO/AS 2 CVL 3 CLT/CL'''. Simply equip your ships full of torpedo bombers and opening torpedoes, then retreat after fighting node I.
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===Development Material Farming===
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It's possible to farm development material in node {{MapRoute|G|green}} by using the fleet consisting of '''1AO/AS, 2CVL, 3CLT/CL'''.  
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*Simply equip your ships full of torpedo bombers and opening torpedoes, then retreat after fighting node {{MapRoute|I|red}}.
 
*It's recommended to use CVL instead of CV(B) for 60% of avoiding the maelstrom node.
 
*It's recommended to use CVL instead of CV(B) for 60% of avoiding the maelstrom node.
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===Nodes and Enemy Encounters===
 
===Nodes and Enemy Encounters===
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