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| aircon = {{AirControlSystem
 
| aircon = {{AirControlSystem
 
| Map = 2-1
 
| Map = 2-1
| Fleet = '''Light:''' CL AV 4DD<br/>'''Heavy:''' BB CV AV CL 2DD
+
| Fleet = '''Light:''' 1CL, 1AV, 4DD<br/>'''Heavy:''' 1BB, 1CV, 1AV, 1CL, 2DD
| Route = '''Light:''' C-E-H<br/>'''Heavy:''' C-E-D-H
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| Route = '''Light:''' {{MapRoute|C|red|E|green|H|red}}<br/>'''Heavy:''' {{MapRoute|C|red|E|green|D|red|H|red}}
 
| AS = 81
 
| AS = 81
 
| Notes = Highest HQ formation assumed
 
| Notes = Highest HQ formation assumed
Line 52: Line 52:     
===Tips===
 
===Tips===
* This map is fairly simple as long as you remember that all maps in World 2 have routing restrictions on the maximum number of CV(L)s. With a limited number of these, your path to the boss is guaranteed.
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This map is simple as long as you remember that all maps in World 2 have routing restrictions on the maximum number of CV(L)s. With a limited number of these, your path to the boss is guaranteed.
<br/>'''Recommended Fleet'''
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*'''1 (F)BB, 1CV, 1 AV, 1 CL, 2 DD''' routes '''C - E - D - H'''
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**Good for ensuring '''you can get both an Instant Construction {{IC}} while playing through and reaching the boss node each run'''
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===Recommended Fleet===
*''' 1 CL 1 AV 4 DD''' Route: ''' C-E-H'''
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*'''1CL, 1AV, 4DD''' (fast)
** This is the shortest route possible to clear this map with only 1 battle before the boss and 1 boss battle.
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*Route: {{MapRoute|C|red|E|green|H|red}}
** Fleet needs to be Fast.  
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**This is the shortest route possible to clear this map with only 2 battles.
** The comp is very light and does not have any carrier air strike power. It can be helpful to use ships such as [[Nisshin]] and [[Yura]], as they can launch opening torpedoes as well as carry seaplane bombers.
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**The comp is very light and does not have any carrier air strike power. It can be helpful to use ships such as [[Nisshin]] and [[Yura]], as they can launch opening torpedoes as well as carry seaplane fighters.
** Replacing the AV with another DD is also possible, though this comes at the cost of air power and runs the risk of encountering an extra battle by routing '''C-D-H''' instead. It is still a viable alternative though, especially if using strong destroyers.
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**Replacing the AV with another DD is also possible, though this comes at the cost of airpower and runs the risk of encountering an extra battle by routing {{MapRoute|C|red|D|red|H|red}} instead. It is still a viable alternative though, especially if using strong destroyers.
<br/>'''Steel and Transport Farming'''
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*'''3CV/CVL, 3XX''' routes '''C - B - A'''
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*1(F)BB, 1CV, 1AV, 1CL, 2DD
**Good for collecting 2 transports per run and gathering a small amount of steel
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*Route {{MapRoute|C|red|E|green|D|red|H|red}}
***But 2-2 is probably better for farming transports, as the 2-2 node (see below) does not include an enemy CVL and is therefore less likely to damage your fleet during the opening air combat phase.  
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**Good for ensuring you can get an Instant Construction {{IC}} while playing through and reach the boss node each run.
**Bringing additional drums and Daihatsu will help you farm additional steel.
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 +
===Steel and Transport Farming===
 +
*'''3CV/CVL, 3XX''' routes {{MapRoute|C|red|B|green|A|red}}
 +
**Good for killing 2 Transports per run and gathering a small amount of steel.
 +
***But [[2-2]] is probably better for farming transports, as it does not include an enemy CVL and is therefore less likely to damage your fleet during the opening air combat phase.
 +
**Bringing additional {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}}, {{EquipmentLink|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|text=Landing Crafts}}, and {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tanks}} will help you farm additional steel.
    
===Nodes and Enemy Encounters===
 
===Nodes and Enemy Encounters===
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