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===Tips===
 
===Tips===
Clearing this map gives you '''75 points''' and a '''medal'''. At the beginning of each month, the boss HP bar will be reset, thus allowing you to obtain the medal and bonus points again.
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Clearing this map gives you '''75 [[Ranking]] points''' and a '''[[medal]]'''.  
*Unlike quests, the time limit for all Extra Operation is 11:59 PM JST on the last day of the month. Defeating the enemy flagship after the time limit will not count towards either the previous month or the next month.
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At the beginning of each month, the boss HP bar will be reset, thus allowing you to obtain a medal and points each month.
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*Unlike quests, the time limit for all ''Extra Operation'' is '''11:59 PM JST''' on the last day of the month. Defeating the enemy flagship after the time limit will not count towards either the previous month or the next month.
 
*If the HP bar did not reset for you, re-logging into the game typically will fix the problem.
 
*If the HP bar did not reset for you, re-logging into the game typically will fix the problem.
 
*Enemy fleets along the route to boss are composed purely of submarines.
 
*Enemy fleets along the route to boss are composed purely of submarines.
 
**Always use [[Combat#Formation_Selection|Line Abreast]] against SS.
 
**Always use [[Combat#Formation_Selection|Line Abreast]] against SS.
**At various HQ level thresholds, enemy compositions will increase in difficulty, but if you train a fleet of Destroyers, Light Cruisers and Escorts and maintain strong ASW equipment it should be manageable.
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**At various HQ level thresholds, enemy compositions will increase in difficulty, but if you train a fleet of DD, CL, and DE, and also maintain strong ASW equipment, this should be manageable.
***Using [[Isuzu|Isuzu Kai Ni]] or any DD/CL that has ASW stats that go over 100, or DE that has an ASW of 60 or higher will allow them to perform a [[Combat/Opening Anti-Submarine Warfare|OASW attack]], which can be very helpful on this map. It can easily turn this map to your advantage for the most part.
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*Using DDs and CLs that have an ASW stat over 100, DEs that have an ASW stat over 60, or Ships with native OASW, will allow them to perform a [[OASW]] attack, which is very helpful on this map.
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See [[Combat#Anti-Sub_Warfare]] and [[OASW]] for more general information about Anty-Submarine Warfare.
<br/>'''Recommended Fleet'''
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*'''1CVL, 1 BBV, 2 DD/CL''' - recommended for beginners.
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**Equipping the Saiun to the CVL will minimize the chance of <span style="color:red">Crossing the T - Disadvantage</span>
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**At least 1 BBV is highly recommended as it is capable of performing ASW while also granting you a second shelling phase.
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*If you happen to own [[Taiyou]], she is highly recommended for this map as she's the only light carrier capable of fighting submarines efficiently.
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**At Kai, she's capable of [[Combat#Anti-Sub_Warfare|Preemptive ASW attack]] using any ASW plane, making her the most resourceful light carrier to take out submarines on that map.
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** If you do not own [[Taiyou]], any other CVL can work, but their damage output will be limited in comparison to her's.
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* 2-4 DD/DE, 0-2 CL capable of [[Combat#Anti-Sub_Warfare|Preemptive ASW attack]] is recommended for experienced players since the DD and CL will be able to perform two rounds of ASW attacks without the need for a BBV (useful if you want to save your resources).
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**Do not use more than 2 CL (CT and CLT don't count as CLs) in your composition if you are attempting the above set-up, or you ''will'' get routed to I.
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*DE can be used in place of DDs for this map and are economically efficient for your resources in the process.
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**A full fleet of 4 DE will take a slightly different path (with easier sub enemies) over other compositions, but will still reach the boss node
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<br/>'''Sparkling'''
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*This map can now also double for [[Morale_and_Fatigue#Running_1-5|Flagship Sparkling]] for any DD / CL, preferably with [[Combat#Anti-Sub_Warfare|Preemptive ASW attack]].
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===Recommended Fleet===
*Recommended Sparkling Fleet: 1 DD/CL with ASW equipment ([[Combat#Anti-Sub_Warfare|Preemptive ASW attack]] is preferred, but not essential) as Flagship + 2-3 throwaway LV 1 DDs + Any other throwaway ships
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*1CVL, 1BBV, 2DD/CL (recommended for beginners)
**By doing this, you can basically sparkle your DD while taking far less damage, aside from the occasional bad targeting roll.
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*Route = {{MapRoute|A|red|D|red|F|red|G|blue|J|red}}
**Critically, this leveling method works best '''after''' level 80, as throwaway destroyers without ASW equipment are unable to defeat the armor of the most subs on the map, guaranteeing your flag an MVP.
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**Equipping a Saiun to the CVL will minimize the chance of <span style="color:red">Red T</span> Disadvantage.
**Most importantly, by covering three nodes, you gain far more morale per node than you would from sparkling at 1-1.
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**At least 1 BBV is recommended as it is capable of performing ASW while also granting you a second shelling phase.
** If you plan to use throwaway DDs, be sure to not use DDs you plan to keep/train since you are likely to choose to scrap them afterward the sparkling process.
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*If you happen to own a CVE (ASW CVL), it is highly recommended for this map as they are CVLs capable of fighting submarines efficiently.
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**See [[OASW]] for more detail on how they work.
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*'''2-4DD/DE, 0-2CL'''
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*Route = {{MapRoute|A|red|D|red|F|red|G|blue|J|red}}
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*The use [[OASW]] capable ships is highly recommended since the ships will be able to perform two rounds of ASW attacks, with one before any enemy SS opening torpedo attack.
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*'''4DE'''
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*Route = {{MapRoute|A|red|D|red|E|red|J|red}}
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*DEs are economically efficient for your resources in the process.
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**The path here has easier SS enemies over other compositions, and will still reach the boss node.
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===Sparkling===
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This map can now also double for [[Morale_and_Fatigue#Running_1-5|Flagship Sparkling]] for any DD, CL, or DE, preferably with [[OASW]].
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*Recommended Sparkling Fleet:  
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**1DD/CL, ASW focused ([[OASW]] is preferred, but not essential), as Flagship, and 2 to 3 throwaway LV 1 DDs.
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**By doing this, you can basically sparkle your Flagship while taking far less damage, aside from the occasional bad targeting roll.
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**Critically, this leveling method works best '''after''' LV 80, as throwaway destroyers without ASW equipment are unable to defeat the armor of the most subs on the map, guaranteeing your flag an MVP.
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**Most importantly, by covering three nodes, you gain far more morale per node than you would from sparkling at [[1-1]].
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**If you plan to use throwaway DDs, be sure to not use DDs you plan to keep/train since you are likely to choose to scrap them afterward.
    
===Nodes and Enemy Encounters===
 
===Nodes and Enemy Encounters===
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