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| | aircon = {{AirControlSystem | | | aircon = {{AirControlSystem |
| | Map = 2-1 | | | Map = 2-1 |
− | | Fleet = '''Light:''' CL AV 4DD<br/>'''Heavy:''' BB CV AV CL 2DD | + | | Fleet = '''Light:''' 1CL, 1AV, 4DD<br/>'''Heavy:''' 1BB, 1CV, 1AV, 1CL, 2DD |
− | | Route = '''Light:''' C-E-H<br/>'''Heavy:''' C-E-D-H | + | | Route = '''Light:''' {{MapRoute|C|red|E|green|H|red}}<br/>'''Heavy:''' {{MapRoute|C|red|E|green|D|red|H|red}} |
| | AS = 81 | | | AS = 81 |
| | Notes = Highest HQ formation assumed | | | Notes = Highest HQ formation assumed |
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| | | |
| ===Tips=== | | ===Tips=== |
− | * This map is fairly simple as long as you remember that all maps in World 2 have routing restrictions on the maximum number of CV(L)s. With a limited number of these, your path to the boss is guaranteed.
| + | This map is simple as long as you remember that all maps in World 2 have routing restrictions on the maximum number of CV(L)s. With a limited number of these, your path to the boss is guaranteed. |
− | <br/>'''Recommended Fleet'''
| + | |
− | *'''1 (F)BB, 1CV, 1 AV, 1 CL, 2 DD''' routes '''C - E - D - H''' | + | |
− | **Good for ensuring '''you can get both an Instant Construction {{IC}} while playing through and reaching the boss node each run''' | + | ===Recommended Fleet=== |
− | *''' 1 CL 1 AV 4 DD''' Route: ''' C-E-H'''
| + | *'''1CL, 1AV, 4DD''' (fast) |
− | ** This is the shortest route possible to clear this map with only 1 battle before the boss and 1 boss battle. | + | *Route: {{MapRoute|C|red|E|green|H|red}} |
− | ** Fleet needs to be Fast.
| + | **This is the shortest route possible to clear this map with only 2 battles. |
− | ** The comp is very light and does not have any carrier air strike power. It can be helpful to use ships such as [[Nisshin]] and [[Yura]], as they can launch opening torpedoes as well as carry seaplane bombers. | + | **The comp is very light and does not have any carrier air strike power. It can be helpful to use ships such as [[Nisshin]] and [[Yura]], as they can launch opening torpedoes as well as carry seaplane fighters. |
− | ** Replacing the AV with another DD is also possible, though this comes at the cost of air power and runs the risk of encountering an extra battle by routing '''C-D-H''' instead. It is still a viable alternative though, especially if using strong destroyers. | + | **Replacing the AV with another DD is also possible, though this comes at the cost of airpower and runs the risk of encountering an extra battle by routing {{MapRoute|C|red|D|red|H|red}} instead. It is still a viable alternative though, especially if using strong destroyers. |
− | <br/>'''Steel and Transport Farming'''
| + | |
− | *'''3CV/CVL, 3XX''' routes '''C - B - A''' | + | *1(F)BB, 1CV, 1AV, 1CL, 2DD |
− | **Good for collecting 2 transports per run and gathering a small amount of steel | + | *Route {{MapRoute|C|red|E|green|D|red|H|red}} |
− | ***But 2-2 is probably better for farming transports, as the 2-2 node (see below) does not include an enemy CVL and is therefore less likely to damage your fleet during the opening air combat phase. | + | **Good for ensuring you can get an Instant Construction {{IC}} while playing through and reach the boss node each run. |
− | **Bringing additional drums and Daihatsu will help you farm additional steel. | + | |
| + | ===Steel and Transport Farming=== |
| + | *'''3CV/CVL, 3XX''' routes {{MapRoute|C|red|B|green|A|red}} |
| + | **Good for killing 2 Transports per run and gathering a small amount of steel. |
| + | ***But [[2-2]] is probably better for farming transports, as it does not include an enemy CVL and is therefore less likely to damage your fleet during the opening air combat phase. |
| + | **Bringing additional {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}}, {{EquipmentLink|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|text=Landing Crafts}}, and {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tanks}} will help you farm additional steel. |
| | | |
| ===Nodes and Enemy Encounters=== | | ===Nodes and Enemy Encounters=== |